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Old 04-03-07, 08:54 AM   #1
Viceman
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I made a small instructions to friend:

http://img153.imageshack.us/img153/4...gettingcv7.jpg

kohteen kulkureitti = target's course
havainto = observation
suunta = bearing
etäisyys = distance

hope thats enough information, and im sure you get the point. You should wait 60secs between observations, and fire torpedo when target is front of you (bearing 000). You can find all tools from game, i just made that with autocad at work because i was bored.

You need to do little preparation with your position versus target before you can use this, and you must stay still with your sub.
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Old 04-03-07, 11:08 AM   #2
NefariousKoel
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RedHammer..
The only math involved in the 3 minute rule is multiplying by 2.
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Old 04-03-07, 01:55 PM   #3
duelen
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yea, you should witch to auto tdc or w/e its called. just look in periscope and wait for the green.

Or, I have been getting great shots using the attack map. It shows where your torps will go, so if it shows it leading, i reduce speed and adjust AOB.
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Old 04-03-07, 09:59 PM   #4
Dustyboats
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Calculating Speed and Course combined

Providing you are dived, your passive sonar gives you a bearing. Use the "marker" to place an "X" at the extreme end of that bearing and note "time".. As the bearing rate alters, place another and so on until you have about 6 or 7 "X's". They may seem to be scattered but you can take a mean line through them, using the "ruler". This should give you a fairly accurate course of the target until you close to your "prior to aiming point". Having those "X's" timed you can now work out speed by taking the "compass" tool and get "distance travelled by target" measuring from your first "X" marker to your last......in so much time, (which you have noted), target has travelled so many nm or meters(or parts of)...you have your speed to within + or - 1Knt.
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Old 04-03-07, 10:47 PM   #5
skullman86
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Not really a favorite per se but it's currently the only way I know how to get speeds and it works.Yes...........I guess the speeds , only because I cant figure out the tdc (I got used to SH3, I could sink 'em while submerged then they go and change it ), I just use the periscope.....From my experience, merchant vessels go about 3-4 knts on average (when they are unaware of my presence) and cruisers/destroyers go about 8-10.5 knts on average (again.....only if unaware of my presence).I hit my targets quite often actually, not always kills *cough* duds *cough* but I do at least hit the target :rotfl:.
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Old 04-04-07, 12:03 PM   #6
Schlageter-JG26
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Personally, I lick my finger and point it in the air to guesstimate.

In this game, unless you are firing A) beyond range of 3000, B) at a target as it zig-zags or C) at a ship which is bearing straight in on you.... the solutions aren't terribly difficult. Generally, 2 clicks left or right will hit. For me, it only gets tough when the ranges are under 800... say when a DD is hunting you at full speed. Then its a tough call, no matter if they are doing 5kn, 9kn, 21kn or 34kn. Getting the solution right at that range is a pain. Less so if you open the tube first.

Caveat: I try to take all my shots with a 90* angle on the target, thus my generality of 1-2 clicks works well... its rare that I slip one past the target.
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Old 04-04-07, 12:07 PM   #7
Simets
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This is my favourite way

http://www.subsim.com/radioroom/showthread.php?t=110583
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Old 04-04-07, 01:36 PM   #8
AVGWarhawk
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Quote:
Originally Posted by Schlageter-JG26
Personally, I lick my finger and point it in the air to guesstimate.

In this game, unless you are firing A) beyond range of 3000, B) at a target as it zig-zags or C) at a ship which is bearing straight in on you.... the solutions aren't terribly difficult. Generally, 2 clicks left or right will hit. For me, it only gets tough when the ranges are under 800... say when a DD is hunting you at full speed. Then its a tough call, no matter if they are doing 5kn, 9kn, 21kn or 34kn. Getting the solution right at that range is a pain. Less so if you open the tube first.

Caveat: I try to take all my shots with a 90* angle on the target, thus my generality of 1-2 clicks works well... its rare that I slip one past the target.
I do not tangle with DD unless I will win for sure or I'm cornered. I would rather fight another day.
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