SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-27-07, 12:59 PM | #31 |
Stowaway
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If they like 100% realism, why they come to this thread anyway...
Wicked...:hmm: |
05-27-07, 01:13 PM | #32 | |
Admiral
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Actually I'm more inclined to think that the original post was meant to be a joke.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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05-27-07, 01:19 PM | #33 | ||
Stowaway
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I don't want any conflicts, it's just let everybody have their own "fetish".. |
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05-27-07, 01:39 PM | #34 | |||
Admiral
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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05-27-07, 01:43 PM | #35 |
Stowaway
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And those mods open new opportunities such as Seaman Parker....
No word from Comsublant on him yet?:hmm: |
05-27-07, 02:35 PM | #36 | ||
Rough night at Langtrees brothel
Join Date: Mar 2007
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http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! |
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05-28-07, 12:20 AM | #37 | |
Nub
Join Date: Feb 2003
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05-28-07, 02:04 AM | #38 | ||
Stowaway
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05-28-07, 08:18 AM | #39 |
Silent Hunter
Join Date: Apr 2007
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Beery - do any mod you want! After playing RFB (and thanks again BTW for it) - I would give your work a try based solely on the quality of previous work.
As for realism - sometimes I load Super Guns just to go and load a mission to see something go boom. I am a WW2 history buff, and a stickler for realism in many ways - but I realize that realism doesn't equate to fun for everyone. After all - I remember the folks that did a patrol in SH3 at 1x all in the name of realism. More powe to them, but to me that ruins the FUN - and FUN is why I play. Its why I made released the 2 mods as well, because while I wont be using them, others may enjoy them. Thats what Mods are about - to make the game BETTER - and BETTER depends on the definition of the person. Its why KS is a good mod - not because it is or is not realisitic - its because people enjoy it. That is the definition of a good mod - and why good ones can be of either "flavor".
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Good Hunting! Captain Haplo |
05-28-07, 08:20 AM | #40 | |
Stowaway
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Short description what they do, please? |
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05-28-07, 08:33 AM | #41 |
Silent Hunter
Join Date: Apr 2007
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Gakun - released em last evening. Details are at http://www.subsim.com/radioroom/showthread.php?t=115565
I wont go into detail - this thread is for KS and the modder put hard work into it. I respect that.
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Good Hunting! Captain Haplo |
05-28-07, 08:36 AM | #42 | |
Stowaway
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Any future projects, like for the rest of the subs? |
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05-28-07, 01:18 PM | #43 |
Medic
Join Date: Jul 2006
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HELP!
Say TDK I can't get the mod to work ???? I wonder if it has installed correctly should the load menu look like this please?
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No Pain - No Gain |
05-28-07, 03:22 PM | #44 |
Rough night at Langtrees brothel
Join Date: Mar 2007
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Don't drag DATA folder in your MOD folder, but drag KillerSub_0.1 there instead That'll work (remember to deactivate the Data "mod" first" )
Have fun
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http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! |
05-28-07, 03:42 PM | #45 |
Stowaway
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Still with the activation mods?
Ha, I just drag them in SH4 DATA folder and simply replace them all.... |
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