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Old 08-06-07, 07:10 PM   #1
Blood_splat
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Well last night I was tracking a ship and it just disappeared off the sonar. I don't know what happened, but it could have been my sound settings.
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Old 08-06-07, 09:13 PM   #2
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Quote:
Originally Posted by sober
Why for the love of god would you use the hydrophones while at periscope depth if you can see the ship with your own eyes thru the periscope .
So you can track the bearing of the ship without having the periscope raised silly. They can see it you know...

Quote:
Originally Posted by ducimus
Just FYI, there most definatly is something up with the hydrophones, but its inconsistant on WHEN it decides to act weird.
THANK YOU Ducimus for believing me about this hydrophone problem. So many have told me that I was crazy or just having sound card troubles. I know a man of your talent will have this fixed in no time.

I'll bet the devs broke it when they "fixed" the hydrophones so that it lights the green lamp and no longer detects sampans.

.
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Old 08-06-07, 09:29 PM   #3
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I have no proof, but my gut feeling its something associated with whatever code change ubi did to make it so certain ships don't show up as a hydrophone contact (lifeboats, sailing ships and the like). Seems to resolve itself when you surface and then dive again later on, but thats not always feasible. I think its going to be a rare occurance, and until someone figures out how to repeat it, we'll be scratching our heads at this one for awhile .
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Old 08-06-07, 10:45 PM   #4
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Quote:
Originally Posted by Ducimus
I have no proof, but my gut feeling its something associated with whatever code change ubi did to make it so certain ships don't show up as a hydrophone contact (lifeboats, sailing ships and the like). Seems to resolve itself when you surface and then dive again later on, but thats not always feasible. I think its going to be a rare occurance, and until someone figures out how to repeat it, we'll be scratching our heads at this one for awhile .
So we get to consider this as an undocumented feature? Simulated sonar malfunction that can only be fixed on the surface? Brilliant! Just because it wasn't intentional doesn't mean it can't be realistic...
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Old 08-07-07, 12:56 AM   #5
Fearless
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Quote:
Originally Posted by Quagmire
Quote:
Originally Posted by sober
Why for the love of god would you use the hydrophones while at periscope depth if you can see the ship with your own eyes thru the periscope .
So you can track the bearing of the ship without having the periscope raised silly. They can see it you know...

Quote:
Originally Posted by ducimus
Just FYI, there most definatly is something up with the hydrophones, but its inconsistant on WHEN it decides to act weird.
THANK YOU Ducimus for believing me about this hydrophone problem. So many have told me that I was crazy or just having sound card troubles. I know a man of your talent will have this fixed in no time.

I'll bet the devs broke it when they "fixed" the hydrophones so that it lights the green lamp and no longer detects sampans.
Yep and if one reads what has changed in v1.3, it'll tell you just that.
Quote:
GAMEPLAY CHANGES
3. Small, irrelevant, units don't show up on the map or clutter the sensors
4. The radar and hydrophone won't detect units that don't have a signature of that kind (sampans, rowboats, etc)
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Old 08-07-07, 09:09 AM   #6
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I for one can live with the occasional dropped contact in lieu of having rubber boats and sailboats being logged as sonar contacts
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Old 12-01-07, 01:58 PM   #7
-Pv-
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One way to test if the 'phones are working is to aim them directly aft and if it lights up while you hear your own prop, it's working. You just need to get used to the more limited functionality.
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Old 12-01-07, 08:43 PM   #8
baxter
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AVGWarhawk said:
Quote:
Try this if you do not have it already. Go to the Reflections on the Water mod posted over in the mod forums. Download the sound mod (stand alone package) and install JSGME. See if that cures your ills. Better sounds anyway!
I'm using the ROW sound mod and still having this problem. I'm glad I saw this thread...I just discovered this and was getting ready to test all of my mods to see if I could find the cause...now at least I know it's the stock game and not a mod. I guess I'll just live with it the way it is.
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Old 12-01-07, 09:05 PM   #9
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Quote:
Originally Posted by baxter
AVGWarhawk said:
Quote:
Try this if you do not have it already. Go to the Reflections on the Water mod posted over in the mod forums. Download the sound mod (stand alone package) and install JSGME. See if that cures your ills. Better sounds anyway!
I'm using the ROW sound mod and still having this problem. I'm glad I saw this thread...I just discovered this and was getting ready to test all of my mods to see if I could find the cause...now at least I know it's the stock game and not a mod. I guess I'll just live with it the way it is.
You don't have to live with it. Patch 1.2 I lost all kinds of sounds. I uninstalled the entire game and reinstalled. All sounds worked. 10 minutes of your time just miight cure the ills
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Old 12-01-07, 09:07 PM   #10
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Quote:
Originally Posted by -Pv-
One way to test if the 'phones are working is to aim them directly aft and if it lights up while you hear your own prop, it's working. You just need to get used to the more limited functionality.
-Pv-
I did notice the sounds as harder to hear with the patch. ROW sound mod has a sound enhancer with it. Makes hearing a bit easier.
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Old 12-02-07, 11:32 AM   #11
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Is the hydophone fixed in the 1.4 patch and TM 1.7.1 now ?? It has never worked with any addon.....

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Old 12-02-07, 07:35 PM   #12
aanker
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Yeah, hydrophone problems on plain 1.4 stock version here. I had blue lines everywhere on the map at Midway and even moved within 600 yds of a moving contact but can't hear anything ... also no green light except for my own screws which light up and sound fine. With 1.3 I could sometimes hear contacts miles away. Going to try TM 1.7x and/or the new RFB and see what happens. Maybe first I'll try to find some Japanese shipping and see if they work on them. Strange.

Art
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