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Old 03-08-08, 07:47 PM   #136
Philipp_Thomsen
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Quote:
Originally Posted by Rubini
Me again ...sorry

First of all thanks for Nvdrifter by all his work and by this great mod. I just made the below because he is really absent from the foruns from some time. Perhaps he will appears again after the GWX 2.1 release?

Here the links to the adjusted LRT 1.35_lite (the unique that I have until now) to GWX 2.0.
Nothing was changed from the original Nvdrifter release, just a check with the files from GWX2.0 and I also provided a optional zones.cfg to be used with GWX - Enhance Damage Effects.

http://rapidshare.com/files/98061658..._v2.0.rar.html
http://www.mediafire.com/?nwwajhpmjjy

(As a small note I also update the GWX - Enhanced Damage Effects zones.cfg with some fix that will be on the GWX2.1 (just few ones) )

When i have the complete package I try to update it too to GWX2.0.
Eu estava pensando em ajustar o LRT pra usar com o GWX 2.0, mas tava numa correria danada nos ultimos cinco dias pra terminar de ajustar os outros dois mods que eu tava trabalhando, mas fico feliz de ver que alguém estava trabalhando nisso também, ainda mais alguém habilidoso como voce!

Valeu mesmo o esforço, Rubini, este mod é um dos mais importantes e necessários pro jogo.

Já deu uma olhada no sound pack que eu lancei agora pouco? Recomendo!

Abraço!
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Old 03-08-08, 09:42 PM   #137
Progrocker
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Quote:
Originally Posted by Rubini
Here the links to the adjusted LRT 1.35_lite (the unique that I have until now) to GWX 2.0.
Nothing was changed from the original Nvdrifter release, just a check with the files from GWX2.0 and I also provided a optional zones.cfg to be used with GWX - Enhance Damage Effects.
So when i use Enhanced damage effects, should i use the zones.cfg file from the folder "For use with GWX ..." in the pack?
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Old 03-08-08, 10:20 PM   #138
Rubini
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Quote:
Originally Posted by Progrocker
Quote:
Originally Posted by Rubini
Here the links to the adjusted LRT 1.35_lite (the unique that I have until now) to GWX 2.0.
Nothing was changed from the original Nvdrifter release, just a check with the files from GWX2.0 and I also provided a optional zones.cfg to be used with GWX - Enhance Damage Effects.
So when i use Enhanced damage effects, should i use the zones.cfg file from the folder "For use with GWX ..." in the pack?
Yes, exactly. That folder only contains the zones.cfg from GWX Enhanced Damage Effects with nvdrifters settings for LRT 1.35! After install the mod using JSGME just copy this zones.cfg replacing the one on the \data folder.
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Last edited by Rubini; 03-08-08 at 10:34 PM.
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Old 03-08-08, 10:32 PM   #139
Rubini
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
Me again ...sorry

First of all thanks for Nvdrifter by all his work and by this great mod. I just made the below because he is really absent from the foruns from some time. Perhaps he will appears again after the GWX 2.1 release?

Here the links to the adjusted LRT 1.35_lite (the unique that I have until now) to GWX 2.0.
Nothing was changed from the original Nvdrifter release, just a check with the files from GWX2.0 and I also provided a optional zones.cfg to be used with GWX - Enhance Damage Effects.

http://rapidshare.com/files/98061658..._v2.0.rar.html
http://www.mediafire.com/?nwwajhpmjjy

(As a small note I also update the GWX - Enhanced Damage Effects zones.cfg with some fix that will be on the GWX2.1 (just few ones) )

When i have the complete package I try to update it too to GWX2.0.
Eu estava pensando em ajustar o LRT pra usar com o GWX 2.0, mas tava numa correria danada nos ultimos cinco dias pra terminar de ajustar os outros dois mods que eu tava trabalhando, mas fico feliz de ver que alguém estava trabalhando nisso também, ainda mais alguém habilidoso como voce!

Valeu mesmo o esforço, Rubini, este mod é um dos mais importantes e necessários pro jogo.

Já deu uma olhada no sound pack que eu lancei agora pouco? Recomendo!

Abraço!
Oi colega, como vai? Tirando o Lula...

Hi mate, how are you!
I'm in truth returning to Sh3 after 4months playing others games just tasting my new rig like i said to you some time ago.

I'm an old fan/user from LRT mod (you know that!) and as I will change my GWX1.03 self modded installation to GWX 2.0 soon i then start to look at mods again. Yesterday I tried also your "no more dath screen mod" and it worked very well too! I just prefer LRT by the obvious differences about long repair times, what I liked very much.

