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05-14-10, 01:19 AM | #136 |
Helmsman
Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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Just a quick info if anyone should be in doubt: as this mod only changes a few .dds image files, it is ofcourse fully compatible with the new 1.2 patch.
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05-14-10, 02:30 AM | #137 |
Mate
Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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Thank you for this post.
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05-22-10, 12:51 AM | #138 |
Navy Dude
Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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Can anyone be a bit more specific of how to install this mod? I want to use it, but I just cant figure out how to install the exact paint scheme I need, I guess I DONT install the whole paint mod into my jsgme, but must pic the specific scheme? I think Itried that, no luck, thanks!
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05-22-10, 04:28 AM | #139 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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05-24-10, 02:09 PM | #140 |
Stowaway
Posts: n/a
Downloads:
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Could you make an accurate U-69 skin? With the front conning tower mounted flags, and correctly located and sized cow heads?
More pics and info in my [REQ] Thread: http://www.subsim.com/radioroom/showthread.php?t=170023 |
05-25-10, 12:35 AM | #141 |
Navy Dude
Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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Many many thanks, I will try this tonight, I think I have to start out a new campaign to select the scheme I want.
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05-25-10, 12:48 AM | #142 |
Helmsman
Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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Many thanks to Kylania for making that video! I'm affraid I won't be back with SH5 moding for a few weeks, as I'm in the middle of my exams, so it's great that you guys have great answers to questions here. Very nice
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06-09-10, 02:43 PM | #143 |
Officer
Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
Uploads: 0
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Good job Danevang, they look great
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06-09-10, 07:41 PM | #144 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Hey, would it be possible to change values for AI visual detection ranges with different paint schemes? It would be really cool if the camo had a real effect on gameplay instead of just eyecandy.
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06-10-10, 12:43 AM | #145 |
Helmsman
Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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I have no idea about that, sorry. I'm not much of a coder (yet), I'm mostly into graphics. But perhaps you could ask some of the AI capable guys, it would definately be a great feature, if it's possible.
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06-10-10, 03:21 AM | #146 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Well on that note, it would probably be a good question for the RUB team, but I'm not sure anyone's heard from them in months...
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06-11-10, 07:57 AM | #147 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello there , do you think is possible to get a more rusty look version of your skins , I LOVE the Old fashion WWII Rusty Subs
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What we do in life echoes in Eternity |
06-13-10, 07:24 AM | #148 |
Helmsman
Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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Sure, eventually I'll be making more skin variants. But for the moment I'm a bit focused on mods for Hearts of Iron 3, so the new skins probably won't be ready any time soon.
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06-13-10, 07:52 AM | #149 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you very very much
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What we do in life echoes in Eternity |
08-18-10, 11:14 PM | #150 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Hi Danevang.
Where can I download mod "Force Camouflage On 1.1b by Danevang"? Thank's
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
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