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Old 02-13-07, 05:02 PM   #1
sonar732
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Quote:
Originally Posted by LoBlo
So initial testing is done. Many thanks to Bellman for taking the time to try things out. The new sounds levels seem like they are behaving like desired.

Not only have the sound volumes been increased, but sound effects changed totally. Cargoships have a deep rumble, carrier have a distinctive rhythmic roar, and warships hum.

Only question now is deciding whether I'm happy with the sound effects each ship has been given or to do some more swapping.:hmm:
Great...if you did a great job...I'm going to be doing turn counts with my fingers again.:rotfl::rotfl:
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Old 02-13-07, 08:20 PM   #2
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I'ld like some opinions on what people think is a reasonable distance to be able to distinguish a SSN BB effect from others. A lot of it is probably speaker/headset dependent, but Bellman mentioned some ranges that he could tell a SSN from others.

with a SW
A noisey Han was audible at 15nm to Bellman, 12nm to my crappy headset
I heard a Typhoons BB signal in Bill's HFRO mission at 8nm (and could tell it was an SSN by the sound effect).
A cavitating AkulaII in a sand bottom shallow water op was distinguishable at around 4nm...
A Grisha V was distinguishable as a patrol boat at 10-12nm as well.
Loud supertankers / freighters/ etc are very distinct at 15+miles.

Anyone have opinions? I'm mainly worried about them being too high and it representing a sortof cheat...:hmm:
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Last edited by LoBlo; 02-13-07 at 10:12 PM.
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Old 02-13-07, 11:45 PM   #3
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Talking about Sonar sounds, I have a usb Headphone set and currently I have it setup so that I can talk and listen via the microphone and headset and listen to all DW sounds via my surround sound speaker system.

Is it at all possible that when I select the Sonar station, the sonar emmitted sounds can actually go through my headset whilst the other stations are as normal through the surround sound system when I select those stations?
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Old 03-20-07, 11:44 AM   #4
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OK, some of us are EXTREMELY impatient....is there any link where we can get this sound mod right away?
I've been checking SubGuru at least every hour today, and I just CAN'T WAIT to see it on the downloads page.

As for the idea, it rocks

I just wanted to ask: I know that PING was toned down for SCommand, is there somewhere already a modded sound file with a toned down ping for DW? Because stock sound file is really awful, waaay too piercing and loud.
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Old 03-20-07, 02:56 PM   #5
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Quote:
I just wanted to ask: I know that PING was toned down for SCommand, is there somewhere already a modded sound file with a toned down ping for DW? Because stock sound file is really awful, waaay too piercing and loud.
The finiteless stand alone sound mods are highly recommended...

Cheers,
David
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Old 03-20-07, 07:08 PM   #6
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I did this a long time ago for SC. So, simple even I could do it:

(1) Unpack all sounds.
(2) Use a batch wave editor to boost the amplitude.
(3) Repack all sounds.
(4) Swap SFX file.

Note: That in early versions of SC maybe up to 1.05, BB was much more pronounced. Then the sound volume dropped substantially with later patches.

However, doing this does change the game. It becomes fairly easy to identify surface ships which might at a distance be confused for a closer sub just by listening to the BB noise.

Probably a good idea not to over do it, since with NB how many lines you get varis and thus, leaves some ambiguity. But the game engine probably always selects the right wave file to play. Thus, if you can hear the wave file, then the whole issue of NB ambiguity is irrelevant.
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Old 03-24-07, 09:33 AM   #7
LoBlo
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Quote:
Originally Posted by MarkShot
I did this a long time ago for SC. So, simple even I could do it:

(1) Unpack all sounds.
(2) Use a batch wave editor to boost the amplitude.
(3) Repack all sounds.
(4) Swap SFX file.

Note: That in early versions of SC maybe up to 1.05, BB was much more pronounced. Then the sound volume dropped substantially with later patches.

However, doing this does change the game. It becomes fairly easy to identify surface ships which might at a distance be confused for a closer sub just by listening to the BB noise.

