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Old 05-12-16, 09:28 AM   #136
keltos01
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I might get it wrong and just do a wooden boat !
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Old 05-20-16, 08:27 AM   #137
keltos01
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latest version done :

fixed torpedo tubes position and animations, etc..

still need to do : figure out why the texture with the camo doesn't show on the tower (gotta remember where it get the texture from) and maybe do some custom italian weapons ?

K
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Old 05-24-16, 04:40 PM   #138
keltos01
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Default Version 1.05 available








hebergeur image

version 1.05 available for download now in the subsim's download section

don't dive too deep !

you've been warned !

keltos
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Old 05-25-16, 05:26 AM   #139
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Blueprint on
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Old 05-25-16, 07:48 AM   #140
keltos01
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Download version 1.06 :

http://www.subsim.com/radioroom/down...o=file&id=4954
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Old 05-25-16, 08:04 AM   #141
auricom
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good luck with the mod - looking forward to it!
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Old 06-01-16, 10:02 AM   #142
keltos01
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Default version 1.09


heberger image

I re uploaded the same version, now the explosive power of the italian torpedoes is accurate !

download :

http://www.subsim.com/radioroom/down...o=file&id=4961
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Old 06-02-16, 12:47 PM   #143
keltos01
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Default Adua sub version 1.10

download :

http://www.subsim.com/radioroom/down...o=file&id=4962


don't forget to fill the fore external torpedo reserve !

we're nearly there !!! and bow, do these italian torpedoe not do much damage !

get some IJN ones asap !

keltos
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Old 06-03-16, 06:15 AM   #144
keltos01
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FInally ! i fixed the fore outside torpedo loadout, She's not carrying Maiali here (though I intend to make them like I made the Kaiten for the IJN mod) but now she has a complete loadout.

The sub's specs are as they were in RL, not the range of course otherwise you'd need to tank all over the Pacific Theater !

She has two types of historically accurate Regia Marina W torpedoes, though keep in mind that they are a bit on the weak side !

Italian 13.2 mm mod 31 AA guns, a heavy 3x25 mm IJN gun is available to be mounted on the deck too, she starts with a 37 mm AA there.

So some is accurate, the extra (3 bow 1 stern) reserves torpedoes intended for the game play.

I would like some feedback, I know she's really slow to go to PD as of now..

download version 1.11:

http://www.subsim.com/radioroom/down...o=file&id=4963

in any case, ENJOY !!

Keltos
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Old 06-03-16, 09:50 AM   #145
cloadmcally
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Nice work keltos!
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Old 06-03-16, 06:53 PM   #146
keltos01
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thanks !


I also play it using a mod I never released as it was intended for our campaign :

Real I-boot :

http://www.subsim.com/radioroom/down...o=file&id=4964

gives you natural sinking mechanics for a range of allied ships

I played tonight, just love those weak torpedoes ! I'm at rougly 40000 T in one mission
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Old 06-06-16, 08:09 AM   #147
keltos01
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Default Italian W anw W veloce torpedo types of WWII

Italian W anw W veloce torpedo types of WWII

range and explosive power historically accurate

add last :

download :
http://www.subsim.com/radioroom/down...o=file&id=4966


Enjoy !

Keltos
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Old 06-06-16, 07:15 PM   #148
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I'm really confused. Is this for silent hunter 3 or 4? It's listed as a silent hunter 4 mod, but in your description says its for Gray Wolves 3.0 (which I thought was a mod for SH3?), and is Mediterranean theater so it makes more sense. Is this for SH4 or 3?
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Old 06-07-16, 06:43 AM   #149
keltos01
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Quote:
Originally Posted by BlockadeRunner View Post
I'm really confused. Is this for silent hunter 3 or 4? It's listed as a silent hunter 4 mod, but in your description says its for Gray Wolves 3.0 (which I thought was a mod for SH3?), and is Mediterranean theater so it makes more sense. Is this for SH4 or 3?

Hi Blokcaderunner !

The mod is intended as it is for SH4 version 1.5 (with uboot add on) as it adds the Adua class sub for the Monsun boats.

It doesn't change the missions, it just adds a sub and its torpedoes.

Hope this helps

K
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Old 06-07-16, 11:51 AM   #150
keltos01
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Default Adua mod version 1.2


new blueprint taken from http://www.betasom.it/forum/index.php?showtopic=31956

New italian torpedoes : changed the . sim and . zon again, so more accurate explosive power and range

download :

http://www.subsim.com/radioroom/down...o=file&id=4971
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