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05-13-24, 11:59 AM | #2491 | |
Village Idiot
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05-13-24, 05:29 PM | #2492 |
Nub
Join Date: Jan 2013
Posts: 4
Downloads: 22
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Hi, thanks for the info. which version would you recommend?
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05-15-24, 11:43 AM | #2493 |
Village Idiot
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Really don't know which version opens them and allows editing. I did open a couple of them with 1.1.281.1
There's probably a better version and you'll need one that can use granny Viewer X to decompress the Room_CT - Periscop + Anim.GR2 If you need older versions? I can upload a pack with what I have and include the granny viewer x also. I can tell you I probably forgot more about the GR2 format then most people know. Last edited by Jeff-Groves; 05-15-24 at 12:49 PM. |
05-15-24, 04:43 PM | #2494 |
Village Idiot
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By the way. Epic bought RAD Games and there's a crap load of stuff out there that Epic don't seem to care about.
I'd just find a GR2 exporter for a program and create new GR2 Units. TDW's program won't open them but if you build from scratch? It's not needed. |
05-15-24, 08:08 PM | #2495 |
Nub
Join Date: Jan 2013
Posts: 4
Downloads: 22
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Hi Jeff, Thanks for your help. I was finally able to open the CR periscope with animation GR2 it is a small file. but now I'm trying to open the Engine room and it is just chugging along. Usually the Gr2 files open very quickly. Where would I find an older version of the Gr2 Editor?
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05-16-24, 02:30 AM | #2496 |
The Analyst
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For me, it will be great if it's possible to open and modify the UBoot_Sensors.gr2 files.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
05-16-24, 09:33 AM | #2497 | |
Village Idiot
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05-16-24, 09:38 AM | #2498 | |
Village Idiot
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I suspect the animation in that file is the problem. I could go into depth as to why I suspect that but I'm sure it would probably be over most peoples heads. I also don't want anyone to think I'm attacking TDW's fantastic work. I'll have to go through my external drives and see what I can do. That's going to take awhile as that's over 100 Terabytes of stuff! |
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05-16-24, 09:59 AM | #2499 |
Village Idiot
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Download link below. It's 34 versions of the program and the granny viewer X
https://www.mediafire.com/file/21ywc...grams.zip/file |
05-16-24, 01:39 PM | #2500 | |
The Analyst
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If I knew the exact dimensions and distances of the individual 3D objects, I could recreate these GR2 file and adapt it to my liking. But as I said, it's just for the optics and nothing vital to survival in SH5. First, I have to refine the snorkel slot of the VIIC/41 and optimize the associated gr2 file. But thx for your offer!
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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05-16-24, 07:22 PM | #2501 |
Village Idiot
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Use version 1.1.281.1 to open the UBoot_Sensors.GR2
Now. It probably won't allow changing things. So........................ https://www.mediafire.com/file/7c91u...ors-1.gr2/file This file will allow it. I've tested exports and imports to a copy of this file. I did not test in Game. |
05-16-24, 11:05 PM | #2502 |
Nub
Join Date: Jan 2013
Posts: 4
Downloads: 22
Uploads: 0
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Many thanks for your help!!!
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05-17-24, 01:58 AM | #2503 | |
The Analyst
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I will have a try and hopefully can replace some mashed and materials/textures there to give SH5 a better look there.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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05-19-24, 11:04 AM | #2504 | |
The Analyst
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A disappointing result. I tried changing yours and the original file and replacing the attack periscopes. Replacing the 3D file works without any problems, but unfortunately the coordinates of the UV are ignored during import. I have it with only one subset (subset0) and with 2 subsets (subset0 and subset1), but it always remains that the text coordinates are not transferred cleanly.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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05-19-24, 11:25 AM | #2505 |
Village Idiot
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Can you send me the files to import and your modified GR2?
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