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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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Well last night I was tracking a ship and it just disappeared off the sonar. I don't know what happened, but it could have been my sound settings.
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#2 | ||
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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I'll bet the devs broke it when they "fixed" the hydrophones so that it lights the green lamp and no longer detects sampans. .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#3 |
Rear Admiral
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I have no proof, but my gut feeling its something associated with whatever code change ubi did to make it so certain ships don't show up as a hydrophone contact (lifeboats, sailing ships and the like). Seems to resolve itself when you surface and then dive again later on, but thats not always feasible. I think its going to be a rare occurance, and until someone figures out how to repeat it, we'll be scratching our heads at this one for awhile .
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#4 | |
Watch
![]() Join Date: Jul 2007
Posts: 26
Downloads: 0
Uploads: 0
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#5 | ||||
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I for one can live with the occasional dropped contact in lieu of having rubber boats and sailboats being logged as sonar contacts
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#7 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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One way to test if the 'phones are working is to aim them directly aft and if it lights up while you hear your own prop, it's working. You just need to get used to the more limited functionality.
-Pv- |
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#8 | |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
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AVGWarhawk said:
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#9 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 |
Stowaway
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Is the hydophone fixed in the 1.4 patch and TM 1.7.1 now ?? It has never worked with any addon.....
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#12 |
Pacific Thunder
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Yeah, hydrophone problems on plain 1.4 stock version here. I had blue lines everywhere on the map at Midway and even moved within 600 yds of a moving contact but can't hear anything ... also no green light except for my own screws which light up and sound fine. With 1.3 I could sometimes hear contacts miles away. Going to try TM 1.7x and/or the new RFB and see what happens. Maybe first I'll try to find some Japanese shipping and see if they work on them. Strange.
Art |
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