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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Navy Seal
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Wow conus, you certainly have a talent I didn't develop. Never could get anything biological to look right without it being a cartoon. You have good taste in your, erm, subjects too.
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#137 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
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Hey Dowly, how did you create the textures on your render of the shells?
BTW, I'll be posting some stuff up soon that I've made in Modo. Friggin great tool, thank you so much for your help ![]() |
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#138 |
Lucky Jack
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Ah, hey Chad.
![]() Those are done by using the preset materials I talked you about. Don't really need much more, iron/brass material with bumps and another material to add a solid color on top of it. Just simple drag and drop. BTW, forgot to mention Modoland channel on Youtube, same guy as the Applesoldier I think I mentioned, so check it out. Lots of tuts there. ![]() Anywho, can't wait to see your work, sorry if you've missed me on MSN, don't use it much otherwise than on weekends. ![]() |
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#139 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
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No problem, I haven't been on MSN either. Can't wait to see what you're working on though
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#140 | |
Lucky Jack
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#141 |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
Downloads: 18
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My latest Daz3d render
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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#142 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
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Very nice aj.
I looked at Daz3d but decided against it last minute due to high poly counts, and use my models more for real-time apps. How long does it take you to render a scene like that? |
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#143 | |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
Downloads: 18
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Thanks. That one took around 1 hr mainly due to the reflections on the car.
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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#144 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
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Well, I've finished up a tutorial and think I have a good grasp of Modo.
I want to try to test my hand at modeling something new without help, any recommendations as to what I should try to model? |
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#145 |
Lucky Jack
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Look around the house, plenty of simple stuff to model. I modeled my PC table as my first practice job. Was simple enough, yet still had few things that I had to think abit.
![]() Or just pick an subject and start modelling different parts of it, don't aim to model the whole thing, just part at a time. ![]() |
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#146 |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
Downloads: 18
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All this banter about 3d Models has inspired me. So I'd like to present to you, my first ever 3d model. A pen! Made in 3ds Max.
![]() Not very exciting I know, but it was actually quite a lot easier than I thought it would be, really chuffed with it ![]()
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. Last edited by ajrimmer42; 05-01-10 at 11:44 AM. |
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#147 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
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Nice first model! Better than my first one.
Here's a Mauser I worked up in about an hour, wanted to try out some weapon modeling, something I haven't done in awhile. |
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#148 |
Sea Lord
![]() Join Date: Apr 2006
Location: CA4528
Posts: 1,676
Downloads: 3
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Does this count as art?
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"You may not be interested in war, but war is interested in you" - Leon Trotsky |
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#149 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
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That is a cool, and BIIIIG picture
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#150 |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
Downloads: 18
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Ladies and Gentlement, may I present to you, His Majesty's Skyship Dionysus
![]() ![]() Just a little something I've been working on for a few days ![]()
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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