Click here to access the Tanksim website
SUBSIM Radio Room Forums

BUYING GAMES, BOOKS, ELECTRONICS, and STUFF
THROUGH THIS LINK SUPPORTS SUBSIM, THANKS!

The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > General > Tanksim.com

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-26-08, 02:44 PM   #10
VirT
Bilge Rat
 
Join Date: Oct 2008
Posts: 1
Downloads: 0
Uploads: 0
Default

Hi guys,
-How does the editor handle, what can it achieve?
-Map editor?
Editor.exe is a very powerfull tool for creating and changing missions.
But all mission logic into scritps. For example, for first russian mission it is script "Missions\Campaign_1\Mission_1\Mission.script" . You can create self game if will uderstand how they are working.
For opening existing mission you should run Editor.exe and then check File->Load Level->Some level
You can play in the game into Editor. Just check "From player unit view mode" bottom of the window and press "NumLock".
As I know Lesson1 by creating self mission has translate now.
And you can change a landscape in the Editor.
>Is the damage model realistic and how are the tanks balanced in the game >or are they working like their historic counterparts?
They work like their historic counterparts. Tiger is more powerfull then T34. But T34 is faster.
VirT is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.