![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Chief of the Boat
|
![]()
Q Ship mod
I'm in the process of working on a mod based on the Q Ships used by the Royal and United States Navies in the early years of WWII. Nine Q-Ships were commissioned by the Royal Navy in September and October of 1939 for work in the North Atlantic:
US Navy: Five vessels were acquired and converted secretly in Portsmouth, New Hampshire:
USS Atik USS Captor USS Asterion USS Big Horn USS Irene Forsyte If there is sufficient interest to warrant the work and effort the aim is to make the mod compatable with GWX2.1 and JSGME friendly. The ships will be based on the excellent example provided by my friend denis 469 without whom this mod would have never got past the wishful thinking stage. ![]() ![]() Download links: http://files.filefront.com/Q+Ship+mod7z/;11185369;/fileinfo.html http://www.mediafire.com/download.php?idmtilmdtjv
__________________
Last edited by Jimbuna; 07-23-08 at 09:25 AM. |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]()
What is the level of functionality?
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
|
![]()
Fidelity is dream... with AI torpedoes.... and MTB.... what is launch for attack enemy surface ship....
I wait hard! All, who playing in War Elite v.2.0 after meet with it ship not attack sich silouette ships from deck guns total ![]() Last edited by denis_469; 06-16-08 at 02:57 PM. |
![]() |
![]() |
![]() |
#4 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 | |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 |
Pacific Aces Dev Team
|
![]()
Will the guns become suddenly visible when they commence firing at you? Or will they be permanently invisible? :hmm:
Anyway, a great addition that will cause frightening experiences when playing ... love that !!! ![]() ![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#7 | |
Chief of the Boat
|
![]() Quote:
Spare time at the moment for me is a major consideration. I would ideally like to release it asap or certainly within a week or so with whatever stage I'm at. |
|
![]() |
![]() |
![]() |
#8 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
|
![]()
A functioning Q-Ship is an excellent idea!
Bring it on! Didn't the U.S. Navy use several Q-Ships in the Atlantic during WW2? Wasn't there some sort of controversy when one of them was sunk with all hands then its loss was covered up by the US War Department? |
![]() |
![]() |
![]() |
#9 |
US Navy LT
![]() Join Date: Apr 2004
Location: Bay Area, California
Posts: 120
Downloads: 582
Uploads: 0
|
![]()
Jimbuna, I would be very interested in a working armed-to-the-teeth Q ship. Ever since Fox Mulder made an attempt a few years back, I've wanted to have this type of unpredictable enemy vessel out there for the surprise factor. The key, in my opinion, would be to implement it in a very subtle fashion (same naming convention, same tonnage and dimmensions), with plenty of alternate skins, so that it can be easily taken for one of its more sedate look-alike sister ships. Good luck with this. Cheers
EmeAzul |
![]() |
![]() |
![]() |
#10 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#11 |
Loader
![]() Join Date: Mar 2008
Location: 23rd U-boat Flotilla, Salamis
Posts: 83
Downloads: 27
Uploads: 0
|
![]()
Encountering one of these while surfaced would be a nasty surprise for sure! Bring it on!
|
![]() |
![]() |
![]() |
|
|