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#1 |
Navy Seal
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Also, since this thread is back up, the real answer is 'apples and oranges'. Their feature sets are totally different.
LOMAC has excellent graphics, a larger flyable plane set, and is certainly more accessible. As far as simulation fidelity, well, F4 is a true study sim for the F-16. There's never been a game that simulates a fighter plane in better detail, and I wonder if there ever will be. That said, even AF is a significant step back in graphics, and unless you enjoy mastering hundreds of buttons and functions before being able to really get your value out of the campaign, then this is not a game for you. As far as my own preferences, well, I guess it might be easy to tell - LOMAC I tried to get into 4 times already and still cannot; Falcon 4.0 is presently celebrating its 8th anniversary on my hard drive ![]()
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#2 | |
Torpedoman
![]() Join Date: May 2005
Location: Mississippi Gulf Coast, USA
Posts: 113
Downloads: 0
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#3 |
Navy Seal
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I don't know if 'disappointed' would be the right word for me - ever since they announced that the game would have a static campaign and a non-clickable cockpit, I already knew in advance that it would not be in the same class as Falcon. There's certainly fun to be had there, but... I can't dig deep enough to reach it, apparently.
Those two things are honestly the biggest design mistakes for a modern simulator and I hope no future title tries to repeat them, or even BOTH of them simultaneously. I think SHIII is proving how a dynamic campaign can make or break a good sim (and in SHIII's case, it's even just quasi-dynamic, but still makes it so much more than just torpedo-shooting); as for the cockpits, just because it works for the bucket-of-bolts IL-2 planes (at the expense of detail), doesn't mean it'll work for an F-15. Again, though, depends on what you want. If it's graphics and more plane variety, LOMAC it is. But in my view, F4's campaign and cockpit are worth all the graphics and all the planes of LOMAC, many times over. ![]() |
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