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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
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Looks like source came from Audibleknight on the ubisoft forum
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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I will have to see if I can find the original text but was pitched something along the lines of you can make a difference
If you take out all the IJN heavies they wont reappear To a certain extent you are right in ship production but the US wasnt the only ones involved in either TO Sink all the RN carriers and they respawn anyway There was no way the RN were going to whack out a few more Same with BBs The RN only built one during the war and comissioned too late to be of any use Still I suppose either way is a matter of choice Sink a shedload of DDs early on so late war is simple or Sink them and they appear again Meh |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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As long as the campaign is done so that you don't sink huge numbers of ships (in the PTO, anyway) it's not too bad. Unless you keep track and know that there were only X Mutsuki DDs you are unlikely to think you've sunk all of them.
The "zebra" units (rare and interesting compared to "horses" ![]() Makes doing a really compulsive campaign hard. It would also be nice if you could make a unit within a group disappear. Right now you make a Battle of Midway for the campaign, and the only way to sink the flattops is to put enough bombers around that they always all sink. Course you'll likely sink everything else, as well. (actually, I just got an idea that might work... damn complex, though.) |
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#4 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
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I think the devs must have left it out because although making a roster with a finite number of units of a certain class is 'doable' it would take a lot of work to list all the Marus and decide which ship models should represent them.
All the info is fairly easy to access its just a case of an extended research project to complile it all.
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#5 |
Navy Seal
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I'll buy it on trust
When the devs released patch 1.3 they exceeded every hope I had, especially in the removal of Darth Sony's evil copy protection farce. After what they have done with Silent Hunter 4, I'm ready to give them the benefit of the doubt and buy this add-on. They earned my trust and I'm willing to reward them. I'm not worried I won't receive a great value for my investment.
![]() If you just have no interest in U-Boats, I can understand not buying the game. If you're into SHIII, expecially if you're a modder, there's no telling how much you can learn there! Also consider that proceeds from this would finance and demonstrate feasibility for future mods and add-ons. All those Atlantic ports weren't created not to be used. If we will not support them, they cannot support us. All possible futures must be paid for. No free lunches exist, especially in socialist countries. I'll gladly pay for my lunch.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 10-30-07 at 08:18 PM. |
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#6 |
Medic
![]() Join Date: Oct 2007
Posts: 162
Downloads: 20
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I agree with what Tater said earlier; if it adds something significant to gameplay sure but I have no desire to play u-boats. I never bought SH2 or SH3 for that reason. I'm a USN Pacific Theater nut.
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#7 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
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Not sure the new 'strategic' options appeal that much to me, I mean how many subs or U boats radioed for a plane to recon for enemy shipping or called in a passing battle group to dispatch a snooping ASW group?
Doesn't sound very realistic to me. Tater, the idea that when you sink a ship in the game you remove a named unit from the roster sounds very cool to me too. That way the names of the ships you sink could appear on a patrol report. Perhaps some degree of random factor could be introduced, maybe the intel people can't identify the ship you sank or even get name wrong and correct it later. Perhaps tonnage totals could be made more random too, all being revealed at the end of your career. Also would be good to introduce damaged tonnage added to your total as curently any ships you damage are a waste of torpedoes you don't score anything for them AFAIK (unless renown is awarded for them?)
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#8 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
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