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02-28-10, 04:28 PM | #136 |
Lucky Jack
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Very nice walkthrough ReFan. Thanks!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
02-28-10, 04:32 PM | #137 |
Chief of the Boat
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Well that bloody eye patch is coming off real soon ....as soon as I can mod a glass marble for the eye socket
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02-28-10, 04:35 PM | #138 |
Grey Wolf
Join Date: Jul 2008
Location: Sweden
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probably a misunderstanding, but thank Shiphunter at marinesims.dk
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02-28-10, 04:39 PM | #139 | |
Lucky Jack
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Quote:
Ah. No problem. Thanks for finding and posting a link!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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02-28-10, 04:45 PM | #140 |
Stowaway
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In the night the environment is red ,but the bulbs are white!!
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02-28-10, 04:48 PM | #141 |
Bosun
Join Date: Jun 2005
Posts: 63
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Ghost sailor
There's a point right near the end of the recently-uploaded Kiel Canal video where there is a sailor standing in the bunks on the right (the bunks are clipping right through his body).
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02-28-10, 04:49 PM | #142 |
Stowaway
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02-28-10, 04:52 PM | #143 |
Lieutenant
Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
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Im thinking that as this wil probably be the Swan song of the Silent hunter series of WWII U-Boats and that alot of the hard work has been done by the devs at Ubisoft. That this game is going to shine like SH3 GWX does.
Once all the great dedicated modders get their hands on it. |
02-28-10, 04:55 PM | #144 |
中国水兵
Join Date: Jan 2009
Location: Down deep avoiding drm attacks
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02-28-10, 04:58 PM | #145 |
Bosun
Join Date: Jun 2005
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No sound of air when blowing tanks?
When he ordered aufblasen, didn't hear any air blowing the tanks...
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02-28-10, 05:02 PM | #146 |
Bosun
Join Date: Jun 2005
Posts: 63
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Crash dive
It would really be great if we had the crew running around and spinning values and such when you executed a crash dive. Didn't see anything like that happen when I heard the "Alarm" bell ring in this video. Would be great if we could mod such things in.
I'm wondering about a couple other things: 1) Are the bunks ever deployed in the fwd torpedo room? Normally they would be except when torpedoes were being serviced (or presumably when the ship was at battlestations and/or reloading torps). 2) Wonder if there is a torpedo reload sequence for the rear tube? Water in the kiel canal looked nice, I must say. |
02-28-10, 05:09 PM | #147 |
Eternal Patrol
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When I play SH3 - or SH4-UBM - I hear the captain from Das Boot screaming, tanks being blown, the whole thing. There are several great sound files available for just about any sound you can think of. Dropping them into SH5 will be the easiest thing to do.
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02-28-10, 05:13 PM | #148 |
Grey Wolf
Join Date: Jul 2008
Location: Sweden
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Thomsens sound mod! without the talk about Horseshi...everytime you switch from external cam too inside sub.
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Liverpool is my relegion, Anfield is my church. True believers never walk alone. |
02-28-10, 05:13 PM | #149 |
Chief of the Boat
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Let us hope you are right....after all they did say it would be mod friendly (or words to that effect).
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
02-28-10, 05:18 PM | #150 | |
Eternal Patrol
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Well, I wasn't going to choose one over the other, but I use DBSM, thank you.
Quote:
But even if it's not as modable as we hope, the sound files are all swap-outs, so it's the easiest thing in the whole game to change.
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