SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-12-23, 01:56 PM | #2806 |
Village Idiot
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Nice!
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12-12-23, 02:07 PM | #2807 |
Silent Hunter
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Got a super important question for you, will send a PM! I have something on my modding "wish list" and you are one of the only modders who might know how to do it.
Thanks to everyone for all the support! Soon there will be new images, a short video, and updates to the front page here and on facebook. We are gathering steam here.
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12-12-23, 02:48 PM | #2808 |
Village Idiot
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Ask away Mate.
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12-12-23, 05:58 PM | #2809 |
Silent Hunter
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Argh, something happened to the message, I sent it some time ago...just resubmitted, apologies if I flood your box.
Not sure if it failed to send because it contained a youtube video link of Qmin's stuff?? If you can achieve this, drinks are on me!!!
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12-12-23, 07:05 PM | #2810 |
Village Idiot
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Never got the video.
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12-14-23, 07:03 PM | #2811 |
Silent Hunter
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An update to this threads front page is coming tonight
, mainly for new followers .. some screens may be repeats but others will be original. Very good progress and lots of good talk with important subsim people behind the scenes, let's leave it at that!
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12-14-23, 07:45 PM | #2812 |
Silent Hunter
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New video and interior images, showing the "Germanized" S class interior - more German istruments are being added to replace the WW2 American ones.
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12-15-23, 03:51 AM | #2813 |
Swabbie
Join Date: Dec 2021
Location: Around
Posts: 13
Downloads: 90
Uploads: 0
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The interior looked really nice and the sailors looked pretty cool as well. Its neat to see their damage control positions. The models themselves, crew and ship alike also look really good. I love how the interior almost seems darker than how it usually is in SH4. At least to me it seemed like that. The water seemed to be a little off but that could just be me. Was nice to see the sub underwater though I would've loved to watch it dive lol. These previews and sneak peaks always get me in the mood to launch SH4 again and put some more time into it. I'm already looking forward to what you're planning to share next!
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12-15-23, 01:15 PM | #2814 |
Silent Hunter
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Thank you! The water was actually replaced yesterday with Environmental Mod 5.0 water ... this is a temporary measure because we want to improve the water even more, that's all I can say for now lol... Next screenshots are coming this evening or tomorrow... the Gernaniawerft engine is coming along well, so its time to reveal it! They were a failure at first...in fact U35 and her sister boats could only make about 11 to 13 knots at first.
Once teething troubles ended they made a satisfactory speed of about 16 to 17 knots ... and the U31 class as you may know became the highest scoring submarines in World History! So stay tuned for some engine pictures. Also for new followers screenshots from the archive have been added to page 1 of this thread so take a look at them.
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12-16-23, 01:25 AM | #2815 |
Silent Hunter
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Germaniawerft engines for the interior, more items needed but progress being made - so glad that this part will be done soon, it was much less painful than I thought. Once again, we are getting over some of the big "humps" in this project.
Nice thing is, a lot of the components can be reused for the MAN engine IMO. This engine itself incorporates items from my new 88mm gun and torpedo tube - lots of pre-skinned cylindrical items and pipes can be reused for various models to save time.
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12-16-23, 01:34 AM | #2816 |
Captain
Join Date: Jul 2017
Posts: 490
Downloads: 101
Uploads: 0
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I noticed in a video, the sailors are speaking standard SH4, how hard or time consuming would it be to put the German voices from OM Darkwaters into the mod?
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12-18-23, 06:12 PM | #2817 |
Silent Hunter
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I can definitely ask permission! Although Kapt. Oliver is already doing quite a bit of sound-related stuff for the mod; if any phrases still need to be added I may well use OM Darkwaters files to supplement what he does.
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12-18-23, 07:25 PM | #2818 |
Swabbie
Join Date: Oct 2023
Posts: 8
Downloads: 9
Uploads: 0
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I have to admit, it would be pretty cool if we got a bunch of voice actors as volunteers to just record a bunch of lines for different characters, put that in, and then have a big batch of people. Could add some interesting things, like the Engineer is voiced by XY, the Hydrophone man is voiced by XX, etc.
bricko |
12-18-23, 08:36 PM | #2819 | |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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Quote:
Some things are recorded from volunteers (not many) and, as realistically I mixed the voices of the 9 stock folders into one, so there will be the sensation that the submarines is populated by many people, not just 9 or worst 1, like in SH3.
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
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12-19-23, 07:22 PM | #2820 |
Swabbie
Join Date: Oct 2023
Posts: 8
Downloads: 9
Uploads: 0
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May I make a suggestion?
This may be a tad bit inhistorical, but from what I remember, some certain Airplanes had started to be deployed with Depth Charges (not excluding blimps-which I could only see as a hell to add to the game) around 1917. Maybe it would be cool if certain variants of the Sopwith Camel were to be equipped with some basic depth charges (of course, very weak and would most likely only be intended to instantly detonate after hitting the water) bricko |
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