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02-04-23, 02:30 PM | #46 |
Commodore
Join Date: Sep 2005
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Yes its the cameras.dat that its doing it. But removing it from the commader folder wont break any thing?
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02-05-23, 04:05 AM | #47 |
Ocean Warrior
Join Date: May 2012
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Removing will fix your problem. It is not at all clear to me why the Cameras.dat was placed in the Commander folder.
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02-05-23, 08:37 AM | #48 |
Commodore
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Ok thanks for the help guys.
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02-06-23, 02:58 PM | #49 |
Commodore
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Other thing i noticed, your free camera removes the boat rocking effect. I know this is caused by your cameras.dat file.Any idea how to restore it?
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02-10-23, 12:35 AM | #50 |
Sailor man
Join Date: May 2006
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Also posted in the main LSH3 thread:
Has anyone made DGUI Hardcore work with LSH3? I tried to use it. Seemed fine at first, but lost many keyboard commands and camera in command room was a bit strange. |
02-11-23, 11:05 AM | #51 |
Commodore
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Regarding the commands loss you can delete the commands.txt that comes in the mod cdg folder. Regarsing the camera if you erase the dat files will mess the scopes and uzo.
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03-10-23, 11:47 AM | #52 |
Commodore
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Wich files did you change for the scopes? Can you help?
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03-10-23, 01:24 PM | #53 |
Commodore
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The problem is if you copy the camera files from gwx you fix the rockiness but screw up the scopes. Even with the tyco patch hardscope option enabled.
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03-10-23, 03:15 PM | #54 |
Sea Lord
Join Date: Mar 2007
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The only real solution is to modify the Cameras.DAT file, adding the missing entries from GWX. Of course it takes some time and lots of testing to see if nothing has been screwed up in the process and if there are no incompatibilities....
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03-10-23, 04:48 PM | #55 | |
Commodore
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Quote:
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03-10-23, 05:39 PM | #56 |
Commodore
Join Date: Sep 2005
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03-10-23, 05:58 PM | #57 |
Commodore
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Unfortunatly with your library i loose the rocking motion again
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03-10-23, 06:50 PM | #58 |
Watch
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Aaa
You are looking for this, yes?
I cant remember the files But if you like I can upload my version its the easiest way |
03-11-23, 11:05 AM | #59 |
Commodore
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03-11-23, 01:19 PM | #60 |
Commodore
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