SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-27-23, 03:38 PM | #406 | |
CTD - it's not just a job
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If I tell him to "Follow nearest contact", or any of the other commands, he does face the bow to acknowledge... That is a redundancy from the conning tower station in the fleetboats. Or have I misunderstood your statement fitzcarraldo? |
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11-25-23, 02:32 PM | #407 |
Swabbie
Join Date: Oct 2022
Posts: 11
Downloads: 39
Uploads: 0
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Is there any chance that we could get a non open hatch version?
i have noitcd a trend where open hatch mods tend to run terribly on laptops is their any way to have no open hatches in this mod
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11-26-23, 10:49 PM | #408 |
Seaman
Join Date: May 2020
Posts: 35
Downloads: 131
Uploads: 0
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I am experiecing low perfomance inside the sub. When looking at a certain spot my gpu usage drops to near zero and i get 15fps.
(fleetboat btw) https://imgur.com/a/GeDEtOd Metrics are in the top of the screen Mods: TMO BH and requirements Setup: CPU: R5 5600 GPU: RX 6600 Ram: 32 Gb's |
11-27-23, 09:01 AM | #409 | ||
CTD - it's not just a job
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As for what you are getting Huno41, is it just that one spot, looking in that specific direction? Or can you rotate about, keeping a "target" such as the ladder in view and also see the 15fps? I mention the ladder, because I notice some "smearing" of the texture on it. Try to move your camera view a pinch to the left, rotate to the right, and look through the ladder toward the opposite "corner" of the "room". |
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11-27-23, 09:21 AM | #410 | |
Seaman
Join Date: May 2020
Posts: 35
Downloads: 131
Uploads: 0
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11-27-23, 09:37 AM | #411 |
CTD - it's not just a job
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It really shouldn't be the AMD graphics - it could be, but since it is a 'modern' offering, I really do doubt it. Do you have the 4Gig Patch or LAA properly enabled on your SH4.exe file? In spite of having 32gig of RAM in your machine, the game is 32-bit, and as such will be assigned to a shared "sandbox" for all 32-bit apps by Windows. As such, that is a 4gig max sandbox, and generally, all apps only get a basic 1gig portion, which they might have to share and swap with other 32-bit apps, if there are more of them running. When you apply one of the patches to the executable file, it tells Windows that the app can "flat address" the full 4Gig of RAM, which would mean the app could then use and share about 3.4 gig of that RAM area. But try looking a various angles there, and see if you can isolate what is eating the cycles there. You also should not be going so low on fps forward either...
You could also check your graphic settings in both the game and in the AMD config app to be certain you're not using anti-aliasing beyond what the game does, as well as other little "tweaks" that look great in 'modern' games, but really wastefully eat the clock in a 32-bit DirectX 9 game. Also, the resolution you are running the game at ~really~ matters. From all indications on my 4k monitor, the game's bandwidth is really stressed at that resolution, so I now run mine (usually) at 1920x1080 max, which of course, complicates other aspects of the game and computer. If I'm going to do a video, I will up the resolution because it def looks better at that size - lol... But, there is no happy medium with a 'modern' computer and 'old' DirectX 9 game any longer... |
11-28-23, 09:52 AM | #412 |
Grey Wolf
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performance will be improved in the next update.
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11-28-23, 04:19 PM | #413 |
Canadian Wolf
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11-30-23, 07:19 AM | #414 |
CTD - it's not just a job
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As Carly Simon sings: "Anticipation"... lol
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12-05-23, 02:40 PM | #415 |
Silent Hunter
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One tip, I have noticed that adding a Unified Render Controller to new 3d objects in the interior greatly improves performance. May want to try this (if you have not already)....looking forward to more from you!
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https://www.facebook.com/WolvesoftheKaiser/ |
12-05-23, 06:07 PM | #416 | |
Grey Wolf
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on more complex objects, i use this controller and the lightmap as the texture channel (so you have only one texture channel). this helps a lot. |
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12-17-23, 04:51 AM | #417 |
Grey Wolf
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first look at the Balao forward torpedo, not very laptop-friendly, i'm afraid |
12-17-23, 09:38 AM | #418 |
Sea Lord
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Hey Master ...Beste grüße..once again it stings..excellent
Last edited by Kal_Maximus_U669; 12-17-23 at 10:07 AM. |
12-17-23, 09:50 AM | #419 |
Argentinian Skipper
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Looks very nice. Many thanks!
Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
03-21-24, 07:26 PM | #420 |
Medic
Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
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I just wanted to post and say thank you for the hard work. It looks great.
However, I have a question. How do I turn off these silly basecaps that my crew is wearing? |
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