SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Destroyer - The U-Boat Hunter
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-02-22, 07:08 PM   #31
JacqueShredo
Seaman
 
Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
Default

Wow nice work Sean!

Did you get any gun kills? Landing 5 inch shells on a uboat is immensely satisfying in this game
__________________
It's all in the reflexes...
JacqueShredo is offline   Reply With Quote
Old 10-02-22, 07:30 PM   #32
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,786
Downloads: 24
Uploads: 0


Default Welcome back!

JacqueShredo!
Quote:
Originally Posted by j.shredo
I've had this game on my Steam wishlist ever since it was announced. Seeing it finally release in it's early state is a dream come true. It's honestly hard to believe we have a game like this available...
...on the surface after 3 years "silent running'!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 10-02-22, 07:39 PM   #33
JacqueShredo
Seaman
 
Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
JacqueShredo!...on the surface after 3 years "silent running'!
Thanks for the welcome Akt!
__________________
It's all in the reflexes...
JacqueShredo is offline   Reply With Quote
Old 10-03-22, 07:55 PM   #34
Sean C
Grey Wolf
 
Join Date: Jun 2017
Location: Norfolk, VA
Posts: 950
Downloads: 14
Uploads: 2


Default

Quote:
Originally Posted by JacqueShredo View Post
Wow nice work Sean!

Did you get any gun kills? Landing 5 inch shells on a uboat is immensely satisfying in this game

After the two bugged results above, I decided to try being more conservative with the guns. I would fire once and then wait and see if the u-boat submerged. If it didn't I would fire again. I just wanted to keep the mission going.

So, no ... I didn't get any kills with the guns. And although I'd like to take credit for all 7 kills, at least a couple u-boats were sunk by the other escorts and/or air support. But at least that shows that the A.I. isn't incompetent. I suppose I can at least take credit for the brilliant leadership.
__________________
If you have a question about celestial navigation ... ask me!
Celestial Navigation Spreadsheet
Sean C is offline   Reply With Quote
Old 10-03-22, 09:31 PM   #35
JacqueShredo
Seaman
 
Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
Default

I can sympathize with you fully on that Sean

The first time I got a kill with guns my game went straight to the failure cutscene and I didn't know what was going on. I did the same thing again a few games later and realized its a bug! I'm sure they'll get it all sorted out in no time

Either way that's some real nice results!
__________________
It's all in the reflexes...
JacqueShredo is offline   Reply With Quote
Old 10-08-22, 10:04 AM   #36
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
Default First thoughts on play

The game is a lot of fun, but is still a bit of an arcade shoot-em-up. I say that because your destroyer has an endless supply of DC. In addition to that, there should be a time gap between the explosions of the charges and the detection of a sub contact.

Currently, reported contacts come in roughly every 20 seconds, even following extensive DC attacks.

The other escorts never attempt an attack, and there is no way to order such.

Maybe someone already mentioned this, but the captain of the DD is wearing a uniform that is definitely not an American naval uniform. It is like the one Tom Hanks wore in the movie. US naval men never wore black shirts.

Otherwise, the game is a lot of intense fun. It will be even more intense when the subs can attack escorts.
__________________
Game Designer:
Close The Atlantic - World War Three
https://boardgamegeek.com/boardgame/...orld-war-three
raymond6751 is offline   Reply With Quote
Old 10-08-22, 03:23 PM   #37
Halcyon
Helmsman
 
Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
Default

Quote:
Originally Posted by raymond6751 View Post

The other escorts never attempt an attack, and there is no way to order such.
You can order escorts to attack a target from the tactical screen.
Halcyon is offline   Reply With Quote
Old 10-08-22, 05:20 PM   #38
schlechter pfennig
Commander
 
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
Default

Quote:
Originally Posted by raymond6751 View Post
The other escorts never attempt an attack, and there is no way to order such.
1) Open up the Tactical screen,
2) Left-click the escort you want to select (its icon should highlight),
3) Left-click the target you want to attack (a dashed blue line connecting escort and target should appear),
4) Left-click the escort again to de-select it (its icon should dim).
schlechter pfennig is offline   Reply With Quote
Old 10-11-22, 09:44 PM   #39
Mystic
Watch
 
