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Old 08-11-23, 06:29 AM   #136
fitzcarraldo
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Many thanks for the work! Downloading...

Fitzcarraldo
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Old 08-12-23, 05:23 AM   #137
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Quote:
Originally Posted by kyle9154 View Post
New update of the Merchant Fleet ship pack for Onealex has just released, download links of main post have been updated!

-Added Alex B's new D-type Steamer and T1-M-A1 type Tanker

Download Links
Merchant ship pack full version (adds over 80 merchant ships) for Onealex 1.53 - https://1drv.ms/f/s!Apf4S8iaE41MhoFk...gerig?e=NppkFm
Merchant ship pack lite version (adds over 40 merchant ships) for Onealex 1.53 - https://1drv.ms/f/s!Apf4S8iaE41MhpIk...ol1xg?e=hns7Ib

Ship names file so it gives names of sunken ships in your patrol log of SH3Commander
Add to your SH3 commander Eng/Cfg folder and overwrite - https://1drv.ms/u/s!Apf4S8iaE41MhfMR...Vuwqg?e=1qK1Pq

Many thanks for your work.
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Old 08-12-23, 08:57 AM   #138
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Installed and working fine.

Many thanks!

Fitzcarraldo
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Old 09-06-23, 10:58 AM   #139
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Problem detected:

I´m having persistent CTDs in Museum with the MFM OneAlex full version. I can´t tell if it is the huge amount of ships causing CTDs, or there is some ship causing the issue.

In campaign, I don´t have issues.

Without MFM, the musem opens well.

Many thanks.

Fitzcarraldo
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Last edited by fitzcarraldo; 09-06-23 at 11:36 AM.
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Old 09-06-23, 12:25 PM   #140
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Quote:
Originally Posted by fitzcarraldo View Post

In campaign, I don´t have issues.

Fitzcarraldo
Because the faulty ship (s) didn’t load (yet)

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Old 09-06-23, 01:29 PM   #141
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Originally Posted by Fifi View Post
Because the faulty ship (s) didn’t load (yet)

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Old 09-06-23, 02:36 PM   #142
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Icon14 the Merchant Fleet ship pack for Onealex

Personnellement je n'ai aucun problème avec le travail de kyle9154..Je pense que Fifi a raison pour la mémoire..Le musée n'a aucun intérêt...!! admirez les navires..!!
Cela dépend de la rapidité avec laquelle vous demandez le suivant ou le précédent si votre machine est bien réglée...pour ma part je trouve que le travail apporte beaucoup à la campagne...c'est tout dès les premiers instants... la et mon intérêt..Bravo Kyle continue c'est excellent...J'attends avec impatience la suite son travail permet de briser la monotonie ce que Fifi prévoit dans NYGM plus de variation dans les cibles ce qui est très bien...

Last edited by Kal_Maximus_U669; 09-06-23 at 06:59 PM.
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Old 09-06-23, 03:43 PM   #143
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Quote:
Originally Posted by fitzcarraldo View Post
Problem detected:

I´m having persistent CTDs in Museum with the MFM OneAlex full version. I can´t tell if it is the huge amount of ships causing CTDs, or there is some ship causing the issue.

In campaign, I don´t have issues.

Without MFM, the musem opens well.

Many thanks.

Fitzcarraldo
Its because there's too many ships, I have no issues say loading 20 ships at a time from my mod and using museum but with all the ships in the onealex mod already plus 85 or so merchant ships from this pack will do that. Campaigns are fine though as its not having to load every single ship in the game at the same time.
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Old 09-06-23, 03:44 PM   #144
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Quote:
Originally Posted by Fifi View Post
Because the faulty ship (s) didn’t load (yet)

There's no faulty ships in my pack (I know because I tested and loaded each ship separately with the museum), its because memory issue with base game trying to load too many ships at same time. Campaigns are fine as stated in above post.
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https://www.youtube.com/watch?v=tSpRvfqFYp0&t
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Old 09-06-23, 05:13 PM   #145
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Quote:
Originally Posted by kyle9154 View Post
There's no faulty ships in my pack (I know because I tested and loaded each ship separately with the museum), its because memory issue with base game trying to load too many ships at same time. Campaigns are fine as stated in above post.
OK, Kyle. Many thanks!

