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View Poll Results: How realistic do you play?
Overkill 63 21.58%
Hard 201 68.84%
Arcade 28 9.59%
Voters: 292. You may not vote on this poll

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Old 08-29-07, 09:51 PM   #1
Lafferty
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80% i still want to have a little fun.
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Old 09-20-07, 05:49 PM   #2
Frostyvegi
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Overkill all the way!

Oh.. hi, I'm a new poster and a new SSIII player (old time SSI fan though.. ahhhh the simplisity of EGA graphics! :P).

I always play hardcore level no matter what game it is. Even if I'm a total noob (which I am just barely above the level of in SSIII after having it for only 2 days). However, I have just made a decision to turn on free-cam as it would give me a great tool to use to find out why my torpedo's keep missing (or if they are just tinging off the hull due to a bad angle).
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Old 12-16-07, 09:18 PM   #3
sea snake
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sim level

i play at 90%+ , havent played in a few months but am trying to download GWX 2.0
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Old 12-16-07, 09:24 PM   #4
Kraut
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65%

External Camera, God View, and Automatic Targeting
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Old 12-16-07, 11:07 PM   #5
Von Schmidt
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I play on 57 percent i do not do manual targeting, since it was the Iwo's job to imput targeting information into the TDC, it doesnt bother me at all since im the Kaluen.
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Old 12-17-07, 07:48 PM   #6
Brer Rabbit
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74%

Ive jist completed my 4th patrol in the 1st Flot. at 74% map updates, weapons officer assistance, and external views. So far I have not used the weapons officer assistance and seldom use the external view. Choosing instrad to lollygag around watvhing the fireworks through the periscope. Of course my sinkings reflect this so far only three ships - two coastal cargo and one C-2. SOmetimes while I'm shaving in the morning I thind I see Bernard in the mirror - - but My crew and I are still alive.

After this mission I plan to eliminate the weapon officer assistance and the external views -- map up dates will have to wait for nest career. Running stock SHIII. I cut my teeth on Silent Service and Silent Service II which I believe had 75% as realistic and a true challenge as 100%.

Enjoy every minute of the sim, perhaps I will go to GWX 2 later, but as of now I have enough challenge and the war is yet young.

Kapitan Broderhase is at the wheel.
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Old 12-18-07, 09:03 AM   #7
Bridger
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Default 84%

84%, but i think its fully realistic because a U-boat skipper had his :- 1st officer for target info input and UZO for surface attacks, navigator for plotting the attack.

ie i have not heard of a skipper doing all these things by himself, it would be hard to run down from the attack periscope and plot your own brg, aob and range etc, thats what you have a crew for
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Old 12-19-07, 04:51 AM   #8
unterseemann
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GWX 2.0 100% no map contact update, DID

I make everything on my own, 1WO is on my boat for learning not for teaching me how to torpedoe ships!!!

For me the most important thing is to stay alive as 50 families are waiting for us at Wilhelmshaven.
The second is that when you play 100% you can't tell: "ok i aim the ammo bunker or the boiler room and with one torp i'll sink this 10.000 tons ship", because accuracy is more difficult (especially in bad weather) so you will be more likely to spread 3 torpedoes on big targets and hope for impacts. Tonnage will fall down and unrealistic +100.000 tons patrols will stop.
I also use deckgun only for the 'coup de grâce' for ships>2000 tons.

Having fun is the most important thing whatever the percentage is!
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Old 12-20-07, 08:43 AM   #9
Kraut
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I'm getting bored of running box patterns around merchants and sinking them with one torpedo. It's time to get GWX and increase realism.

Under the "No Weapon Officer assistance" option the weapons officer doesn't calculate torpedo solutions? Then what is he there for? Shouldn't this increase the realism from 100% to 110%? It is my understanding that the captain determined the target information, and the weapons officer used it to calculate the solutions.

Last edited by Kraut; 12-20-07 at 08:53 AM.
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Old 12-20-07, 09:02 AM   #10
Bridger
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Good post!, i often have the same dilema, lets take a real U-boat submerged attack:- the captain would be at the attack periscope passing target info down from the conning tower to the weapon officer who would input the info to the computer, and the navigator would be plotting the attack on the chart table, how is this simulated in the game? manual targeting on and wo assistant on?
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Old 12-20-07, 12:10 PM   #11
Sailor Steve
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Quote:
Originally Posted by Kraut
I'm getting bored of running box patterns around merchants and sinking them with one torpedo. It's time to get GWX and increase realism.

Under the "No Weapon Officer assistance" option the weapons officer doesn't calculate torpedo solutions? Then what is he there for? Shouldn't this increase the realism from 100% to 110%? It is my understanding that the captain determined the target information, and the weapons officer used it to calculate the solutions.
Yes that's true, but the real weapons officer wasn't perfect, and the guy in SH3 is. He always has the solution instantly, and he's never wrong.
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Old 12-21-07, 08:03 AM   #12
jimmie
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Another thing is the AI Weapon Officer can obtain target's speed information with only 1 observation and within 1 second.

There're a couple of methods to find out the speed but it's not possible to obtain the value with only 1 observation or no time. (Well, maybe he has an egle eye and his method to determine speed by ship's wake and smoke (don't forget wind effect) is state of art, he can do it)

The you have to manuver take to obtain the speed as a captain alone will usually force
you totally different approch (more step and time consuming) to gather all the information you need to plan final attack.
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Old 12-21-07, 04:25 PM   #13
Nerazzurri
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Quote:
Originally Posted by unterseemann
The second is that when you play 100% you can't tell: "ok i aim the ammo bunker or the boiler room and with one torp i'll sink this 10.000 tons ship"
To add to that, the GWX team have tried to move towards flooding as the damage factor and get away from these critical area hits anyway. So you're probably not going to have the successes you're used to aiming for these areas.
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Old 12-21-07, 11:59 PM   #14
Capitan_Viejo
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I play with 52% realism, I don´t play sh3 since 2006 and now i´m recovering all my sea skills again.
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Old 12-26-07, 12:04 PM   #15
Nicolas
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in gwx with all realism setting but weapon officer assistance its too much easy, i attacked the escorts first with an ixb then with no escort poor convoy at night before 1942 i spent all torpedos and gun ammo, very fun. Totally manual you cant attack escorts doing zig zag its too hard. It is not hard to shot escorts that comes straight I put the tdc to 500 m 0 speed and fire under the escort keel, most of the time i hit them, eat this bastard dd!! or when they pass over you after an depth charge attack i use rear tubes as they turn and show the side. Always with fast torps.
Its easy to attack a merchant why you need plotting with an alone merchant? i just wait to get close (500 m) observe the ship movement a little and i shot it.
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