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#1 |
Lieutenant
![]() Join Date: Jan 2004
Posts: 251
Downloads: 177
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Well i havent been flying Il2 for a long time but i decided to try a mission in a 109. Wow was that fun! I thoughtit was a bit twitchy in normal flight but it was awesome in a dogfight. Sur eit was agains AI and a lesser plane at that but i had a blast! I may have to giver her a go again soon! Ive been flying the p47 and it seemed much more stable(=safer) to me.
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#2 |
Lucky Jack
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The 109 is abit twitchy, but all around a very good plane. That's the only thing I pretty much fly nowadays.
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#3 |
Lieutenant
![]() Join Date: Jan 2004
Posts: 251
Downloads: 177
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I was gonna wait awhile before flying her because i had heard it was a handful. Well better start the learning curve now rather than later. It was alot of fun in the dogfight!
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#4 |
Planesman
![]() Join Date: May 2005
Posts: 193
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Once you have tasted the "dark side" you'll never be truly happy going back!
I personally find it much MUCH harder to stall a 109 compared to a Spitfire, Yak or p40 :hmm: V |
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#5 |
Lieutenant
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Posts: 251
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Im hooked!!!
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#6 | |
Lucky Jack
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#7 |
Pacific Aces Dev Team
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It also depends a lot on the type of fight you prefer. I myself like to do inverted loops and fight in the vertical dimension, instead of going in a horizontal turn-style fight (Where Spits and Hurricanes rule) and the BF109 is a great plane for that, because of the powerful engine and high manouverability near the stall point at the top of the loop. If you are silly enough to accept another stule of fight against a slower but more maneuverable plane, however, you might get screwed fast.
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One day I will return to sea ... |
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#8 |
Lucky Jack
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Just sad that IL2 doesnt model the turbulence when you are flying on someone's six, neither does it model the stalling point that well when it comes to shakiness of the plane. You can shoot very accurately in IL2, even if your plane is nearing the stall point. From what I've read, the planes shakes 'violently' when near stalling point.
This is where BoB II shines, it is alot harder to hit something, just as Mike Spick says in the book 'Luftwaffe Fighter Aces': (out of memory) Most pilots engaged to a turn-fight came out with no kills and their guns empty. Mainly because you had a window of 2-5 seconds where you could let off your shot and hit something. This is one of the biggest things I want to see changed in BoB:SoW. I know it will have dynamic winds modeled, but pleeeease, we need turbulence too! ![]() |
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#9 |
Lieutenant
![]() Join Date: Jan 2004
Posts: 251
Downloads: 177
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I have found that i cannot fly very fast tho. I can get mid-high 300's level flight. When i auto pilot and it catches up the the rest of the group, im then level flying in the 400's. this has to do with prop pitch and such i guess? im not too versed in that as of yet....
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#10 | |
Lucky Jack
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IIRC, the performance goes up until 5000m, then it starts to degrade. |
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#11 |
Lieutenant
![]() Join Date: Jan 2004
Posts: 251
Downloads: 177
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well more flying to figure it out!!!
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