Join Date: Sep 2001
Posts: 20
Downloads: 1
Uploads: 0
Default

What’s the status of the “overly fast/nimble submerged subs” issue? I read many harsh critiques of this on day 1, which I’m sorry to say dissuaded me from buying it at the intro discounted price, as much as I wanted it. I think it may have received one or more patches since, but I can’t find any information on what was fixed. I really would like to support a project like this … but not if it is going to be turned into an arcade game.
Mystic is offline   Reply With Quote
Old 10-12-22, 07:17 AM   #40
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,363
Downloads: 541
Uploads: 224


Default

There's a lot of debate about this. The latest patch limits how much the subs can move submerge at high speed. They are still more maneuverable than an escort which I think makes sense.

It's nowhere near arcade. Ultimately I think they will need to have a difficulty level option: Easy, Medium, Hard because what one guy says is not challenging enough (always getting radar contact, u-boats surface too often) vanother guy says is too difficult (unrealistic u-boats).
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 10-12-22, 10:09 AM   #41
Mystic
Watch
 
Join Date: Sep 2001
Posts: 20
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Onkel Neal View Post
There's a lot of debate about this. The latest patch limits how much the subs can move submerge at high speed. They are still more maneuverable than an escort which I think makes sense.

It's nowhere near arcade. Ultimately I think they will need to have a difficulty level option: Easy, Medium, Hard because what one guy says is not challenging enough (always getting radar contact, u-boats surface too often) vanother guy says is too difficult (unrealistic u-boats).
Thank you! I trust reviews from here much more than I trust reviews from random Steam users, so yours moves me back to a place where I’m once again inclined to add this one to my library.
Mystic is offline   Reply With Quote
Old 10-16-22, 08:41 AM   #42
Akrow7
Swabbie
 
Join Date: Sep 2002
Location: Vannes, Brittany (France)
Posts: 5
Downloads: 27
Uploads: 0
Default So glad

Im so glad to play this game. We were waiting for such a long time a sequel of the old "Destroyer Command" (2002 !)

I regret only the choice of a destroyer Fletcher over-armed and over-equiped to escort the WWII convoys rather than a Flower corvette or an old british destroyer which were more usualy on this job, so we could play the game from open wheel-house on the top of the ship. Remember (Enigma rising tide) ?

But the enjoyment to see bow wave on heavy seas under sky cloudy , looking at the freighters like sheperd on his sheeps... that's great !!!

Thanks a lot for the developers !
Akrow7 is offline   Reply With Quote
Old 10-16-22, 10:14 AM   #43
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,363
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by Mystic View Post
Thank you! I trust reviews from here much more than I trust reviews from random Steam users, so yours moves me back to a place where I’m once again inclined to add this one to my library.

Thanks! I do my best, sir.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 10-16-22, 10:16 AM   #44
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,363
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by Akrow7 View Post
Im so glad to play this game. We were waiting for such a long time a sequel of the old "Destroyer Command" (2002 !)

I regret only the choice of a destroyer Fletcher over-armed and over-equiped to escort the WWII convoys rather than a Flower corvette or an old british destroyer which were more usualy on this job, so we could play the game from open wheel-house on the top of the ship. Remember (Enigma rising tide) ?

But the enjoyment to see bow wave on heavy seas under sky cloudy , looking at the freighters like sheperd on his sheeps... that's great !!!

Thanks a lot for the developers !
If we make this game successful, don't rule out an extension like that. They already have the underlying system adding an additional vessel would be a reasonable step. They are not going to discuss it or promise but you know they would love that.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 10-16-22, 10:44 AM   #45
Akrow7
Swabbie
 
Join Date: Sep 2002
Location: Vannes, Brittany (France)
Posts: 5
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by Onkel Neal View Post
you know they would love that.
Great ! This game is allready a beautiful achievement : we have the convoy, the escort, the greywolves around ... and above all, the North Atlantic ocean so nicely rendered...
Akrow7 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.