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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#1 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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You mean this:
![]() It looks aweful. I believe the guys at UUW is making that one.
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#2 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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Something like that, I began to work 2 years ago and what is holding me is texturing since I haven' had any lesson or seen a decent blender tutorial yet.
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#3 | |
Loader
![]() Join Date: Feb 2013
Location: Besançon, France
Posts: 84
Downloads: 394
Uploads: 2
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#4 |
Seaman
![]() Join Date: Mar 2009
Posts: 37
Downloads: 234
Uploads: 0
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nowhere, because it isn't released. When the mod is ready, Ivank give us the download link.......I hope.
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#5 |
Best Admiral in the USN
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Will it ever be ready though?
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#6 |
Seaman
![]() Join Date: Jul 2010
Location: Scotland
Posts: 34
Downloads: 399
Uploads: 0
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Who knows....we can dream I guess
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#7 | |
Bilge Rat
![]() Join Date: Feb 2023
Posts: 1
Downloads: 7
Uploads: 0
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I understand that the development of the mod has gone to a standstill? More than 10 years have already passed. In general, I would like to ask if you currently have Tribal or J Class destroyers ready? The guys came up with an interesting mod for SH3 where you can sail on a destroyer and sink enemy submarines in single player or multiplayer. If there is, I would like to ask you to send them to me or sell them, since I myself have played this game for a long time and dreamed of playing these two destroyers with depth charges against real players (besides SH4 Adversarial, where destroyer control is wildly inconvenient). |
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#8 |
Gefallen Engel U-666
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Silver_Del_Varo!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#9 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Sorry for delayed reply. Far too busy with life to do anything further on the mod.... but YES there are destroyers and they CAN destroy enemy subs with depth charges.... and the enemy subs fire torpedoes. I can't remember exactly which destroyers I have included in TSWSM and which can use DC's.... I would need to check.
Sadly because I "ditched" the process of modifying mod files and applying mods with JSGME, all my mod work is contained in my main SH4 folder... so making it available for anyone else to continue work will be very difficult. If someone in the community would want me to zip up entire folder and work out the delta between vanilla SH4 UBM and my mod to make it releasable or even to do further work, then I would be willing to do so. My mod is actually based on top of Ops Monsoon ... so it has all the configured OM traffic. last work I remember doing was to add a campaign for play as the Graff Spee. had to add a bunch of allied Naval traffic in South Atlantic for that. Most of it historically accurate. Not really done much campaign work before (mostly just done playable ship functionality and damage mods) and I found the campaign work hard .... my hat goes off to anyone who fully completes a campaign mod with lots of relevant & historical traffic. |
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#10 |
Gefallen Engel U-666
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polyfiller!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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