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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 | |
Old Gang
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![]() Valeu mesmo o esforço, Rubini, este mod é um dos mais importantes e necessários pro jogo. ![]() Já deu uma olhada no sound pack que eu lancei agora pouco? Recomendo! Abraço! ![]()
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#137 | |
Gunner
![]() Join Date: Feb 2008
Posts: 95
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#138 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-08-08 at 10:34 PM. |
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#139 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() Hi mate, how are you! I'm in truth returning to Sh3 after 4months playing others games just tasting my new rig like i said to you some time ago. ![]() I'm an old fan/user from LRT mod (you know that!) and as I will change my GWX1.03 self modded installation to GWX 2.0 soon i then start to look at mods again. Yesterday I tried also your "no more dath screen mod" and it worked very well too! I just prefer LRT by the obvious differences about long repair times, what I liked very much. I also took a look on your new "junkyard" thread and the sound mod is one that i will use/test too! Great mods mate! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#140 | |||
Old Gang
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Já que você está meio por dentro dos arquivos do LRT, não quer dar uma misturada nos dois? Isso se você tiver tempo e paciência, claro. Abraço! ![]()
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#141 | ||||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Yes, it´s easy do be done when "you" are over the files and this is the moment on this matter to me (or never more LOL). I already had the curiosity to take a look on the idea...but don´t forget that LRT already have your solution on it since 2 years ago like i said to you (Bigger uboat hit points and "big" crash speed). So I don´t know if something more can be done. Look at your PM in some minutes. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#142 | |
Gunner
![]() Join Date: Feb 2008
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Arent these mods compatible? Im using No instant death screen mod and want to use 1.35 longer repair times mod too. |
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#143 | ||
Ocean Warrior
![]() Join Date: May 2005
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Well, first sorry to hijack the thread again...but i guess that this info needs to be write in some place... No they aren´t, but have its similarities. Look, Thomsen's "No More Death Screen" (prolonged death in true, in the end the death screen will appears anyway) is like complete LRT without long repair times. So it´s indicated for ppl that want more prolonged death but without mess with anything more. Complete LRT mod have the same plus much long repair times and others few modifications (like planes planes more danger etc) but also mess with something more on game like your crew efficience bar that will disappear. LRT also have a lite version that have mainly only the long repair times. So they are both good additions and now you have more choices. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#144 | |
Helmsman
![]() Join Date: Jun 2003
Location: North Wales (UK)
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http://files.filefront.com/Longer+Re.../fileinfo.html Hope you can adapt them for use with GWX 2.0.
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#145 | ||
Old Gang
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If you enable No death screen first, you are actually running only LRT, as the files will be replaced. If you enable LRT first, you will have longer repair times, plus some other effects from No death screen, but I seriously doubt that it will cause CTDs or errors, based on the files. ![]()
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#146 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#147 |
Bosun
![]() Join Date: Dec 2006
Location: Long Island, New York, USA
Posts: 66
Downloads: 2
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I just installed Rubini's version of the superlite, activated via JGSME, replaced the zones.cfg.
I loaded up the flak academy mission to see if everything was hunky dory (can you think of a better way to guarantee damage?) Everything seems to be working fine, except... instead of text descriptions of the amount of time before repairs are complete, I just get impossible numbers, like "Forward Batteries: 114:2574". Any thoughts on what might be causing this? An SH3Commander option, maybe? (GWX 2.0, 16km atmosphere, Enhanced Damage Effects, Greener Atlantic.) Edit: A concrete example: http://img148.imageshack.us/my.php?i...6272699gs0.jpg Provided as a link to save bandwidth for the uninterested, does not pop. P.S. Crud, I'm Popeye now? |
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#148 | ||
Bosun
![]() Join Date: Dec 2006
Location: Long Island, New York, USA
Posts: 66
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#149 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#150 |
Old Gang
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what happens to manning the flak gun and the deck gun with LRT activated?
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