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10-28-11, 12:37 AM | #136 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Just wondering, after your work in OHII whether you're 'back' now TheBeast, or still taking some time out? I'm still getting some odd stuff with this mod: radar antennas not lowering (at all) and no one has been able to figure out why the upgrades don't work if you progress to a new campaign from an existing one - if you start a fresh campaign (say Happy Times) they work fine, but if you come to Happy Times from Coastal Waters they don't appear.
I'd love to see this mod fix these issues so I can progress through all the campaigns with one captain and crew (and try to survive ) and have all your awesome upgrades |
10-28-11, 01:06 AM | #137 | |
The Old Man
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Adding additional missing equipments such as Flak Guns, Also converting many items for language localization. As for equipment upgrades not working as you progress to new campaign in OH II. I am fairly certain that is a OH II bug as the upgrades worked fine when not using the OH II MOD but I will investigate this issue if I encounter it. Last edited by TheBeast; 10-28-11 at 02:43 AM. |
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10-28-11, 11:48 AM | #138 | |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Great to have you back |
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10-28-11, 02:01 PM | #139 | |
The Old Man
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You do know that the last update I released was enforcing date requirements on equipment upgrades? So many upgrades are not available until later dates. There is a image in the documentation folder of the MOD that has rough outline of availabilty dates. Regards! TheBeast |
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10-30-11, 03:10 PM | #140 |
The Old Man
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10-30-11, 03:40 PM | #141 | |
Navy Seal
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10-30-11, 04:05 PM | #142 |
Silent Hunter
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10-30-11, 04:52 PM | #143 | |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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I found if I started a new campaign, the upgrades for that campaign would appear on the appropriate dates. If I moved to another campaign after completing that one, all upgrade dates fail from the point you begin the next campaign. I got to Op Drumbeat and still didn't have access to the BOLD1 - starting a fresh Op Drumbeat made it show up (and all other appropriate upgrades) as it should have done. The only thing I saw working throughout the campaigns were the torpedo upgrades, as they seemed to progress normally throughout the consecutive campaigns. There was some speculation that OHII's altered campaign dates were causing it, but nothing was ever confirmed. |
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10-31-11, 05:55 AM | #144 |
Bilge Rat
Join Date: May 2009
Posts: 1
Downloads: 77
Uploads: 0
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Very useful mod, thank You!
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11-01-11, 04:23 AM | #145 |
The Old Man
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Progress Update.
I have the 10.5cm Deck Gun upgrade working fine now.
It only supports 105mm HE and 105mm AP rounds. I can not enable any special effects in Shells.sim for the ammo because it results in CTD but everything looks fine with out the special effects enabled in the SIM file. I'd like to get 105mm AA and 105mm SS working at some point. All of the Light and Heavy Flak guns are working now. Heavy Flak Guns are only available on Type-VIIC and Type-VIIC/41 Wintergarden. Heavy Flak Guns require a Heavy Flak Mount (S01 or S02) and the Type-VIIA and Type-VIIB do not have these mounts. Added Alberich Coating for Type-VIIB just in case someone keeps this boat for a while. I've been trying to add the Periscopes as Upgrade options but I suspect that this may require editing of Menu to add another Sensor Tab. I want to add the Schorchel as upgrade option. When time permits for both of us, I need to get together with TheDarkWraith to work on this. |
11-03-11, 09:35 PM | #146 |
The Old Man
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Here is pic of new Tower Eagle.
This Tower Eagle is a optiional FuMO-29 Radar Antenna Replacement. Purpose: When using Nozaurio's U-552 Skin the FuMO-29 Radar Antenna covers tower emblems. Using this Tower Eagle you get the Radar and Tower Emblems are not covered. Bunker Upgrade Option Bunker Upgrade Option: Still doing minor tweaks to Texture and Positioning. After many trial and error scenario to get the Eagle Texture correct I think I figured out why imported ships and weapons are having rendering issues. New Bunker Upgrade Option for 105 mm Deck Gun Last edited by TheBeast; 11-09-11 at 11:02 AM. |
11-09-11, 09:18 AM | #147 |
The Old Man
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Just finished optional MOD to support A Fist Full of Emblems.
Added updated textures for Nozaurio's U-552 Skin Now, just need a couple people to test it. If you download and try this MOD, please provide some feedback. Regards! TheBeast Last edited by TheBeast; 11-13-11 at 07:33 PM. Reason: Temp Download Link removed |
11-12-11, 05:53 AM | #148 |
Nub
Join Date: Jul 2011
Posts: 3
Downloads: 27
Uploads: 0
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I have problems whit torpedo TIII lut II, i can set but when star the patrol are not there, and the same with schnorchel mounted FuMB 26,
i hope this help to you. |
11-12-11, 04:23 PM | #149 | |
The Old Man
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Thank you for the feedback information! Torpedo: I will investigate the TIII Lut II Torpedo not being loaded when leaving bunker. What Torpedo was loaded in place of the TIII Lut II if any? -=[UPDATE EDIT]=- - data\Library\Torpedoes_G7A-E.GR2 <-- Does not contain TIII Lut II Torpedo Removing the TIII Lut II from Ammunitions Inventory Schnorchel Mount FuMB-26 Tunis: Are your using the Snorkel MOD by TDW? - If so, TDW renamed the RWR mount location #cfg_R02 to something else to make exhaust work, so this is known issue but not with this mod. - I have already discussed this issue with TDW and offered possible resolution. Regards! TheBeast Last edited by TheBeast; 11-12-11 at 05:03 PM. Reason: Update info for TIII Lut II Torpedo |
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11-12-11, 07:53 PM | #150 |
Nub
Join Date: Jul 2011
Posts: 3
Downloads: 27
Uploads: 0
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the slot in i put the TIII luT II is empty
my mod list Equipment_Upgrades_Fix_v1_4_byTheBeast Critical hits 1.1 Torpedos Adjusted Running - Walking Speeds v1.0 Imported Ship Pack V1.1 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_0_0_30_No_hydrophone_on_surface IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting MightyFine Crew Mod 1.2.1 Stock faces OPEN HORIZONS II_full v1.4 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Torpedo Splash the other upgrades work fine to the moment, i report back for any problem, to finish your fine work. the best test is the test of the time. great job the beast |
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