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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
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#2 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
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I'ld like some opinions on what people think is a reasonable distance to be able to distinguish a SSN BB effect from others. A lot of it is probably speaker/headset dependent, but Bellman mentioned some ranges that he could tell a SSN from others.
with a SW A noisey Han was audible at 15nm to Bellman, 12nm to my crappy headset I heard a Typhoons BB signal in Bill's HFRO mission at 8nm (and could tell it was an SSN by the sound effect). A cavitating AkulaII in a sand bottom shallow water op was distinguishable at around 4nm... A Grisha V was distinguishable as a patrol boat at 10-12nm as well. Loud supertankers / freighters/ etc are very distinct at 15+miles. Anyone have opinions? I'm mainly worried about them being too high and it representing a sortof cheat...:hmm:
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 02-13-07 at 10:12 PM. |
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#3 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
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Talking about Sonar sounds, I have a usb Headphone set and currently I have it setup so that I can talk and listen via the microphone and headset and listen to all DW sounds via my surround sound speaker system.
Is it at all possible that when I select the Sonar station, the sonar emmitted sounds can actually go through my headset whilst the other stations are as normal through the surround sound system when I select those stations? |
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#4 |
Mate
![]() Join Date: Sep 2006
Location: Croatia
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OK, some of us are EXTREMELY impatient....is there any link where we can get this sound mod right away?
I've been checking SubGuru at least every hour today, and I just CAN'T WAIT to see it on the downloads page. As for the idea, it rocks ![]() ![]() ![]() I just wanted to ask: I know that PING was toned down for SCommand, is there somewhere already a modded sound file with a toned down ping for DW? Because stock sound file is really awful, waaay too piercing and loud. |
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#5 | |
Ocean Warrior
![]() Join Date: May 2005
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Cheers, David
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#6 |
Ace of the Deep
![]() Join Date: Jul 2002
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I did this a long time ago for SC. So, simple even I could do it:
(1) Unpack all sounds. (2) Use a batch wave editor to boost the amplitude. (3) Repack all sounds. (4) Swap SFX file. Note: That in early versions of SC maybe up to 1.05, BB was much more pronounced. Then the sound volume dropped substantially with later patches. However, doing this does change the game. It becomes fairly easy to identify surface ships which might at a distance be confused for a closer sub just by listening to the BB noise. Probably a good idea not to over do it, since with NB how many lines you get varis and thus, leaves some ambiguity. But the game engine probably always selects the right wave file to play. Thus, if you can hear the wave file, then the whole issue of NB ambiguity is irrelevant.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#7 | ||||
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
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Whenever it become available and people have a chance to try it, feedback welcome. ![]()
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#8 |
Master of Defense
![]() Join Date: Mar 2000
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Today, fer sure.
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#9 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
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Anyone else have any crticism?
Btw SubGuru. I forgot to link this thread in the readme so that peeps that try it can feedback here. Would it be possible to post a small link to this thread directly under the download links? Ff its not too much trouble, of course.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#10 | |
Master of Defense
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#11 | |
Master of Defense
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#12 |
Ace of the Deep
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I only did this for myself and did not post it anywhere.
The resultant file SFX.AGG is pretty large: 162Mb. --- If you want to try out my file for SC/SCXIIC/SCU v1.08, I can upload it to my business FTP server for you.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#13 |
Ace of the Deep
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(nevermind, I misread the email notification of your post Bill)
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#14 | ||
Mate
![]() Join Date: Sep 2006
Location: Croatia
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![]() I played around with SoundForge sound editor and I lowered the volume of ping / tuned up BB signature for nukes and diesels, and it worked fine in BB, it really is simple. But I'll wait and see what LoBlo worked out. And I shall have PATIENCE this time ![]() |
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#15 |
Sea Lord
![]() Join Date: Feb 2004
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MS - Good point as the balance is all important !
![]() But y'know its just nice to bring the 'drums' to the party - adding an extra layer of immersion. Bit like '16km Atmosphere' doubling the visibility in SH3 Grey Wolves. But I'm worried this one has 'withered on the vine' - things have gone real quiet !:hmm:
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