SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-26-23, 12:45 PM | #1 |
Nub
Join Date: Feb 2023
Posts: 3
Downloads: 0
Uploads: 0
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Starting a Real Time Campaign, Looking for Mods & Suggestions
All right, so I am starting up another real time Uboat campaign, if you have any suggestions for ways to make this more realistic, I am all ears.
I am aiming for a six month campaign. Rules are simple. Time warp is only allowed for hours where I log that I am not at my computer. For our purposes, sleep does count as away from the computer. Time warps must be exact and it is preferable to undershoot than overshoot. Using outside resources is forbidden. Ship identification must be done with in-game assets and resources, though if an outside resource is acquired in port and is reasonable to the time period, it can be allowed. It is forbidden to look up Allied shipping schedules. Oh, and if the ship sinks, it is over. No reloading unless the save gets corrupted or a bug occurs. Here is the list of modifications I am planning to use. I am not sure if they all work together, so it is going to be an experience to test them as is. https://imgur.com/a/xZAnetK Edit: I should likely mention that this is my third attempt at this. I previously did similar campaigns in Silent Hunter 3 and 5. |
02-26-23, 01:23 PM | #2 |
Gefallen Engel U-666
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welcome aboard!
Fleischmann!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
02-26-23, 01:53 PM | #3 |
Nub
Join Date: Feb 2023
Posts: 3
Downloads: 0
Uploads: 0
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At the risk of sounding rude... Do I know you from elsewhere? Yesterday I accidentally received a video from someone on one platform and shared it with him on another without realising it was the same person, so I am fully ready to be embarrassed again.
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02-26-23, 04:58 PM | #4 |
Gunner
Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
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I have a few of the main mods you listed in my save and they all work together. One suggestion is remove the "Improved Ballast" mod as this is already incorporated into Iron Coffins.
Looking fwd to following along, happy hunting! |
02-27-23, 12:09 AM | #5 |
Nub
Join Date: Feb 2023
Posts: 3
Downloads: 0
Uploads: 0
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I started a test run and quite a few seem to not be working. I am in the process of pruning them. It is a shame so many have not been updated. Thanks for the advice on the ballast one though.
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