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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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#2 | |
Sea Lord
![]() Join Date: May 2004
Location: Northern Germany
Posts: 1,901
Downloads: 0
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#3 | ||
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Sad but true. It always amazes me how a company can release a blatantly unfinished product, and then release a patch right afterwards and have all the fans attribute this patch release to "the development teams dedication to the fans". ![]() I'm not trying to be cynical here, but lets be serious. The game in it's present state is borderline garbage. The dev team MUST do something fast or all of the reviews will see this game for exactly what it currently is; A buggy game the sounds bad and looks worse.
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#4 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
Downloads: 2
Uploads: 0
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Given there hasn't been any time to collate bugs yet alone fix, alpha test, beta test and so on i think its safe to assume this patch has been weeks in the making already.
In otherwords an imposed deadline forced the release of a game they knew was broken and unfinished and they started playing catchup as soon as it went gold, if not before. Unless the readme has bits missing quite a lot of the bugs dont appear to be mentioned in it which is a little worrying. |
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#5 | |
SimHQ
![]() Join Date: Sep 2006
Location: San Antonio, Texas
Posts: 11
Downloads: 0
Uploads: 0
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I am truly awaiting what the magazine reviewers, like PC Gamer, are going to say concerning this game, because they review the game as it "came out of the box", NOT after it has been "patched". I can see them really dishing this game, like at probably 2/10 or 20%. This will be horrible for Ubisoft, but they did it to themselves! |
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#6 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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#7 | ||
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#8 |
Swabbie
![]() Join Date: Mar 2007
Posts: 11
Downloads: 3
Uploads: 0
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I am guessing by exclusion in the update list and silence from Ubisoft in general on the topic that the fixed resolution isn't going to be address anytime soon if at all?
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#9 | |
Watch
![]() Join Date: Jun 2005
Posts: 20
Downloads: 5
Uploads: 0
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![]() Anyway, with the patch out, all that's left to wait for, is the modding community to fix the rest ![]() |
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#10 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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I love it. Rock and roll!
![]() Keep up the good work and good hunting to all!!!! ![]() |
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#11 |
Electrician's Mate
![]() Join Date: Jan 2002
Location: North Atlantic
Posts: 134
Downloads: 7
Uploads: 0
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You're right and it doesn't surprise me that they're that fast. SH devs always seemed very dedicated and caring about their product.
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#12 | |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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The post is still there - I am looking at it right now.
Quote:
It is odd that it would be mentioned as you need at least a Gig to run this thing in the first place and I'm pretty sure that no one is dumb enough to have a dozen programs running when the upload the patch. |
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#13 | ||
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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HD space IS virtual memory "In NT-based versions of Windows (such as Windows 2000 and Windows XP), the swap file is named pagefile.sys. The default location of the page file is in the root directory of the partition where Windows is installed. Windows can be configured to use free space on any available drives for page files IE Virtual Memory."
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#14 | |||
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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I'm guessing the 200 MB is needed because it mentions sound files and end game movies and other such things that will be large. |
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#15 |
Fleet Admiral
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Originally Posted by patch quote
Added more Harbor traffic. Added more "life" in frendly harbors. Added more special units to enemy harbors and locations. I just hope that it won't make leaving the harbour a pain like it was in SH3. Every five seconds the look out yelling "ship spotted" (and the dropping down to 1:1 time compression) DUH, we are in a frickin harbour! Of course there are ships spotted!!! We are surrounded by ships!!! Thats why it is called a harbour!! <reaching for the decaf> :p In SH3 I really wanted a way to "jump" to open water instead of creeping through the harbour. Sure it was fun the first 10 times but not the 100th. |
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