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Old 09-03-06, 01:08 PM   #1
Dowly
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Quote:
Originally Posted by _Seth_
When is it finished? when is it finished? When is it finished? when is it finished? When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished??????????????????????????????????

Cannnn't wait!!!!!!!!!

PS: Can we shoot the train on the brigde and make it explode!!!?
When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready!

Patience my friend, patience.
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Old 09-03-06, 06:23 PM   #2
JScones
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Just to expand on Dowly's response a smidge LOL, we have progressed through the development, unit testing, and integration testing phases and are currently performing in-house system testing.

This is where we compare the developed GWX product against the original requirements (which everyone here had input into). As any further tweaks or adjustments require regression testing, this phase is iterative and thus one that has been keeping the team busy for the last week or so.

Sometime during this month we hope to commence acceptance testing.

So as you can see, we are not letting GWX loose without thorough review!

Last edited by JScones; 09-03-06 at 06:27 PM.
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Old 09-03-06, 07:49 PM   #3
Roads88
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Thank you, thank you, thank you, Thank you, Thank you........
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Old 09-04-06, 08:31 AM   #4
The General
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Quote:
Originally Posted by JScones
Sometime during this month we hope to commence acceptance testing.

So as you can see, we are not letting GWX loose without thorough review!
Thanks for the new info JScones. Like a pack of wolves we are hungry for more.
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Old 09-07-06, 03:37 PM   #5
_Seth_
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Quote:
Originally Posted by Dowly
Quote:
Originally Posted by _Seth_
When is it finished? when is it finished? When is it finished? when is it finished? When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished?When is it finished? when is it finished??????????????????????????????????

Cannnn't wait!!!!!!!!!

PS: Can we shoot the train on the brigde and make it explode!!!?
When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready! When itīs ready!

Patience my friend, patience.

:rotfl::rotfl::rotfl:
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Old 09-07-06, 08:00 PM   #6
Cdre Gibs
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The GWX Real Life U-boat Behavior Mod- Mod by Kpt. Lehmann, mod based on R&D to SH3 by Cdre Gibs.

This mod causes your U-boat to react more accurately to its environment and reflects the fragile nature of "trim" in comparison to hydrodynamics.

Creating this mod led to a whole series of very cool discoveries and situations in testing.

U-boats were never usually set for neutral buoyancy anyway... Trim was set to be slightly positive. This was generally done with safety in mind.

In GWX the "All stop" command will bring the U-boat up a few meters to a point where NEUTRAL bouyancy is achieved... not necessarily to the surface. This accurately simulates a U-boat's trim for positive bouyancy.

As you travel and set your depth... the boat will generally settle at roughly one meter less than you set... (If you are travelling at 1.5-2 knots.)

Periscope depth is a little more more tricky now.

At shallow depths speed below 2 knots increases the risk of breaching the surface.

Additionally there is now greater pitch and roll on the surface.

This mod also implements and represents wave action/friction much more realistically. Heavy seas impede forward motion and cost fuel. You will be able to watch your knot-meter for proof... you can see it change slightly as waves crash against your bow.
In storms, forward motion will be somewhat impeded... costing you fuel as you attempt to compensate by pushing your diesels harder.

A better feeling of mass is now present... Acceleration takes more time. In the higher speed ranges coming up to desired speed takes a little longer.

Directional changes cost speed (as usual... but a touch more so now)

Fragility of trim- (See all statements on positive bouancy) Being depth charged upset the boat more which the U-boat Captain must actively manage... takes more time to recover control/trim of boat after close detonations... I was BLASTED TO THE SURFACE (as I have read in real life accounts over and over) more than once. DC's detonating above you may force you down a bit more than before.

You will need to use an occasional burst of power to control the boat occasionally during close DC attacks. This naturally makes noise and with this one element alone, enemy sensors have become more effective in a passive way. (As previously mentioned... GWX sensors are being overhauled)

Flooding adds mass to your U-boat fast... will affect the trim of the boat and must be reacted to with all possible haste! Remember trim is fragile. I'm sure you can guess what happens when your boat begins taking on water... Again you will have to make noise to stop the flooding... and increase power to maintain depth.

We spent a great deal of time testing this aspect of GWX and I believe most users are going to be rather happy with what we've done here.

Sink them all mates!

Last edited by Cdre Gibs; 09-08-06 at 03:28 AM.
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Old 09-05-06, 02:31 PM   #7
Nate8thcvi
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Quote:
Originally Posted by Kpt. Lehmann
Much faster load times over stock SH3 have been noted and in general have little more impact on the system than that of stock SH3.
Is this true? I downloaded GW 1.1 some time ago, installed it, and framerates were down to about 7 fps on the bridge. It would cause the computer to reboot in other situations, so I stopped using it. I even tried installing various downloads in case I had a corrupted file, but to no avail.

Thanks for your continuing support of SH3.

Nate
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Old 09-05-06, 04:04 PM   #8
WilhelmSchulz.
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have you instaled the enhanced seafloor part?
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Old 09-05-06, 04:06 PM   #9
bigboywooly
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Quote:
Originally Posted by WilhelmSchulz.
have you instaled the enhanced seafloor part?
Cant say how the update will install ( Cos I dont know ) but IF its anything like 1.1A you will have the choice to install the enhanced seafloor or not
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Old 09-05-06, 05:42 PM   #10
WilhelmSchulz.
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yea because I had that problem re-instaled without the enhanced seaflor part and it was fine
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Old 09-05-06, 05:43 PM   #11
bigboywooly
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Quote:
Originally Posted by WilhelmSchulz.
yea because I had that problem re-instaled without the enhanced seaflor part and it was fine
Same here
I uninstalled 1.0 and gave up on it as so bad until I found out about the seafloor
Not looked back since
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