I joined the Discord group. Great info about the mod.

Best regards.

Fitzcarraldo
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Last edited by fitzcarraldo; 09-06-23 at 05:55 PM.
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Old 10-07-23, 07:29 AM   #146
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I made an additional version of the 'full' version of the Merchant Ship pack for Onealex (without searchlights)

- This new version removes all the searchlights from all merchants including Allied capital warships (Battleships/Battle Cruisers, Carriers, Heavy Cruisers, Light Cruisers and Axillary Cruiser) Liners, Transports, Tankers, Cargo ships and Coastal merchants.

- Also changes done to tonnage of some ships like Medium Merchant 39 and 40 that were around 6000 tons being a 115m long ship was exaggerated they are now around 4000 tons each, I also brought down the Large Fast Merchant from 12,000 tons to 10,000 tons.

If you see any vessels that have searchlights in your patrols that are not escort warships/patrol craft then let me know so I can correct for next time but i'm pretty sure I got them all or mostly all of them.

Install Instructions
Download the Merchant ship pack full (without searchlights) and copy it to the 'MODS' folder, enable with JSGME. Only load it before starting a new patrol, never add/remove the submod in the middle of a patrol or it may cause your save game to be corrupt.

Download Link

https://1drv.ms/f/s!Apf4S8iaE41MhqF0...X0VJQ?e=fNIxax
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Last edited by kyle9154; 10-07-23 at 02:24 PM.
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Old 11-02-23, 09:44 AM   #147
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New links updated in first main post, lost the old ones due to pc reset of windows.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

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Old 12-23-23, 04:59 PM   #148
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I get constant CTDs when starting a new career (1st Flotilla, 12/1942) with a Full version. On loading screen red bar reaches full after few minutes load time and crashes to desktop. Lite version works fine. Have not tried any other flotillas or starting dates.
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Old 12-23-23, 06:11 PM   #149
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Quote:
Originally Posted by clowncarsplatoon View Post
I get constant CTDs when starting a new career (1st Flotilla, 12/1942) with a Full version. On loading screen red bar reaches full after few minutes load time and crashes to desktop. Lite version works fine. Have not tried any other flotillas or starting dates.
That means your game memory is at its peak and can't handle anymore ships and mod weight (it can help if you remove any other mods your loading through jsgme as some may be demanding on the game), others with higher end SSD's (M.2 drives) and fast cpu/ram can get the full version to work without issues. That's why I made a 'lite version' for those who couldn't get the full version to work, also the date your playing Dec 42- Mar 43 is the most demanding time of the war in the mod in terms of events, ship traffic etc going on at once in the game. (that's the date I use to test my mod when I add a new ship each time by starting at Feb 43 using different types of uboats). I also test the ship individually from the rest in museum to make sure all equipment/armaments works for different times of the war, all of these ships are other modders work and im not knowledgeable enough to fix any mistakes they may have left inside the ship .dat files, I just make sure its compatible with the Onealex mod.
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https://www.youtube.com/watch?v=tSpRvfqFYp0&t

Last edited by kyle9154; 12-23-23 at 06:30 PM.
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Old 12-23-23, 06:40 PM   #150
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Default MERRY CHRISTMAS TO ALL!!!

I just want to wish the whole community a merry Christmas and a happy new year, and hope for exciting time in 2024 for the subsim community.

As a nice Christmas gift I have released a new version of the merchant fleet mod, in this new version I added Alex B's beautifully done Troop Transport AJARIA. Main links on the first post of the main page have been updated.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

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https://www.youtube.com/watch?v=tSpRvfqFYp0&t
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