Probably a good idea not to over do it, since with NB how many lines you get varis and thus, leaves some ambiguity. But the game engine probably always selects the right wave file to play. Thus, if you can hear the wave file, then the whole issue of NB ambiguity is irrelevant.
Yeah, this is the main thing I was worried about and I haven't found a happy medium that I was content with. As I've made it right now, its pretty easy to ID a civillian from a warship from a sub just by the tones in the BB... I don't know if I've overdid it or not... hopefully, it won't represent *too* much of a imbalance in sonar boast.

Quote:
OK, some of us are EXTREMELY impatient....is there any link where we can get this sound mod right away?
I've been checking SubGuru at least every hour today, and I just CAN'T WAIT to see it on the downloads page.

As for the idea, it rocks

I just wanted to ask: I know that PING was toned down for SCommand, is there somewhere already a modded sound file with a toned down ping for DW? Because stock sound file is really awful, waaay too piercing and loud.
Quote:
Any news about this?

I'm very interested in this mod.

Thanks.
Quote:
MS - Good point as the balance is all important !

But y'know its just nice to bring the 'drums' to the party - adding an extra layer of immersion.
Bit like '16km Atmosphere' doubling the visibility in SH3 Grey Wolves.

But I'm worried this one has 'withered on the vine' - things have gone real quiet !:hmm:
Thanks for the interest. Sorry for the delay... it was just me stepping away from gaming for a bit to settle some RL issues (I've sorta got to take an all or nothing approach to gaming whenever I need to concentrate on RL stuff). I've given a zipped up version of the changes to SubGuru, whenever he gets some free time, hopefully it will be available for DL sometime soon.

Whenever it become available and people have a chance to try it, feedback welcome.
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Old 03-24-07, 09:51 AM   #8
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Today, fer sure.
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Old 04-15-07, 11:37 AM   #9
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Anyone else have any crticism?

Btw SubGuru. I forgot to link this thread in the readme so that peeps that try it can feedback here. Would it be possible to post a small link to this thread directly under the download links? Ff its not too much trouble, of course.
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Old 04-15-07, 12:22 PM   #10
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Quote:
Originally Posted by LoBlo
Anyone else have any crticism?

Btw SubGuru. I forgot to link this thread in the readme so that peeps that try it can feedback here. Would it be possible to post a small link to this thread directly under the download links? Ff its not too much trouble, of course.
Will do, when I next update my site (probably tomorrow evening).\
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Old 03-20-07, 07:11 PM   #11
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Quote:
Originally Posted by BobbyZero
OK, some of us are EXTREMELY impatient....is there any link where we can get this sound mod right away?
I've been checking SubGuru at least every hour today, and I just CAN'T WAIT to see it on the downloads page.
Oh, so YOU'RE the one
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Old 03-20-07, 07:17 PM   #12
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I only did this for myself and did not post it anywhere.

The resultant file SFX.AGG is pretty large: 162Mb.

---

If you want to try out my file for SC/SCXIIC/SCU v1.08, I can upload it to my business FTP server for you.
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Old 03-20-07, 07:18 PM   #13
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(nevermind, I misread the email notification of your post Bill)
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Old 03-21-07, 02:46 AM   #14
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Quote:
Originally Posted by Bill Nichols
Quote:
Originally Posted by BobbyZero
OK, some of us are EXTREMELY impatient....is there any link where we can get this sound mod right away?
I've been checking SubGuru at least every hour today, and I just CAN'T WAIT to see it on the downloads page.
Oh, so YOU'RE the one
If you mean those twenty hits I added to your site counter, then yes, I am For subsimmers, impatience leads to the dark side, I know...but sometimes I can't help it.

I played around with SoundForge sound editor and I lowered the volume of ping / tuned up BB signature for nukes and diesels, and it worked fine in BB, it really is simple. But I'll wait and see what LoBlo worked out.

And I shall have PATIENCE this time
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Old 03-21-07, 08:53 AM   #15
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MS - Good point as the balance is all important !

But y'know its just nice to bring the 'drums' to the party - adding an extra layer of immersion.
Bit like '16km Atmosphere' doubling the visibility in SH3 Grey Wolves.

But I'm worried this one has 'withered on the vine' - things have gone real quiet !:hmm:
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