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Old 03-06-08, 01:04 AM   #136
msalama
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Quote:
Further details following
Yep, it was on the news page visible during the mission load where it says "XXX tonnage sunk for YYY U-Boats lost" or something, and the end sentence was mangled to "...YYY U-BoaIIA_1" - or, in other words, it was overwritten w/ my current boat type it seems

Again, not a biggie - and perhaps not even SH3Commander's fault - but still thought you'd like to know

S! and thanks for a brilliant piece of SW m8

PS. Was just a one-off w/ no CTD's or anything, so as I said just a small thing all told.
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Old 03-06-08, 02:32 AM   #137
JScones
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Quote:
Originally Posted by msalama
Quote:
Further details following
Yep, it was on the news page visible during the mission load where it says "XXX tonnage sunk for YYY U-Boats lost" or something, and the end sentence was mangled to "...YYY U-BoaIIA_1" - or, in other words, it was overwritten w/ my current boat type it seems

Again, not a biggie - and perhaps not even SH3Commander's fault - but still thought you'd like to know

S! and thanks for a brilliant piece of SW m8

PS. Was just a one-off w/ no CTD's or anything, so as I said just a small thing all told.
Yep, that's what I thought you were alluding to. It's a text display limitation - SH3 just wasn't expecting as much text as SH3Cmdr is feeding it.

I trimmed the news text as much as I could a few years ago to reduce the effect, but it still occurs when you reload save games. Short of removing the news text altogether, what we've got now is the best we'll get...unless there's some menu.ini parameter that enlarges the display area, but I've never bothered checking.
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Old 03-06-08, 03:17 AM   #138
msalama
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Cheers m8.
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Old 03-06-08, 04:45 AM   #139
JScones
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Originally Posted by JScones
OK, I've had a few people undertake closed testing, and all seems fine.

However, as R3.0 contains a mass of new changes (see first post in thread), I'd like to have some broader user testing. So, if you are interested in testing SH3Cmdr R3.0 RC1, pls PM or email me.

You'll be asked to use under real conditions and to report back to me with your observations of certain application behaviour. I've extensively tested (using automated test scripts) the core components with my live installation of SH3 and all is sweet. It's just some of the "fluffy" stuff like continuing careers with new Commanders and inward transfers that I want seen to.
Bump for anyone who may have missed this. I'm happy to take on a few more testers.
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Old 03-06-08, 10:23 PM   #140
Mil_tera
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hi JC,


I've send you a pm!
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Old 03-09-08, 04:13 AM   #141
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OK no more testers please - I have enough.


Quote:
Originally Posted by JScones
Rather than start a new thread I thought I'd post it here.

Does any bower-bird here have copies of the following SH3Cmdr install files (7z and/or exe) that they can send me:

R2.0
v1.1.3
v1.1.2
v1.1.1
v1.1.0
v1.0.0
v0.0.0.13

I asked this before and got a few, but not all. Thought I'd ask again (I lost my safety copies in a backup mishap a few years ago).
Bump!
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Old 03-14-08, 08:43 PM   #142
Tomcattwo
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Better late than never for suggestions. Please ignore if these things are already possible:

1) New career ability to select your rank (currently new careers start as Leutnant, which is incorrect if I am the CO. I should be at least Oberleutnant zur See or most likely Kapitaen-Leutnant.

2) Someone here posted a really nice Tagebuch page - might that be worked into the log (maybe thta happens after R3 is released since captain's log is an .exe eternal to SH3Commander).

3) Possible to add ranks to the personnel maintenance page?

4) My ultimate dream would be to have a "popup" captain's log that we could write to in game (basically just an .exe that sitis on top of the full screen SH3 game window).

R/
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Old 03-14-08, 10:05 PM   #143
JScones
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OK everybody, nothing more to see here.

See here instead.
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