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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Stowaway
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This is all a smoke screen, he's just stalling for time as he's missed his own 48 hour deadline
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#137 | |
Old Gang
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But I'm making up for the delay, with some amazing new features on the sound pack... ![]()
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#138 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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Philipp
Thank You. Danny |
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#139 |
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
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Excellent sound mod. Eagerly await V3. I particularly like your choice of music for the band at the quayside!....very brass bandy!
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#140 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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#141 |
Lieutenant
![]() Join Date: Jul 2007
Location: Michigan USA
Posts: 263
Downloads: 67
Uploads: 0
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Hey PT,I was wondering about one of the voices in tha back ground,there is clicking sound along with someone talking,is that voice Curd Jurgens by any chance?
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David |
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#142 | |
Old Gang
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#143 | |||||
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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![]() I do have 1 request as to how to remove 1 sounds byte: With the barrage of radio traffic how can I remove the part where the cypher officer listens to the morse code and then types it up? Its a brilliant piece of work, but when you get radio traffic several times a hour it starts to slow things down. Quote:
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#144 | |
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
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#145 | ||
Lieutenant
![]() Join Date: Jul 2007
Location: Michigan USA
Posts: 263
Downloads: 67
Uploads: 0
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David |
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#146 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Great mod!
Didnt test it all, but is very nice.. love the scope up and down sound, engine and other athmospheric sounds. Just the voices seems a bit outplace. An idea.. can you also use the Das Boot music for the game music ? not the grammaphone. I have enabled it, and it gives a nice filmish feeling when it starts to play.. with only small portions of the Das Boot music it would be even better. |
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#147 |
Swabbie
![]() Join Date: Oct 2005
Posts: 11
Downloads: 16
Uploads: 0
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P.T. how is the update on the V3 going? Almost ready or not?
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#148 | |
Old Gang
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I was thinking of replacing the "jahowl, herr kaleun" with a new one, but so far in the movies I've (Das Boot and U-571), I did not find any good sound to extract. It's very weird having an original "yes sir" voice from ubisoft followed by another kind of voice, from another guy... I'm thinking of leaving it without the "yes sir" files, coz after watching some movies I've realized that they almost never used the "jahowl, herr kaleun" after a command. The command would just be executed and the order repeated, just like it was in my sound pack V2. I think this is still the best & easiest way to do it... I'll upload it this weekend.. maybe tomorrow at night, just need finish testing some few things... ![]()
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#149 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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Thanks Philipp much appreciated
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#150 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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PT,
I eagerly await your next release! Just one comment on the current release...often when I start getting to deeper depths, some of the creak noises start looping in a very annoying way. The same thing seems to happen once in a while if glass breaks (it just keeps breaking over and over). Do you know what may be causing this. I only seem to encounter it with the sound mod activated. PS...I've been experimenting with some modified sounds of my own. (I used to mod sounds in Audition quite a bit for other games in the past). If you're interested in hearing them, let me know. You're welcome to use them. |
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living |
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