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Old 06-20-07, 01:58 PM   #1
sqk7744
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Default We have a winner! Monica Lewinsky your cue

Quote:
Originally Posted by Crawlerz
u know i installed it just for kicks. and what...
the deck gun reload time is what threw me into involintary projectile vomiting almost immideately. wtf is up with that?
i mean all the other thing... for example: does it include the True Ship Dimention fix? i didnt catch that...
tchaaa, u know wha.. t? i think i'll go back to the original SH4 teaming with mods of different styles. probably better.


http://www.subsim.com/radioroom/showthread.php?t=112293&highlight=billy


The line for the Quake 3 Experience forms to the left. What part of REAL Fleet Boat mod did you not get?



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Old 06-21-07, 05:24 AM   #2
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Quote:
Originally Posted by sqk7744


http://www.subsim.com/radioroom/showthread.php?t=112293&highlight=billy


The line for the Quake 3 Experience forms to the left. What part of REAL Fleet Boat mod did you not get?



:rotfl::rotfl::rotfl:
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Old 06-21-07, 06:07 AM   #3
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The ONLY glitch in using the Nautilus is the weight of those 6" shells, and the gun's breech operation. The 6" gun has a slow operating screw style breech locking mechanism, and shells that weighed nearly triple what the 4' shells did. The guns are located 25 miles from me and we operated the breech once and its a bugger..plus the height of the breech is alot higher than the 3,4 or 5" gun.

ABSOLUTELY POSITIVELY NOT FLAMING HERE! (I know how sensitive some are) Just food for thought. Taking all this into consideration still wouldnt rate giving a 4" gun a ROF of 10 shells a min.


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Old 06-21-07, 06:21 AM   #4
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I like RFB and it does what it is suppose to . Fixes some 1.2 bugs while making the game feel more realistic .
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Old 06-29-07, 04:12 PM   #5
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Gun ROF barf

Well, I just had a "what threw me into involintary projectile vomiting almost immideately (sic)" experience of my own! I had been running RFB for awhile and chose to temporarily unload it as part of my process of learning to shoot torpedoes on full manual. That way I can monitor my aiming process and analyse mistakes easier than a real captain could do.

In other words I can cheat and learn faster that any real person could do in WW II. I surfaced to use the deck gun and about barfed. What is this stupid thing, a machine gun??????? The game developers missed the target by a huge margin of ignorance!

Beery, perfect or not, RFB is my choice for nearest to reality. Stick to your guns! (as if you needed any encouragement there!) Don't change until you have solid documentation to the standards you have established. You "maximum rate of fire" people pointedly are ignoring the fact that average rate is the only rate available in SH4. Beery explained that at the beginning.

So, everybody else, the line for Ratchet and Clank forms to the right. I play to experience the challenges and frustrations experienced by the heroes who served in WW II. I'm not seeking entertainment, but I'm finding it in SH3, SH4 and in this thread!
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Old 06-29-07, 05:00 PM   #6
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RR good post.
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Old 06-29-07, 06:18 PM   #7
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LOL :rotfl: :rotfl: :rotfl:

If you guys want to believe that a gun designed to be an AA weapon too has a slower rate of fire than a 58 caliber civil war musket, then be my guest.
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Old 06-29-07, 07:00 PM   #8
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I believe the evidence sir, and the only admissable, non-hearsay evidence on the table says an average of 29 seconds per shot under combat conditions. Order in the court! Bailiff, fine that man 20 clams. lol Great quote from Fluckey's book by the way. I have a signed copy and it's worth as much as my wife. Well... maybe not.

I gotta kill the magenta on the signature. Anybody else getting to hate it as much as I am?
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Old 06-29-07, 08:01 PM   #9
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Quote:
Originally Posted by Rockin Robbins
I gotta kill the magenta on the signature. Anybody else getting to hate it as much as I am?
It will look just FABOO with your soon-to-come "Navy Dude" avatar
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Old 06-29-07, 08:20 PM   #10
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I watched a Canadian army news broadcast regarding the M777 (155mm light howitzer) last weekend. There was a quiz in it about the firing rate which is actually considerably faster than the technical specifications of the gun. Given the wide variation over myriad equipment and capabilities of the crews, the specs can't be relied upon to determine the "real" firing rate.

My experience using the deck gun is, as someone has pointed out earlier, akin to firing the main gun on an Abrams. We know this technology was not used on WW2 fleet subs.

Given the software and the limits to which our friends can modify it, certain compromises are going to have to be made. I've read Beery's numerous posts on the topic and his logic and reasoning on why he has modelled the deck gun they way he has and it is very sound. He's done some research and has stats to back his conclusions. Essentially, he is taking the end results versus individual shots. Is it perfect? No, but given the limitations of the current version of the game, it's probably as close as we're going to get.

