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Old 09-26-06, 03:31 AM   #1
Myxale
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Yay!

Kudos to you mates!


Lemme do the drunken Kaleun Dance!
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Old 09-26-06, 04:00 AM   #2
The Noob
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Looks....*meep*ing....good.

W...T...H?!

*Downloads*

For now, this has some advantage above GW1.1a. So, till GWX comes out, i will sure play this!

Thank you Teddy Bar!

I always thought this would be stupid, but i really consider 2 installs now...:hmm:

Time to get used to MultiSH3.
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Old 09-26-06, 04:14 AM   #3
terrapin
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UBRS Mirrors should be up soon
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Old 09-26-06, 04:50 AM   #4
Der Teddy Bar
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Quote:
Originally Posted by terrapin
UBRS Mirrors should be up soon
Cheers mate
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Old 09-29-06, 07:02 PM   #5
Yahoshua
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I activated the NYGM 2.2 via the JSGME, the minefield mod, and the enhanced plotting tools, but the JSGME is telling me that some of the optional mods, such as harbor traffic, alternate dial faces, 1500 meter overlay and single merchant contacts were already altered by the 2.2 activation.

Would it matter if I activated these (if JSGME is correct in telling me that they're already there and active)?
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Old 09-29-06, 07:49 PM   #6
kylania
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Nope, that's fine, they are meant to replace those files. Just remember when removing files, remove them in the order you put them on.

Like this:

foo.dat file originally says "Boo!"

Big Mod 2.2 makes it say "Bar!"
Mod Update 1 makes it say "Baz!"

If you uninstall Big Mod 2.2 but not Mod Update 1, you'll end up restoring the original "Boo!" file, instead of the "Baz!" file you wanted to keep.

Pretty sure the above makes no sense, and JSGME might even prevent it, but it's best to keep that in mind.

I'm going to go lay down now...
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Old 09-30-06, 01:12 AM   #7
THE_MASK
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Only just started a career so cannot really comment accept that night time is far too light . Not realistic at all .
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Old 09-26-06, 02:31 PM   #8
WilhelmSchulz.
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DAMMM! You beat GWX TeddyBar! Anyhow its nice to see your still at work!
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Old 09-27-06, 05:52 AM   #9
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Is there a accumulated readme somewhere or a whatsnew for 2.2?
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Old 09-27-06, 07:08 AM   #10
Deimos01
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Ya, check the documentation folder that came with the download.
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Old 09-27-06, 12:03 PM   #11
Immacolata
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Quote:
Originally Posted by Deimos01
Ya, check the documentation folder that came with the download.
I was thinking one that was OUTSIDE the main file so that you could read about it while you waited for the download to trickle in :rotfl:
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Old 09-27-06, 01:09 PM   #12
Frenssen
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The first thing I did when I came home from work today
was installing the mod and starting a Med 1943 campaign
My first impression is that I really like the new engine speed settings and the 20m crash dive. makes it easier to get to periscope depth. Haven`t been in combat yet so we`ll see then.
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Old 09-27-06, 07:51 AM   #13
terrapin
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Quote:
Originally Posted by Immacolata
Is there a accumulated readme somewhere or a whatsnew for 2.2?
sure - check this UBRS download
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Old 10-01-06, 09:22 AM   #14
Samwolf
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Quote:
Originally Posted by terrapin
Quote:
Originally Posted by Immacolata
Is there a accumulated readme somewhere or a whatsnew for 2.2?
sure - check this UBRS download
I downloaded this file but I only get the first 31 pages.
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Old 10-01-06, 10:05 AM   #15
John Pancoast
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Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by terrapin
Quote:
Originally Posted by Immacolata
Is there a accumulated readme somewhere or a whatsnew for 2.2?
sure - check this UBRS download
I downloaded this file but I only get the first 31 pages.

Cool pic Samwolf. Where did you get it ?
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