SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Ironclads
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-29-19, 01:39 PM   #31
Maxim
Totem Games
 
Join Date: Feb 2008
Posts: 228
Downloads: 0
Uploads: 0
Default



SMS Hansa was a German ironclad warship built in 1868–1875. She was the first ironclad built in Germany; all previous German ironclads had been built in foreign shipyards. She was named after the Hanseatic League, known in Germany simply as Hanse, Latinized Hansa. The ship was launched in October 1872 and commissioned into the German Imperial Navy (Kaiserliche Marine) in May 1875. Designed for overseas service, Hansa was classed as an armored corvette and armed with 21 cm (8.3 in) guns in a central battery.
Maxim is offline   Reply With Quote
Old 04-03-19, 12:18 PM   #32
Maxim
Totem Games
 
Join Date: Feb 2008
Posts: 228
Downloads: 0
Uploads: 0
Default



CLAD in IRON: Carolines 1885 - all warships
Maxim is offline   Reply With Quote
Old 05-10-19, 02:50 PM   #33
Maxim
Totem Games
 
Join Date: Feb 2008
Posts: 228
Downloads: 0
Uploads: 0
Default

We start testing and working on the balance.






The first screens on Facebook
Maxim is offline   Reply With Quote
Old 05-26-19, 08:40 AM   #34
Maxim
Totem Games
 
Join Date: Feb 2008
Posts: 228
Downloads: 0
Uploads: 0
Default

1st gameplay video:





Maxim is offline   Reply With Quote
Old 05-26-19, 10:33 AM   #35
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Lookin' pretty good!

I do have a couple of quibbles, though:

1. Everything seems to be moving really fast, like it's in Time Acceleration. This is especially so in the second video.

2. The mechanism of pausing the game and taking all that time to set up a torpedo shot seems kind of clunky. I'm not sure how I'd do it, but for me that was like freezing time as a game mechanism.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-27-19, 02:17 AM   #36
Maxim
Totem Games
 
Join Date: Feb 2008
Posts: 228
Downloads: 0
Uploads: 0
Default

Thank you Sir!

1. Feelings of time acceleration when watching a video and during the game are very different. Acceleration is a very useful feature for the battles of large armored ships. Large guns of ironclad battleships reloading slowly, there are few such guns, and their accuracy is not very high. Without time acceleration the ironclads battles will be too long.

2. Unfortunately, in those days, torpedoes were fired very simply: ideally on direct fire. The TB or destroyer had to get as close as possible to the target and launch a torpedo. For example, in operations in the area of Port Arthur, the Japanese fleet launched 170 torpedoes, of which only 8 hit Russian ships. The success rate of torpedo attacks was 4.7%.
Maxim is offline   Reply With Quote
Old 11-13-19, 12:49 PM   #37
Maxim
Totem Games
 
Join Date: Feb 2008
Posts: 228
Downloads: 0
Uploads: 0
Default





Maxim is offline   Reply With Quote
Old 11-21-19, 04:19 AM   #38
Maxim
Totem Games
 
Join Date: Feb 2008
Posts: 228
Downloads: 0
Uploads: 0
Default

Maxim is offline   Reply With Quote
Old 10-26-20, 05:52 AM   #39
Maxim
Totem Games
 
Join Date: Feb 2008
Posts: 228
Downloads: 0
Uploads: 0
Default

Global update for CLAD in IRON: Philippines 1898
We have improved some aspects of the game in the simulator mode and turn-based strategy

https://store.steampowered.com/newsh...86908210618036
Maxim is offline   Reply With Quote
Old 11-18-20, 08:03 AM   #40
Maxim
Totem Games
 
Join Date: Feb 2008
Posts: 228
Downloads: 0
Uploads: 0
Default



Maxim is offline   Reply With Quote
Old 11-24-22, 07:18 AM   #41
HistoryPlayer
Swabbie
 
Join Date: Nov 2022
Posts: 6
Downloads: 0
Uploads: 0
Default

Do not take this as offence but just a humble opinion, among all the games you released I would say the best one or at least my favourite is this one Clad in Iron: Philippines 1898. The quality of the ship models but also its variety is beyond any other game you released, also very interesting campaign.

This one is among the best naval games I´ve seen in my life, even compared with the ones of big studios. Hopefully you can keep such standards in future releases. I think the quality of Clad in Iron Philippines is the best way to go (if better then would be perfect).
HistoryPlayer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.