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Old 03-21-07, 01:26 AM   #1
Crosseye76
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Very, very nice !
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Old 03-21-07, 01:55 AM   #2
Aimbot
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Quote:
Originally Posted by Neal Stevens
It was morning and I was coming out of the east with the rising sun behind me. Irony? And effective
Heh, that's a one spicey meat-a-ball.
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Old 03-21-07, 08:35 AM   #3
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Quote:
Originally Posted by Aimbot
I wouldn't have stayed on the surfase so long. My thoughts while watching:

"He should really be diving.

Is that a destroyer.

He doesn't have the light for this.

Wow, they're pretty close.
Dive.
Dive.
Dive!"
Gwx has me paranoid.
heh, i agree, i was thinking this Neal guy was some kind of aggressive arrr matey, we take em to davey jones now...damm the torpedos

that looked like a DE coming down and i believe a DD was also the front of that convoy. Neal needs to skirt them merchants for more

the whole atack set up has me pumped up baby!!! thank you very much for that Neal.

this looks to be great!!
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Old 03-21-07, 08:54 AM   #4
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i cant understand how you get AOB so dam fast. I have hevy trubel to set up the attack in SH3..speed and AOB are the killer for me. the distans i usely get. It seems more easy to get the range in sh4 than sh3. are it so?
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Old 03-21-07, 08:59 AM   #5
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Well i was looking for jagged edges and saw none cause in one thread some are complaining about the graphics, I thought going by neals vid the graphics are tops especially when shown command room and the AI standing around. Agree with P_Funk, the sounds are the same though.

nice display of doing an attack run. For me i have to have my sub showing :p

Wonder what specs your PC is Neal good to know if i should upgrade.

Main PC (im sure SHIV will run fine on this pc)
2.8ghz
2gigs ddr2 ram
geforce 7800gs 256mb

2nd PC (hoping SHIV will play on this as well for LAN game)
2.4ghz
1gig ddr333 ram
Geforce 6200 256mb
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Old 03-21-07, 09:11 AM   #6
Onkel Neal
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Quote:
Sytem specs: System specs: 4 year old Gateway, P 2.4Ghz, 1GB Ram, Radeon X1650 Pro, Samsung 931B 19" LCD
Quote:
Excellent Video Neal.
And i agree a Video of your Manual TDC with maybe narrative or subtitles would be excellent.

Could you tell me your method of working out speed?
You seemed to just input a speed in'but i guess you estimated it rather than precise calculations?Apologies if i'm wrong.
I wish I knew how to do that! As it is, I was lucky elite hunter PMed me and gave me tips on how to get the video in the right format for utube.

I estimate the speed, largely based on taking the speed of the class of ship listed in the recog manual, dividing by half, and then making small adjustments as I observe the convoy. After you practice a bit, you get a feel for how fast a convoy is going.

The stopwatch does not seem to work (I said the same thing about the sonar and was wrong), but to be honest, using the stopwatch in SH3 and SH4 to determine speed is a cheat anyway. I mean, it's cool to have a function to perform in setting up a firing solution and I would prefer it worked, but in real life there was a lot more to gauging a target's speed than clicking a magic stopwatch for 10 seconds. The game may as well just have a weapons officer give you the speed, like he did for range in SH3 If the WO is so damn good, he should be the captain not you, lol.

I realize some guys want to play without all the tedious calculations and I applaud that --it's a game, if that's how you want to play it, ok, have fun, it's all good, matey. But for the guy who has grown bored with sailing around and seeing all the ships laid out on the map for him, a red triangle to tell him when to shoot and an auto TDC to do everything but push the button for near perfect hits, the Romanians have done more for subsims than any other dev team in history. The TDC functions and map and targeting realism options in SH3 and SH4 are utterly fantastic (except for the "Enemy Target Destroyed" notif we cannot seem to get rid of :rotfl: ).

Yeah, I hope they fix the stopwatch, I would suggest a cheat in a cheat; that is, fix the stopwatch so that when the player clicks it to get speed, the game gives his the actual speed of the ship, plus or minus an error percentage. Basically the same function as clicking on an officer and asking the range. The longer the player lets the stopwatch run, the less error percent, so 10 seconds would be 50% error margin, 30 secs 30%, 60 secs 15%. Max out the error percent at 10% no matter how long the watch runs. The great gameplay aspect of this is the player wants a good speed estimate, so he needs to keep the scope up longer, but that also increases the risk of detection and counter attack. Those kind of dynamics make a game great.

good hunting!
Neal
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Old 03-21-07, 10:14 AM   #7
Greyghost
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very nice video indeed.
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Old 03-21-07, 10:46 AM   #8
Sturat
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Very nice!! Thank you for posting it.
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Old 03-25-07, 10:51 AM   #9
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Threads with many replies put too much strain on the forum database, hence I close this thread and start a new one.
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