SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-20-13, 08:34 AM | #136 |
Frogman
Join Date: Oct 2012
Location: Menomonee Falls, WI
Posts: 295
Downloads: 294
Uploads: 0
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Which subs does this work with?
Is this only for the VII or will I see things in the IIA?
Going to re-install my game, as I think I broke it lol..starting over. |
04-22-13, 03:39 AM | #137 |
Bilge Rat
Join Date: Jun 2006
Posts: 1
Downloads: 8
Uploads: 0
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Great stuff !
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04-26-13, 02:01 PM | #138 |
Swabbie
Join Date: May 2010
Posts: 13
Downloads: 14
Uploads: 0
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I suspect I'm being really dense, but as I can't find the read me for this (not included in 7Z file) I have a copule of questions..
1. Is this specific to one Uboat type? 2. Does it have known issues with MEP V3 or GWX? I ask as opening hatches using Shift + H doesn't work and SH3 CTDs regularly when enabled. |
04-26-13, 03:49 PM | #139 |
Navy Seal
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1. Type VIIC
2. GWX - No MEP V3 - I do not know.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
04-26-13, 05:49 PM | #140 |
Eternal Patrol
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The crashes I can't help with, but the hatches not opening is almost certainly due to a later mod installation that uses the Commands_eng.cfg file. The Open Hatch mod writes specific commands to that file, and if another mod replaces it then the specific commands aren't there anymore.
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“Never do anything you can't take back.” —Rocky Russo |
04-27-13, 03:05 AM | #141 |
Swabbie
Join Date: May 2010
Posts: 13
Downloads: 14
Uploads: 0
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Thanks for the fast responses!
The VIIC was the only type that I didn't try the mod on which explains why it didn't work. Might explain the CTDs too. As for mods installed later, I'll check for warnings in JSGME next time I install it. I have one last question.. If I start a career in a different type, will enabling this mod once I get a VIIC and then disabling it when I get a later type (not that I usually live that long) affect my saved career progress? As it's a skin for my sub alone, I don't think it will, but I'd hate to find out the hard way that I'm wrong. |
04-27-13, 06:43 PM | #142 |
Navy Seal
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As long as you disable between patrols in your home port you should be ok.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk |
05-04-13, 07:19 AM | #143 |
Swabbie
Join Date: May 2013
Posts: 10
Downloads: 59
Uploads: 0
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JSGME
Hey sorry, not sure if this is still active topic.
Downloaded (Pics look GREAT!!) and extracted with my 7-zip software. Couldnt find a readme or anything so i put in my MODs folder and enabled it. Is that how its supposed to be done? Sorry, still a bit of a noob when it comes to messing with internal files. Thanks, Have a gud'un. Celtic |
05-04-13, 07:26 AM | #144 | |
Eternal Patrol
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WELCOME ABOARD!
The last post was only a week ago, so yes it's still very much active. Even if it was a lot older we consider it fine to ask a legitimate question, which you did. It's only the people who revive a three-year-old thread to make a wisecrack who get grief. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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05-04-13, 07:59 AM | #145 |
Canadian Wolf
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Welcome to SUBSIM : )
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05-04-13, 08:11 AM | #146 |
Swabbie
Join Date: May 2013
Posts: 10
Downloads: 59
Uploads: 0
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Thanks!
Yes got it loaded fine. Everything went well until I got into the patrol. Using my old laptop and it sowed everything to a stagger- even with the video settings down, so didn't get a chance to explore
Ill be getting a new computer in a few months so I guess I'll wait til' then. No solutions just my PC's fault right? Thanks again guys, Celtic |
05-04-13, 08:57 AM | #147 | |
Navy Seal
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Quote:
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
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05-15-13, 01:17 PM | #148 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi, I installed version 2.1D and found the following:
1. No crew at all 2. No engine sound at all 3. Can not walk (only look) into bow and aft compartment FYI: I installed "CCoM_8.x_Bug_Hecktorpedoraum_V1.0" and "Conning Tower open Hatch TestFMfood" AFTER version 2.1D. Your thoughts ... ;-)
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
05-15-13, 01:29 PM | #149 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
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Quote:
It not compatible MODS! |
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05-24-13, 04:11 AM | #150 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Thanks for the hint. However, still I seem to have trouble installing the FM Interior, Luca Test FM Food and Aces Superturm Mods:
First I installed Aces Superturms ontop the other two but somehow not all mod changes were installed or perhaps, overriden by other mods. Then I tried to de-install and re-install everything but nothing will work, that is, everytime I install FM Interior and/or Aces Superturm, I get CTD (the game will start but the latest saved game in harbour won't load). Is it possible, that I may have corrupted some game files during the de-/re-installation process?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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