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#136 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
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It's not so much hard to fly as it is touchy on the controls. Very maneuverable and fast, that much is true to actual Fokker D.VIIs, just touchy.
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#137 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
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Ok, a couple of screenshots.
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#138 |
Shark above Space Chicken
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Where's the download! I gave up looking at the ROF web sight.
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#139 | |
Rear Admiral
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you might want to check the controls sensitivity of the game/joystick on that one. HunterICX
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#140 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Nice model plane Buddahaid
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Task Force industries "Taking control of the world, one mind at a time" |
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#141 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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The screens look great. I can't wait to try this but I am away from my gaming computer for 2 weeks
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#142 | |
Watch
![]() Join Date: Feb 2009
Posts: 25
Downloads: 0
Uploads: 0
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The AA/AF is abysmal. Max settings are 4x on AA and 8x on AF and they just don't do the job at all. I'm running on max and still have jaggies up the butt. I tried using Nvidia control panel to override the application settings and run it at 16x on each and it had no effect That DVII flies more like Camel or DrI. Very skittish. If you think that's the way a DVII is supposed to fly Stealthhunter you know next to nothing about WWI aircraft. It was touted as one of the most stable and easy to fly of the entire war, even more so than the SE5. Here's a comment from someone who has actually flown some WWI aircraft.... "Trek, I am having the same issue with my Logitech Force 3D PRO. I tried all the dead zone and sensitivity settings and even with the sensitivity set at 1% it was little help in the FM, specially the D.VII. I was told the plane is tail heavy so thats the way it flies, so was the Fokker D.VIII I flew in RL but it did not fly as twitchy. All the planes were tailheavy, but they did not fly like these in RoF. As one post states different JS preform differently and that maybe the case here. But I think RoF should have a way of compensating for this difference in a manual override menu. Right now until I can figure this out using my JS or someone has a solution, I play very little. It gets frustrating. Cheers, WF2' There are many things to like about this game, however, IMHO, it wasn't ready for release. My copy is going on the shelf until they get the bugs worked out and release some more content. If it was as great and trouble free as SH is trying to make everyone believe, there wouldn't be 61 threads and over 630 posts in the Technical Support forum at SimHQ. A lot of people are extremely disappointed in the game as it is now. Until they fix it, I'm going back to OFF. CJ |
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#143 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
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Well, flight sims are very complex and remember the Silent Hunter games. At the beginning nothing worked and even Il2 was full of bugs. Give them time to fix it.
Since I didn't get any answer to my question some posts above I ask again: How does the physics feel like? Is it believable or just just slightly above arcade?
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#144 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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I believe that it is slightly above arcadish... from what ive read.
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Task Force industries "Taking control of the world, one mind at a time" |
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#145 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
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Hello??
Nobody here who has actually played it?? ![]()
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Putting Germ back into Germany. ![]() |
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#146 |
Watch
![]() Join Date: Feb 2009
Posts: 25
Downloads: 0
Uploads: 0
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Nobody here who has actually played it??
![]() After I finally got it to work, yeah. It was a PITA at first and didn't look the greatest, i mean, it looked good but like it had no AA or AF and everything in the game was maxed at 4xAA and 8xAF. Someone came up with a workaround and now it looks great. The FMs took some getting used to. Now that I've flown it for a while it's a lot easier. At first I was skeptical, but I'm starting to come around. The thing is beautiful, I just wish there were more planes. |
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#147 |
Machinist's Mate
![]() Join Date: Dec 2006
Posts: 123
Downloads: 15
Uploads: 0
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I haven't had a lot of time to fly yet due to my job, but from what I have done I like the sim a lot. I can't really comment of the flight model since my knowledge of WWI planes is limited and I have no idea how they should handle. I will, however, say that the planes are plenty hard to fly and I would rate them well above arcadish. The game runs surprisingly well on my semi-aged rig, I'm able to put everything on high except for one option (landscape I think) which is on medium.
Specs: C2D E6600 Geforce 8800GT 2 gigs DDR2 800 running at 1280x1024
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#148 |
Lucky Jack
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I see this is available now at Amazon. Has anyone played this on Vista with service pack 2?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#149 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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I haven't yet Warhawk, I am still a week away from going home to my gaming computer, and my copy of this game that is waiting for me. I have however briefly spoken to my brother who has run it on his Vista system with no troubles at all. He would definitely have all of the Windows SPs installed. Sorry I can't offer more info.
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#150 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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