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Old 04-06-15, 04:56 PM   #76
Jeff-Groves
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You got to many people in the boat. Kick a few out!
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Old 04-06-15, 06:13 PM   #77
BigWalleye
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Quote:
Originally Posted by Jeff-Groves View Post
You got to many people in the boat. Kick a few out!
Makes sense!:
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Old 04-06-15, 06:16 PM   #78
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Originally Posted by BigWalleye View Post
Makes sense!:

(Starts work on a bailing animation)
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Old 04-06-15, 09:04 PM   #79
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(Starts work on a bailing animation)

Submersible lifeboats!!!
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Old 04-06-15, 11:12 PM   #80
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Quote:
Originally Posted by Jeff-Groves View Post
You got to many people in the boat. Kick a few out!
Reminds me on Alfred Hitchcock's movie "Lifeboat". Great film!

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Old 04-07-15, 12:03 PM   #81
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Quote:
Originally Posted by sublynx View Post
Not Thomsen then... I have a recollection of doing something to the ships that made them float deeper in the water and thought it was Thomsen. Sorry about that.
IIRC, Rubini's Lifeboats & Debris v4 had an optional Buoyancy and Draft Mod for ships. WB's xtras for GWX 3 Wilhelmshafen, St. Naz, Schluese and xtra ships also included Rubini's L/B mod and optional buoyancy & draft mod. Maybe there's a connection/conflict in one of those? No real evidence or investigation...just a random thought.
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Old 07-15-15, 06:30 AM   #82
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Quote:
Originally Posted by rowi58 View Post
Reminds me on Alfred Hitchcock's movie "Lifeboat". Great film!

Greetings
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Just saw that one yersterday! LOL
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Old 04-13-19, 08:29 PM   #83
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Hello everyone!

Reviving this for asking a couple of things:

1)Like others I still haven't understood clearly if with this patch is going to spawn wooden as well as the old lifeboats as well. And if a combination of both mods would do the trick or not....

2) As I understand there is no movement involved. So, my question is in the same context as the previous one. If we get both types, will it be motion and motionless boats mixed?

And finally something else I was thinking...

Have anyone noticed any corelation to the LBs and debris appearing with the tonnage and crew survived statistics that are given after a succesfull sinking?


It would be fun and important as well because there is another mod out there (SH3Log) which makes you give the estimate of tonnage to the BdU and accordingly you are getting the renown or not.
I have some questions regarding this mod's usability generally and specifically with others (like SH3C and the MFM) but to be more on topic I would like to ask:

Can we use the lifeboats and debris as a hint of how much we have sunk or the things appearing are just random?


I know...probably is only eyecandy (and it's cool definately!) but I was wondering.

Regards!
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Old 04-15-19, 02:59 PM   #84
David I
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The Wooden lifeboats replace the others.

None are animated.

You still get rafts, floating bodies, personnel in life preservers. Debris still pop up.

As with most eye-candy mods, try it out and see, pardon the expression, if it floats your boat.

I personally use this mod all the time.

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Old 04-15-19, 05:08 PM   #85
tbcon
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Thanks David I for the info.

I think I'll stick to the original mod then as it sounds a bit more exciting to me. Haven't tried any of them till now though as I am still trying to set the game.

The real thing I am afraid of is any compatibility issue with other mods.

I'd love to have a table or something similar that demonstrates known incompatibilities between the mods.

Searching in the forum is really difficult, sometimes impossible with so much tonnage of posts!
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Old 04-15-19, 10:10 PM   #86
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Default Welcome aboard!

tbcon!
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Old 03-01-24, 12:22 PM   #87
amerelium
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Dead download link
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Old 03-01-24, 12:29 PM   #88
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Quote:
Originally Posted by amerelium View Post
Dead download link
https://gofile.me/2YNK2/UjB9ysTT3
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Old 05-17-24, 03:06 PM   #89
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Yet ANOTHER 404 link
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Old 05-17-24, 04:43 PM   #90
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Yet ANOTHER 404 link
The Link works fine.
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