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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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I bet its already been mentioned but when did the fleet boats get an Ice Cream Maker?
![]() Took a depth charge last night while playing went to the damage interface and saw the Ice cream maker was damaged ![]() No more Ice cream?
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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#137 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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I apologize up front if this has been asked many times before...
Does anyone have a list of other mods that are compatible with RFB 2.0? I did a search but was unsuccessful.
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#138 |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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I am playing with RFB 2.0 & RSRD & OM and I have had trouble with Sub chaser not sinking. I hit one with 2 torp and over 100 round of 4" deck gun fire and another one with a torp. Both ship were almost tore in half from the torpedo. They did not sink. I also had troubIe with a Jap Naka class Lt Crusier. It took 5 torpedo to sink it. I didn't have that trouble before RFB 2.0. Has any one else had that problem.
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#139 | |
Pooped from posting
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never seen it in a mod ![]() |
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#140 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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I did have something weird happen to the fire animation after installing the mod and the map contact patch:
![]() Is it something I have configured wrong in my graphic settings? ![]() Reminds me of Silent Service II's graphics back in the day. ![]()
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#141 | |
Pooped from posting
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#142 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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Awesome! Thank you!
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#143 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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Is there a patch as well for blocky oil spills?
![]() I also noticed that I don't have Hogan's Alley on the crew management screen. Recon the mod didn't properly install?
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#144 | |
Pooped from posting
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#145 | |
Machinist's Mate
![]() Join Date: Oct 2004
Location: Germany
Posts: 121
Downloads: 19
Uploads: 0
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regards, Aubrey -- -.-- / .... --- ...- . .-. -.-. .-. .- ..-. - / .. ... / ..-. ..- .-.. .-.. / --- ..-. / . . .-.. ... |
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#146 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Yes, it's the stock UPC file.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#147 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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I did a fresh download of RFB 2.0 and a fresh install and it worked. No blocky fire/oil and I have Hogan's Alley. Must have been a bad/corrupt install.
I greatly appreciate your help, Vikers03. ![]()
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#148 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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RFB_2.0 + Patch1
I'm about to send my sonar operator back to Bainbridge. Tanker at ~ 7800 yards, SO reports no sound contact, but at the sonar station it sounds like a freight train. Fairly new... have I missed a checkbox? |
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#149 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Typical with fresh crews. Best to get them some experience and they will develop into fine young sonar ops.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#150 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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I noticed two graphical issues. It could be driver related, I'm not sure. First off, while manning the deck gun (manning it myself), if I traverse the gun, I'll get some artifacting in the form of green blocks appearing/disappearing. Once the gun stops traversing, the artifacting stops. The second issue I noticed was during stormy weather. The sea towards the horizon remained flat calm and blue, while the sea in the immediate area of the boat was indicative of a stormy sea. It's almost as if the scene is not being fully drawn. I'm useng an ATI X1650pro, and the drivers are on the dated side. I haven't updated because I have no issues with any other applications, includeing a heavily modded IL2 1946. Any ideas fellas? Thanks.
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