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12-08-23, 09:39 AM | #1 |
Admiral
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Kriegsmarine - HSK 5 Pinguin auxiliary cruiser - 2023 edition
Hi everyone,
i'm glad to release this new mod; HSK Pinguin auxiliary cruiser - commerce raider D\L link: https://www.subsim.com/radioroom/dow...o=file&id=6390 This is the twenty-first of a serie of units for Kriegsmarine, reworked in collaboration with flush deck. Pack include a multiskin unit based on Pinguin auxiliary cruiser (sperrbrecher disguised as dutch troop transport, disguised as Kassos greek merchant, and disguised as a british merchant). Based on SHV german auxiliary cruiser model, 3d reworked and updated using SHV model and parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors, turning rangefinders...). CREDITS For this 2023 version: Thanks to Ubisoft for original model; Thanks to Stefan Thimme for help me with library! Special thanks to flush deck for new fantastic textures, for ship and library also! Thanks to Sphere, who give me permissions to include and modify his searchlights mod (please read original readme included). Thanks also to Anvar1061 for some suggestions about those searchlights and about optimize .eqp files. Thanks to Fifi for suggestions related with guns' reflections. NOTE: In the library new version, there's a couple of reworked weapons based on another library where in the "author info" i can read the name "isinchievici"; i was unable to contact him. He has full credit for his work. If you, who are reading, are the author, please contact me if you want me to remove these guns, or if you want me to modify this disclaimer. I can only say thank you, for now. -------------------------------------------------------------------------------- Don't use this unit for shareware mod. If you want to include her in a freeware mod, just ask me; if you've asked permission and i've not reply for more than 2 weeks, feel free to include her in your freeware mod, just give credits =) Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
12-08-23, 10:00 AM | #2 |
Canadian Wolf
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Great work here as per usual
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12-08-23, 01:31 PM | #3 |
Navy Seal
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Awesome model VonDos!
But… I think I will not add it to my NYGM, because unfortunately if we respect his historical travel, we have great chance to never see it… Anyway looks very good
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12-08-23, 04:16 PM | #4 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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12-08-23, 06:21 PM | #5 |
Argentinian Skipper
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Awesome VonDos! Could I add it as "merchant", not scripted?
Many thanks for the work. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
12-08-23, 07:15 PM | #6 | ||
Admiral
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Thank you so much!!
Quote:
Thanks! Quote:
As a type 13 unit, auxiliary cruiser, this ship is used by sh3 as a military unit, so script is required. You can use it as "merchant" civil ship, changing the unit type from 13 to 102, in her cfg file and into roster file too. The ship will be moved from Kriegsmarine to german merchant fleet. Best regards everyone!! Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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12-09-23, 01:30 AM | #7 | |
Navy Seal
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Way too nice model to be left over!
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12-09-23, 01:44 AM | #8 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 627
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HSK_Pinguin.sns is missing...
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12-09-23, 03:20 AM | #9 |
Admiral
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Yep, i know.
It may seem strange, but there's a reason. Pinguin had not particular sensors, so, the only one i could add could be: [Sensor 1] NodeName=O01 LinkName=AI_Visual Who is the standard Visual sensor. In the absence of such a sensor, however, if I'm not mistaken the ship will be incentivized not to fire first, and wait for prey, or enemy warships, to approach. A sensible behavior, I think, for an auxiliary cruiser. But, if you think that .sns is needed, please let me know Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
12-09-23, 05:51 AM | #10 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 627
Uploads: 0
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12-09-23, 03:24 PM | #11 | |
Argentinian Skipper
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Quote:
Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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12-10-23, 03:39 AM | #12 | |
Admiral
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Quote:
@for everyone: as someone asked, me i reploaded the ship with a .sns file, including some sensors to use in late war, for use the ship as a "generic" auxiliary cruiser (so, beyond 1941 when pinguin was sunk). If you're not interested in use her after her sunk date, you can also delete this .sns file (in order to incentive the ship to not attack first), or you can keep it, as you want (in this case, the ship will attack enemy ships first). Your choice. Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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12-10-23, 04:16 AM | #13 |
Silent Hunter
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Beautiful job .... though it's funny to call such a deadly vessel beautiful! Incredible how successful they were in real life, with one of them sinking a cruiser (Kormoran).
How did you get the sides to drop down when the ship opens fire? Did you set them up as dummy guns?
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12-10-23, 08:16 AM | #14 | ||
Admiral
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Quote:
Quote:
Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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12-10-23, 01:06 PM | #15 |
Silent Hunter
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I think I have an idea on how to do this, I will look into it (although it will take time!) If it works I will let you know.
I need a similar feature for my British WWI and WWII Q-Ships, which had fold-out sides for bomb throwers and 75mm guns.
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kriegs marine |
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