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06-27-10, 02:44 PM | #136 |
Ace of the Deep
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How does this mod affect your ability to successfully complete Campaign objectives? Being as they are so rediculous (sinking cap ships like merchants is just silly) or tonnage so high?
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06-27-10, 04:49 PM | #137 |
Navy Seal
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Should make it a little easier; ships are overall easier to sink, since you're not forced to deplete all the ships hull HP. 1 lucky hit, typically 2 (need good aim though), sometimes 3rd coup-de-grace hit to sink 'm (HP tweak allows for 4th hit, guaranteed kill). That's assuming freighters with the HP tweak in place, stock HP is a little lower, typically depleting HP with 3rd or 4th hit. It varies a lot with warships, but they certainly aren't any more difficult to sink.
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07-01-10, 10:38 AM | #138 | |
Ace of the Deep
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Quote:
Now if someone would just make a Grammphone/radio function mod.... this would really be a nice add-on into your Community Mod Mega Pack. |
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07-02-10, 07:28 PM | #139 |
Ace of the Deep
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Ok...finally made it back to port after my 90k patrol gotta love arcade level
Ok...so will BARF work with the Uboat Historical Specifications mod? |
07-02-10, 07:53 PM | #140 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Good question.
Depends on what it changes, I'm guessing it includes zones.cfg, so the short answer is no. If there's demand though, I'd happily combine the 2, with the authors permission.
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07-02-10, 08:01 PM | #141 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Oh, never mind. That mod does not change anything BRF does, so yes, it is fully compatible. Including the HP re-balance and Damage Assessment.
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07-02-10, 09:15 PM | #142 |
Ace of the Deep
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You are the man (i think...if not dont take offense)..... you must live on these forums (like me )
Thanks bud! Trying out both BARF and U boat Historical specs now. |
07-02-10, 10:07 PM | #143 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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I wouldn't say live, but yeah, it's always open in a browser at any point in time.
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07-18-10, 07:02 PM | #144 |
Navy Seal
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thread title updated, cheers on getting her out of beta
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07-19-10, 06:45 AM | #145 |
Navy Seal
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Thanks, much appreciated.
Should have asked long ago though.
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07-21-10, 02:12 PM | #146 |
Officer
Join Date: Jul 2009
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So this mods works kinda like NSM4?
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07-21-10, 02:20 PM | #147 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Same principle, yes.
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07-22-10, 12:41 PM | #148 |
Officer
Join Date: Jul 2009
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So... with only one torp hit, it will eventually sink? (and this WILL take a long time)
Just to be absolutely sure, and I read your first post, no more F-ING HP bar depletion to sinking? It's important for me to know because your mod could totally change my interest in the game, and for the better. |
07-22-10, 04:00 PM | #149 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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It will sink if you do enough damage. If you install the HP tweak as well, it's possible to sink any ship through flooding, instead of depleting all of it's HP. The HP system is still in place though, as a fallback, so ships don't absorb more torpedoes than you would normally need.
Think I'll have a more hardcore HP tweak this weekend, forcing you to sink through flooding.
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07-22-10, 10:40 PM | #150 |
Seaman
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Well I guess now it is VERY unlikely that Ubisoft are gonna release another patch for the game. That kinda sucks, but that's what mods are for! Right? Anyways, on topic. Have you made any progress with Capsizing ships?
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Tags |
barf, brf |
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