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#1 | ||||
Lucky Jack
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That is the part that is kind of good IMHO. That is why I only choose a few to target, get off as many torps as possible at them so the all hit around the same time. Makes for a bit more of a challenge. Helps prevent the solution from being bad once the ships slow. Some should slow if the torp trail is detected. Actually the AI should be speeding up and zig zagging like mad and this too will ruin your solution. Pick a few and send as many torps to get the job done, regroup and return after the end round. Quote:
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This last one here is were weapons officer assist should come into play. My feeling here is the chrono idea is going south and some assist type interface to calculate speed. Something will be done but I'm not sure at this point. Everyone plays a certain way, never said anyones way is the wrong way, just stated I did not need the chrono and not a game killer for me. Do I feel cheated? No because I can bring up the clock, observe my target, set the clock in motion and then make my second observation when ready. Also, the PK once set up should look the same as what you are seeing in the scope after a period of time. If not, your solution is incorrect and you need to adjust. If the PK showing the outline of the vessel remains constant to your visual, then you are good on solution. If you set up that PK and is dead on you can put the scope down and simply watch the PK. Once in good range fire the torps. So in essense, I really did not know that a broken watch was such an upsetting event concerning the game. Hope they fix it for you. Anyway, there is some motion to correct something with speed calculation, we just have to sit and wait.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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AVGWarhark,
My apologies. 1) I never meant to imply that you said using the chrono was a cheat. Simply that in reading the forums, some people seem to feel that it is. 2) Thank you for your thorough response to my post. I do find it insightful and helpful. 3) I agree with you 100% that in a certain aspect, the way the convoys presently break up is actually interesting, and although most people may feel it is not realistic in its current state and wish for all ships to speed away and zigzag, I think something in between might be more interesting. In other words, complete randomness. After all, someone in that situation may panic and freeze, who knows? 4) Yes, I also agree with you that the chronograph is going south. The post seems to imply a different kind of implementation for calculating speed, rather than fixing the chronograph. That is perfectly fine with me, as long as there is a reasonable substitute. 5) Thanks for the PK tip, I will keep that in mind, and again, thanks for the thorough reply. |
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