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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Feb 2007
Location: Las Vegas
Posts: 258
Downloads: 0
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Very, very nice !
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There are only two kinds of ships. Submarines and Targets. |
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#2 | |
Medic
![]() Join Date: Feb 2007
Posts: 160
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#3 | |
A-ganger
![]() Join Date: Mar 2007
Location: Washington
Posts: 76
Downloads: 39
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![]() that looked like a DE coming down and i believe a DD was also the front of that convoy. Neal needs to skirt them merchants for more ![]() the whole atack set up has me pumped up baby!!! thank you very much for that Neal. this looks to be great!!
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USS Silversides [SS-236] USS Blackfin [SS-322] Well Done Pops |
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#4 |
Electrician's Mate
![]() Join Date: Nov 2005
Posts: 135
Downloads: 21
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i cant understand how you get AOB so dam fast. I have hevy trubel to set up the attack in SH3..speed and AOB are the killer for me. the distans i usely get. It seems more easy to get the range in sh4 than sh3. are it so?
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#5 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Well i was looking for jagged edges and saw none cause in one thread some are complaining about the graphics, I thought going by neals vid the graphics are tops especially when shown command room and the AI standing around. Agree with P_Funk, the sounds are the same though.
nice display of doing an attack run. For me i have to have my sub showing :p Wonder what specs your PC is Neal good to know if i should upgrade. Main PC (im sure SHIV will run fine on this pc) 2.8ghz 2gigs ddr2 ram geforce 7800gs 256mb 2nd PC (hoping SHIV will play on this as well for LAN game) 2.4ghz 1gig ddr333 ram Geforce 6200 256mb |
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#6 | ||
Born to Run Silent
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I estimate the speed, largely based on taking the speed of the class of ship listed in the recog manual, dividing by half, and then making small adjustments as I observe the convoy. After you practice a bit, you get a feel for how fast a convoy is going. The stopwatch does not seem to work (I said the same thing about the sonar ![]() ![]() I realize some guys want to play without all the tedious calculations and I applaud that ![]() ![]() Yeah, I hope they fix the stopwatch, I would suggest a cheat in a cheat; that is, fix the stopwatch so that when the player clicks it to get speed, the game gives his the actual speed of the ship, plus or minus an error percentage. Basically the same function as clicking on an officer and asking the range. The longer the player lets the stopwatch run, the less error percent, so 10 seconds would be 50% error margin, 30 secs 30%, 60 secs 15%. Max out the error percent at 10% no matter how long the watch runs. The great gameplay aspect of this is the player wants a good speed estimate, so he needs to keep the scope up longer, but that also increases the risk of detection and counter attack. Those kind of dynamics make a game great. good hunting! Neal |
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#7 |
Watch
![]() Join Date: Mar 2007
Location: Baton Rouge, La
Posts: 26
Downloads: 11
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very nice video indeed.
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#8 |
Swabbie
![]() Join Date: Mar 2007
Location: USA
Posts: 14
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Very nice!! Thank you for posting it.
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#9 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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Threads with many replies put too much strain on the forum database, hence I close this thread and start a new one.
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