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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jun 2007
Location: Hot Springs Arkansas
Posts: 245
Downloads: 51
Uploads: 0
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80% i still want to have a little fun.
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#2 |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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Overkill all the way!
Oh.. hi, I'm a new poster and a new SSIII player (old time SSI fan though.. ahhhh the simplisity of EGA graphics! :P). I always play hardcore level no matter what game it is. Even if I'm a total noob (which I am just barely above the level of in SSIII after having it for only 2 days). However, I have just made a decision to turn on free-cam as it would give me a great tool to use to find out why my torpedo's keep missing (or if they are just tinging off the hull due to a bad angle). |
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#3 |
Watch
![]() Join Date: Jan 2007
Location: u.s.a
Posts: 30
Downloads: 0
Uploads: 0
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sim level
i play at 90%+ , havent played in a few months but am trying to download GWX 2.0
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#4 |
Stowaway
Posts: n/a
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65%
External Camera, God View, and Automatic Targeting |
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#5 |
Watch
![]() Join Date: Nov 2006
Location: FLorida
Posts: 27
Downloads: 18
Uploads: 0
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I play on 57 percent i do not do manual targeting, since it was the Iwo's job to imput targeting information into the TDC, it doesnt bother me at all since im the Kaluen.
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#6 |
Briar Patch Runner
![]() Join Date: Oct 2007
Location: Tucson, AZ
Posts: 95
Downloads: 89
Uploads: 0
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74%
Ive jist completed my 4th patrol in the 1st Flot. at 74% map updates, weapons officer assistance, and external views. So far I have not used the weapons officer assistance and seldom use the external view. Choosing instrad to lollygag around watvhing the fireworks through the periscope. Of course my sinkings reflect this so far only three ships - two coastal cargo and one C-2. SOmetimes while I'm shaving in the morning I thind I see Bernard in the mirror - - but My crew and I are still alive.
After this mission I plan to eliminate the weapon officer assistance and the external views -- map up dates will have to wait for nest career. Running stock SHIII. I cut my teeth on Silent Service and Silent Service II which I believe had 75% as realistic and a true challenge as 100%. Enjoy every minute of the sim, perhaps I will go to GWX 2 later, but as of now I have enough challenge and the war is yet young. Kapitan Broderhase is at the wheel. |
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#7 |
Mate
![]() Join Date: Dec 2007
Location: Nottingham, UK
Posts: 59
Downloads: 67
Uploads: 0
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84%, but i think its fully realistic because a U-boat skipper had his :- 1st officer for target info input and UZO for surface attacks, navigator for plotting the attack.
ie i have not heard of a skipper doing all these things by himself, it would be hard to run down from the attack periscope and plot your own brg, aob and range etc, thats what you have a crew for |
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#8 |
Soundman
![]() Join Date: May 2005
Location: lyon, france
Posts: 144
Downloads: 53
Uploads: 0
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GWX 2.0 100% no map contact update, DID
I make everything on my own, 1WO is on my boat for learning not for teaching me how to torpedoe ships!!! ![]() For me the most important thing is to stay alive as 50 families are waiting for us at Wilhelmshaven. The second is that when you play 100% you can't tell: "ok i aim the ammo bunker or the boiler room and with one torp i'll sink this 10.000 tons ship", because accuracy is more difficult (especially in bad weather) so you will be more likely to spread 3 torpedoes on big targets and hope for impacts. Tonnage will fall down and unrealistic +100.000 tons patrols will stop. I also use deckgun only for the 'coup de grâce' for ships>2000 tons. Having fun is the most important thing whatever the percentage is! ![]()
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#9 |
Stowaway
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I'm getting bored of running box patterns around merchants and sinking them with one torpedo. It's time to get GWX and increase realism.
Under the "No Weapon Officer assistance" option the weapons officer doesn't calculate torpedo solutions? Then what is he there for? Shouldn't this increase the realism from 100% to 110%? It is my understanding that the captain determined the target information, and the weapons officer used it to calculate the solutions. Last edited by Kraut; 12-20-07 at 08:53 AM. |
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#10 |
Mate
![]() Join Date: Dec 2007
Location: Nottingham, UK
Posts: 59
Downloads: 67
Uploads: 0
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Good post!, i often have the same dilema, lets take a real U-boat submerged attack:- the captain would be at the attack periscope passing target info down from the conning tower to the weapon officer who would input the info to the computer, and the navigator would be plotting the attack on the chart table, how is this simulated in the game? manual targeting on and wo assistant on?
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#11 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
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Another thing is the AI Weapon Officer can obtain target's speed information with only 1 observation and within 1 second.
There're a couple of methods to find out the speed but it's not possible to obtain the value with only 1 observation or no time. (Well, maybe he has an egle eye and his method to determine speed by ship's wake and smoke (don't forget wind effect) is state of art, he can do it) The you have to manuver take to obtain the speed as a captain alone will usually force you totally different approch (more step and time consuming) to gather all the information you need to plan final attack. |
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#13 | |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
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__________________
GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#14 |
Stowaway
Posts: n/a
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I play with 52% realism, I don´t play sh3 since 2006 and now i´m recovering all my sea skills again.
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#15 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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in gwx with all realism setting but weapon officer assistance its too much easy, i attacked the escorts first with an ixb then with no escort poor convoy at night before 1942 i spent all torpedos and gun ammo, very fun. Totally manual you cant attack escorts doing zig zag its too hard. It is not hard to shot escorts that comes straight I put the tdc to 500 m 0 speed and fire under the escort keel, most of the time i hit them, eat this bastard dd!! or when they pass over you after an depth charge attack i use rear tubes as they turn and show the side. Always with fast torps.
Its easy to attack a merchant why you need plotting with an alone merchant? i just wait to get close (500 m) observe the ship movement a little and i shot it. |
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