I also took a look on your new "junkyard" thread and the sound mod is one that i will use/test too! Great mods mate!
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Old 03-08-08, 10:58 PM   #140
Philipp_Thomsen
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
Me again ...sorry

First of all thanks for Nvdrifter by all his work and by this great mod. I just made the below because he is really absent from the foruns from some time. Perhaps he will appears again after the GWX 2.1 release?

Here the links to the adjusted LRT 1.35_lite (the unique that I have until now) to GWX 2.0.
Nothing was changed from the original Nvdrifter release, just a check with the files from GWX2.0 and I also provided a optional zones.cfg to be used with GWX - Enhance Damage Effects.

http://rapidshare.com/files/98061658..._v2.0.rar.html
http://www.mediafire.com/?nwwajhpmjjy

(As a small note I also update the GWX - Enhanced Damage Effects zones.cfg with some fix that will be on the GWX2.1 (just few ones) )

When i have the complete package I try to update it too to GWX2.0.
Eu estava pensando em ajustar o LRT pra usar com o GWX 2.0, mas tava numa correria danada nos ultimos cinco dias pra terminar de ajustar os outros dois mods que eu tava trabalhando, mas fico feliz de ver que alguém estava trabalhando nisso também, ainda mais alguém habilidoso como voce!

Valeu mesmo o esforço, Rubini, este mod é um dos mais importantes e necessários pro jogo.

Já deu uma olhada no sound pack que eu lancei agora pouco? Recomendo!

Abraço!
Oi colega, como vai? Tirando o Lula...

Hi mate, how are you!
I'm in truth returning to Sh3 after 4months playing others games just tasting my new rig like i said to you some time ago.

I'm an old fan/user from LRT mod (you know that!) and as I will change my GWX1.03 self modded installation to GWX 2.0 soon i then start to look at mods again. Yesterday I tried also your "no more dath screen mod" and it worked very well too! I just prefer LRT by the obvious differences about long repair times, what I liked very much.

I also took a look on your new "junkyard" thread and the sound mod is one that i will use/test too! Great mods mate!
Some people asked some time ago to mix the LRT with NO DEATH SCREEN, I think it would be very good.
Já que você está meio por dentro dos arquivos do LRT, não quer dar uma misturada nos dois? Isso se você tiver tempo e paciência, claro.
Abraço!
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Old 03-08-08, 11:19 PM   #141
Rubini
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
Me again ...sorry

First of all thanks for Nvdrifter by all his work and by this great mod. I just made the below because he is really absent from the foruns from some time. Perhaps he will appears again after the GWX 2.1 release?

Here the links to the adjusted LRT 1.35_lite (the unique that I have until now) to GWX 2.0.
Nothing was changed from the original Nvdrifter release, just a check with the files from GWX2.0 and I also provided a optional zones.cfg to be used with GWX - Enhance Damage Effects.

http://rapidshare.com/files/98061658..._v2.0.rar.html
http://www.mediafire.com/?nwwajhpmjjy

(As a small note I also update the GWX - Enhanced Damage Effects zones.cfg with some fix that will be on the GWX2.1 (just few ones) )

When i have the complete package I try to update it too to GWX2.0.
Eu estava pensando em ajustar o LRT pra usar com o GWX 2.0, mas tava numa correria danada nos ultimos cinco dias pra terminar de ajustar os outros dois mods que eu tava trabalhando, mas fico feliz de ver que alguém estava trabalhando nisso também, ainda mais alguém habilidoso como voce!

Valeu mesmo o esforço, Rubini, este mod é um dos mais importantes e necessários pro jogo.

Já deu uma olhada no sound pack que eu lancei agora pouco? Recomendo!

Abraço!
Oi colega, como vai? Tirando o Lula...

Hi mate, how are you!
I'm in truth returning to Sh3 after 4months playing others games just tasting my new rig like i said to you some time ago.

I'm an old fan/user from LRT mod (you know that!) and as I will change my GWX1.03 self modded installation to GWX 2.0 soon i then start to look at mods again. Yesterday I tried also your "no more dath screen mod" and it worked very well too! I just prefer LRT by the obvious differences about long repair times, what I liked very much.

I also took a look on your new "junkyard" thread and the sound mod is one that i will use/test too! Great mods mate!
Some people asked some time ago to mix the LRT with NO DEATH SCREEN, I think it would be very good.
Já que você está meio por dentro dos arquivos do LRT, não quer dar uma misturada nos dois? Isso se você tiver tempo e paciência, claro.
Abraço!

Yes, it´s easy do be done when "you" are over the files and this is the moment on this matter to me (or never more LOL). I already had the curiosity to take a look on the idea...but don´t forget that LRT already have your solution on it since 2 years ago like i said to you (Bigger uboat hit points and "big" crash speed). So I don´t know if something more can be done. Look at your PM in some minutes.
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Old 03-09-08, 04:42 AM   #142
Progrocker
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Quote:
Originally Posted by Philipp_Thomsen
Some people asked some time ago to mix the LRT with NO DEATH SCREEN, I think it would be very good.

