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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2005
Posts: 6
Downloads: 4
Uploads: 0
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I made a small instructions to friend:
http://img153.imageshack.us/img153/4...gettingcv7.jpg kohteen kulkureitti = target's course havainto = observation suunta = bearing etäisyys = distance hope thats enough information, and im sure you get the point. You should wait 60secs between observations, and fire torpedo when target is front of you (bearing 000). You can find all tools from game, i just made that with autocad at work because i was bored. ![]() You need to do little preparation with your position versus target before you can use this, and you must stay still with your sub. |
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#2 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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RedHammer..
The only math involved in the 3 minute rule is multiplying by 2. ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#3 |
Seaman
![]() Join Date: Mar 2007
Posts: 31
Downloads: 0
Uploads: 0
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yea, you should witch to auto tdc or w/e its called. just look in periscope and wait for the green.
Or, I have been getting great shots using the attack map. It shows where your torps will go, so if it shows it leading, i reduce speed and adjust AOB. ![]() |
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#4 |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
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Calculating Speed and Course combined
Providing you are dived, your passive sonar gives you a bearing. Use the "marker" to place an "X" at the extreme end of that bearing and note "time".. As the bearing rate alters, place another and so on until you have about 6 or 7 "X's". They may seem to be scattered but you can take a mean line through them, using the "ruler". This should give you a fairly accurate course of the target until you close to your "prior to aiming point". Having those "X's" timed you can now work out speed by taking the "compass" tool and get "distance travelled by target" measuring from your first "X" marker to your last......in so much time, (which you have noted), target has travelled so many nm or meters(or parts of)...you have your speed to within + or - 1Knt.
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#5 |
Mate
![]() Join Date: Mar 2007
Location: ...Let me get back to you on that
Posts: 52
Downloads: 6
Uploads: 0
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Not really a favorite per se but it's currently the only way I know how to get speeds and it works.Yes...........I guess the speeds
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Silent Hunter-Napalm.86 |
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#6 |
Helmsman
![]() Join Date: May 2005
Posts: 107
Downloads: 31
Uploads: 0
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Personally, I lick my finger and point it in the air to guesstimate.
![]() In this game, unless you are firing A) beyond range of 3000, B) at a target as it zig-zags or C) at a ship which is bearing straight in on you.... the solutions aren't terribly difficult. Generally, 2 clicks left or right will hit. For me, it only gets tough when the ranges are under 800... say when a DD is hunting you at full speed. Then its a tough call, no matter if they are doing 5kn, 9kn, 21kn or 34kn. Getting the solution right at that range is a pain. Less so if you open the tube first. Caveat: I try to take all my shots with a 90* angle on the target, thus my generality of 1-2 clicks works well... its rare that I slip one past the target. |
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#7 |
Watch
![]() Join Date: Apr 2007
Location: Belgrade, Serbia
Posts: 26
Downloads: 24
Uploads: 0
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#8 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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