Now if they dropped the gyrostabilizer....:hmm:
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Old 06-30-07, 10:24 AM   #11
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Quote:
Originally Posted by NEON DEON
LOL :rotfl: :rotfl: :rotfl:

If you guys want to believe that a gun designed to be an AA weapon too has a slower rate of fire than a 58 caliber civil war musket, then be my guest.
In the movie Glory there is a wonderful scene in which several soldiers are praising one of their fellow on his ability to load and fire that very weapon quickly and accurately. His commander then has him do it again, except this time said Colonel pulls his revolver and starts firing it right by the poor guy's ear. With dropped bullets and constant fumbling, his firing time goes way down. I've shot a bolt-for-bolt replica of that .58 cap-and-ball weapon myself. I can do it in about 20 seconds. With people shooting back, and having to account for combat nervousness, I doubt it.

Absolute load-and-fire rates and real-world combat fire rates are two different things entirely. You're "I know better than you" put-downs and links to sites we all know are less than useful.

If you really want to contribute something worthwhile, I'm still waiting for your calculations on how far battleships move when they fire. If not, then try adhering to the old adage: "Lead, follow, or stay out of the way".
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Old 06-30-07, 11:47 AM   #12
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by NEON DEON
LOL :rotfl: :rotfl: :rotfl:

If you guys want to believe that a gun designed to be an AA weapon too has a slower rate of fire than a 58 caliber civil war musket, then be my guest.
In the movie Glory there is a wonderful scene in which several soldiers are praising one of their fellow on his ability to load and fire that very weapon quickly and accurately. His commander then has him do it again, except this time said Colonel pulls his revolver and starts firing it right by the poor guy's ear. With dropped bullets and constant fumbling, his firing time goes way down. I've shot a bolt-for-bolt replica of that .58 cap-and-ball weapon myself. I can do it in about 20 seconds. With people shooting back, and having to account for combat nervousness, I doubt it.

Absolute load-and-fire rates and real-world combat fire rates are two different things entirely. You're "I know better than you" put-downs and links to sites we all know are less than useful.

If you really want to contribute something worthwhile, I'm still waiting for your calculations on how far battleships move when they fire. If not, then try adhering to the old adage: "Lead, follow, or stay out of the way".
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Old 06-30-07, 02:04 PM   #13
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by NEON DEON
LOL :rotfl: :rotfl: :rotfl:

If you guys want to believe that a gun designed to be an AA weapon too has a slower rate of fire than a 58 caliber civil war musket, then be my guest.
In the movie Glory there is a wonderful scene in which several soldiers are praising one of their fellow on his ability to load and fire that very weapon quickly and accurately. His commander then has him do it again, except this time said Colonel pulls his revolver and starts firing it right by the poor guy's ear. With dropped bullets and constant fumbling, his firing time goes way down. I've shot a bolt-for-bolt replica of that .58 cap-and-ball weapon myself. I can do it in about 20 seconds. With people shooting back, and having to account for combat nervousness, I doubt it.
So are you saying you can fire a musket faster than a trained member of the Iron Brigade could in combat?

Quote:
Originally Posted by Sailor Steve
You're "I know better than you" put-downs and links to sites we all know are less than useful.
Oh I see that you think Navweaps.com is a less than useful site and you speak for everyone.
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Old 07-01-07, 07:34 AM   #14
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This is where training or experience comes in, the French old guard could fire their flint lock muskets at 6 rounds a minute, under fire. The great and powerful Beery, in his mod states the *best* anyone can do is one round every 30 seconds, for a gun that loads in 6 seconds.


Keep in mind he advertised a “real fleet boat”, and the best outcome, trained crew, moored up in dry dock would be 8 rounds a minute, this is not possible in Beery's mod, the best is two rounds. This makes his mod not quite as *real* as he lets on to believe. This is not an accurate simulation, and not actually *real*

Some would call it fraud.

Oh and by the way I have a Remingtion 1858 and a Colt Walker, you load kinda fast.

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by NEON DEON
LOL :rotfl: :rotfl: :rotfl:

If you guys want to believe that a gun designed to be an AA weapon too has a slower rate of fire than a 58 caliber civil war musket, then be my guest.
In the movie Glory there is a wonderful scene in which several soldiers are praising one of their fellow on his ability to load and fire that very weapon quickly and accurately. His commander then has him do it again, except this time said Colonel pulls his revolver and starts firing it right by the poor guy's ear. With dropped bullets and constant fumbling, his firing time goes way down. I've shot a bolt-for-bolt replica of that .58 cap-and-ball weapon myself. I can do it in about 20 seconds. With people shooting back, and having to account for combat nervousness, I doubt it.

Absolute load-and-fire rates and real-world combat fire rates are two different things entirely. You're "I know better than you" put-downs and links to sites we all know are less than useful.

If you really want to contribute something worthwhile, I'm still waiting for your calculations on how far battleships move when they fire. If not, then try adhering to the old adage: "Lead, follow, or stay out of the way".
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