Arent these mods compatible? Im using No instant death screen mod and want to use 1.35 longer repair times mod too.
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Old 03-09-08, 09:30 AM   #143
Rubini
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Quote:
Originally Posted by Progrocker
Quote:
Originally Posted by Philipp_Thomsen
Some people asked some time ago to mix the LRT with NO DEATH SCREEN, I think it would be very good.

Arent these mods compatible? Im using No instant death screen mod and want to use 1.35 longer repair times mod too.

Well, first sorry to hijack the thread again...but i guess that this info needs to be write in some place...

No they aren´t, but have its similarities. Look, Thomsen's "No More Death Screen" (prolonged death in true, in the end the death screen will appears anyway) is like complete LRT without long repair times. So it´s indicated for ppl that want more prolonged death but without mess with anything more. Complete LRT mod have the same plus much long repair times and others few modifications (like planes planes more danger etc) but also mess with something more on game like your crew efficience bar that will disappear. LRT also have a lite version that have mainly only the long repair times.

So they are both good additions and now you have more choices.
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Old 03-09-08, 11:23 AM   #144
Trefoil
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Quote:
Originally Posted by Rubini
Mates,

Please can someone put a link for LRT 1.35? (all links dead on this thread). The unique that is working is the LRT from SquareSteelBar but only have an old 1.34 and the new (only a patch 1.35a).

Thanks!
If you still need the complete LRT v1.35 package which contains the Vanilla, Hardcore & Lite versions of LRT 1.35, here is a link -

http://files.filefront.com/Longer+Re.../fileinfo.html

Hope you can adapt them for use with GWX 2.0.
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Old 03-09-08, 01:34 PM   #145
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Quote:
Originally Posted by Progrocker
Quote:
Originally Posted by Philipp_Thomsen
Some people asked some time ago to mix the LRT with NO DEATH SCREEN, I think it would be very good.

Arent these mods compatible? Im using No instant death screen mod and want to use 1.35 longer repair times mod too.
No, they are not compatible, but you wont get any problems running them together, as they have pretty good similarities in the files they overwrite.

If you enable No death screen first, you are actually running only LRT, as the files will be replaced. If you enable LRT first, you will have longer repair times, plus some other effects from No death screen, but I seriously doubt that it will cause CTDs or errors, based on the files.
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Old 03-09-08, 02:40 PM   #146
Rubini
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Quote:
Originally Posted by Trefoil
Quote:
Originally Posted by Rubini
Mates,

Please can someone put a link for LRT 1.35? (all links dead on this thread). The unique that is working is the LRT from SquareSteelBar but only have an old 1.34 and the new (only a patch 1.35a).

Thanks!
If you still need the complete LRT v1.35 package which contains the Vanilla, Hardcore & Lite versions of LRT 1.35, here is a link -

http://files.filefront.com/Longer+Re.../fileinfo.html

Hope you can adapt them for use with GWX 2.0.
Thanks mate!
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Old 03-23-08, 06:44 AM   #147
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I just installed Rubini's version of the superlite, activated via JGSME, replaced the zones.cfg.

I loaded up the flak academy mission to see if everything was hunky dory (can you think of a better way to guarantee damage?)

Everything seems to be working fine, except... instead of text descriptions of the amount of time before repairs are complete, I just get impossible numbers, like "Forward Batteries: 114:2574".

Any thoughts on what might be causing this? An SH3Commander option, maybe?

(GWX 2.0, 16km atmosphere, Enhanced Damage Effects, Greener Atlantic.)

Edit: A concrete example:

http://img148.imageshack.us/my.php?i...6272699gs0.jpg

Provided as a link to save bandwidth for the uninterested, does not pop.

P.S. Crud, I'm Popeye now?
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Old 03-23-08, 07:20 AM   #148
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Quote:
Originally Posted by Mikhayl
PS: your signature kinda stinks
Thoughtless on my part, and fixed. Apologies.

Quote:
Originally Posted by Mikhayl
The first number is the number of hours needed to repair, the second one is the same but in minutes
I thought the mod was supposed to replace concrete numbers with text descriptors?
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Old 03-23-08, 05:36 PM   #149
Rubini
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Quote:
Originally Posted by swuboo
Quote:
Originally Posted by Mikhayl
PS: your signature kinda stinks
Thoughtless on my part, and fixed. Apologies.

Quote:
Originally Posted by Mikhayl
The first number is the number of hours needed to repair, the second one is the same but in minutes
I thought the mod was supposed to replace concrete numbers with text descriptors?
All others, but not the superlite version.
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Old 03-24-08, 12:54 PM   #150
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what happens to manning the flak gun and the deck gun with LRT activated?
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