SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-24-07, 05:17 PM | #31 |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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Available now for download at my site.
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03-24-07, 05:53 PM | #32 | |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Thanks SubGuru.
Anyone that tries it out, post your impressions. Quote:
Not everyone will agree on the chosen sound effects I'm guessing; I like the initial choices, but if anyone has some handy alternatives they think are more accurate/appropriate, I'm open to feedback. For example, I was able to find a RL underwater recording of a fishing boat so I used that for the trawlers/fishing boats. From my intial playing, I can say that if a contacts sound effects are clearly audible in the spherical/cylindrical array, then you pretty much already had enough NB frequencies for a confident ID anyway. The only problem arises when using highly sensitive TAs, where their might otherwise still be some slight ambiguity to the contact (ship vs sub... diesel vs nuke... big vs small, etc) a recognizable sound effect may push you to the real class... whether this is accurate or not is beyond the limits of my RL experience. I'm hoping to get some opinions on the sound levels chosen.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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03-25-07, 09:37 AM | #33 |
Sea Lord
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
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Having some problems - will PM you.
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Liberty, Equality, Fraternity |
03-25-07, 10:52 AM | #34 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Try my suggestion. It may be that you accidentally deleted files that shouldn't have been deleted. The interface folder in my mod only has altered interface/..../sfx.agg files, so only meant to replace one file (the sound effect file) in each sub's folder. The rest should be left intact.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
03-25-07, 11:22 AM | #35 |
Sea Lord
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
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Thanks LB - all greens now.
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Liberty, Equality, Fraternity Last edited by Bellman; 03-26-07 at 01:42 AM. |
03-27-07, 04:33 AM | #36 |
Swabbie
Join Date: Dec 2001
Posts: 9
Downloads: 4
Uploads: 0
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Impressions
Tried mod last night.
Initial impression ... an amazing improvement! Surprised SCS didn't implement this themselves. Thanks!! |
03-27-07, 04:38 AM | #37 |
XO
Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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I testet it a few and I like it a lot.
Specially the new balance of sounds, now the active pings doesn't melt my brain when trying to hear something on th sonar screen
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
03-27-07, 04:15 PM | #38 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Thanks for the feedback. Glad you like it.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
04-15-07, 11:37 AM | #39 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Anyone else have any crticism?
Btw SubGuru. I forgot to link this thread in the readme so that peeps that try it can feedback here. Would it be possible to post a small link to this thread directly under the download links? Ff its not too much trouble, of course.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
04-15-07, 12:22 PM | #40 | |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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