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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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firedragon717,
I strongly recommend you read the following thread... A Message from the Silent Hunter IV Dev Team
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#2 |
Swabbie
![]() Join Date: Jul 2005
Posts: 5
Downloads: 0
Uploads: 0
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Thanks for clearing that up, i'll reinstall and use my original cd, although it means I can't lan with my brother
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#3 |
Torpedoman
![]() Join Date: Jun 2006
Location: Perth W.A
Posts: 118
Downloads: 63
Uploads: 0
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Deck gun crew missing (no room in interface for them)
deck gun crew won't fire because of rough weather but i can fire myself Every time I pop up periscope I get message from watch "ship spotted bla bla but we are in periscope depth how can they see outside :hmm: This is not a bug.....no technical info on Sub , torpedoes, upgrades like in SH3 and the whole crew , weapons interface is just shocking... ![]() |
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#4 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
Downloads: 0
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Not really a bug but a gameplay issue.
how about a hotkey to get max time compression. Above 4096 I get low fps at the map screen an I end up having to press the + key a million times to get to 8192. And it takes a while to get there. ctrl + for max time compression ctrl - for 1x time compression would be sweet also please allow the stopwatch to be resized, its just too big...small medium and large option would be good. Last edited by DaMaGe007; 03-24-07 at 03:43 PM. |
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#5 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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![]() Quote:
[Cmd6] Name=Time_compr_normal Ctxt=1,2,6,9 Key0=0x60,,"Npad 0" gives you time compression 1 when hitting '0' on numpad...
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Gute Jagd und fette Beute! |
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#6 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
Downloads: 0
Uploads: 0
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Time compression 1x isnt actually a big deal for me as I can use periscope or bridge view key to drop it back, I only mentioned it for completeness/consistancy, the kicker is the max 8192 tc key.
is there a command in existance that I can bind to the (0 ins) key to do that ? for example [cmd567] Name=time_compr_max or Name=time_compr_8192 Ctxt=1,2,6,9 Key0=0x60,,"Npad 0" to the end of the file might work ? what does the ctxt=1,2,6,9 part do ? |
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#7 |
Seaman
![]() Join Date: Mar 2007
Location: Sweden, Stockholm
Posts: 33
Downloads: 15
Uploads: 0
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I have found problem..
When i playing and Press A to maintain depth the game just crashes. It quits out to desktop and i get a message. You know, that some old "Dont send / Send" This fault happens every time. Enyone else with this problem? Sry for my bad English! |
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#8 |
Seaman
![]() Join Date: Apr 2005
Posts: 36
Downloads: 33
Uploads: 0
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On Tambor 1941 on a crashdive you can select "man deckgun" and the guys are sitting on the gun at 60ft depth...
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use="brain" emerge -vp life |
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#9 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#10 |
Nub
![]() Join Date: Mar 2007
Posts: 3
Downloads: 0
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you have got to be kidding me.
pressing a key on the keyboard results in a ctd? Just tried it, and sure enough. I love how in shallow waters, whenever I go to periscope depth, my sub passes directly through large rocks on the sea floor, and magically takes no damage! Thats awesome. And then there is the large quasi-transparent 3d planes (planes as in a flat 3d surface, not the flying kind) that whenever you see them, they make the game all stuttery. ![]() no AA, constant 1024, seethrough crewmen.. ridiculous. this got released.. how again? |
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#11 |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
Downloads: 31
Uploads: 0
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I had issues with the initial install not likeing virtual CD drives and that was easy to fix.
Then the initial install loaded a 6GB SINGLE file into my install directory. A uninstall and reboot fixed that. After finally getting a very nice working 1.0 version to work. Patch 1.01 installs fine but the executable just loads into RAM with 100% CPU run time and not even then fails to load off the DVD. I have downloaded the patch again with the same result - patch tells me its loaded without errors. Sailing on patch 1.0 No CTD's - No Flat or Zombie crew - its mostly good. ![]() |
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#12 |
Watch
![]() Join Date: Sep 2006
Posts: 16
Downloads: 0
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I've skipped through a few pages on this thread so I'm probably repeating what others may have mentioned but here's my short list beyond what everyone else said:
-Survivors (such as floating pilots) spin around like they're in a wash machine -Disappearing/reappearing ships. In the second sub school mission I set ahead full to bring one of the fishing boats into range. Sitting on the deck gun I watch as I turn too far to port and the boat disappears behind the conning tower. No prob. I reverse the rudder and the boat never reappears!? Change positions to bridge and there it is about 25 degrees off the bow where I should have seen it with the deck gun! -Miscellanous crew voice problems. When I set rudder amidships he always says, "Rudder, rudder." -The various "U-boat" terminology used in the in-game documentation. -Anytime I use the > key to cycle units the camera is centered on some random point in space-- not a unit. I can only cycle units with the < key to actually have them centered in the correct FOV for the camera. |
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#13 |
Seaman
![]() Join Date: Mar 2007
Posts: 32
Downloads: 0
Uploads: 0
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Tutorial text refers to U.S. submarines as "U-boats". Looks like the tutorials are lifted out of SH3 with little or no editing of text or graphics.
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#14 |
Watch
![]() Join Date: Mar 2007
Location: las vegas
Posts: 22
Downloads: 0
Uploads: 0
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new bug i found after work tonite.
no matter what i set in realism, even at 100% im not using fuel at all, i traveled 3300nm, and still have a full tank? i must be over looking something. i guess its not a bad thing! but i like some realism also another bug, it was about 9 pm , i had made it from pearl to wake harbor to port for fun. i surfaced the sub. it was pitch black, as i surfaced lol, a heavy cruiser with bow lights blazing in my eyes collided into my miniture sub, funny thing was i took no damage at all, and he sank lol!! is the damage model broken? i mean i had it set to 60%+ realism at that time, i should have been a dead man |
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#15 |
Watch
![]() Join Date: Mar 2007
Posts: 15
Downloads: 0
Uploads: 0
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This keeps happening when I'm under for an extended amount of time. When they discharge, I sink like a rock, game over. Anyone know what causes this? I've been trying to keep an eye on the battery guage but it seems to happen instantly. SHoudn't there be some type of warning?
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