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Old 10-11-22, 02:04 PM   #1
Captain Wreckless
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Originally Posted by propbeanie View Post
The names themselves are in "CrewMembersNames.upc" in the Data / UPCData / UPCCrewData folder. The other files in the folder are involved also, and then the data is put into the Save folder for the game to use.

Thanks.



Funny and familiar names in the CrewMembers.upc file. Austin Powers, Monty Python, John McClane, Dan Dare, Average Smith, Average John, Average Mike, Average Tudor, Average Me ,Average Jerry ,Average Grunt, Strange John, John J. John, Dave Matthews, Danish Dan, Axel VonBovi, Kurt Vonneguts
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"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 10-11-22, 04:07 PM   #2
Captain Wreckless
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BH,


Trying to troubleshoot the CTD during DC attacks. In the sound directory of your EAX splash clang mod, there is this file DepthCharge_Bounce.wav, which I assume is the Clang. I do not see this file referenced anywhere in the sh.sdl file. Could this be part of the issue?


I don't know how to add it to test, though. Just a thought.


CW
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United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 10-11-22, 05:17 PM   #3
KaleunMarco
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Originally Posted by Captain Wreckless View Post
Thanks.



Funny and familiar names in the CrewMembers.upc file. Austin Powers, Monty Python, John McClane, Dan Dare, Average Smith, Average John, Average Mike, Average Tudor, Average Me ,Average Jerry ,Average Grunt, Strange John, John J. John, Dave Matthews, Danish Dan, Axel VonBovi, Kurt Vonneguts
i hate doing this to PB but the names in the CrewMembers.upc file are merely placeholders.
the names that get assigned to your crew at CareerStart and are used throughout your career are stored in the same folder but are named CrewMembersNames.UPC.
mind how you go with that file. there are two sets of names that are used. i have not quite figured out why there are two sets.
i have modified that file for the same reason you are doing it and i made both sets of names the same.
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Old 10-12-22, 12:14 AM   #4
Captain Wreckless
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Quote:
Originally Posted by KaleunMarco View Post
i hate doing this to PB but the names in the CrewMembers.upc file are merely placeholders.
the names that get assigned to your crew at CareerStart and are used throughout your career are stored in the same folder but are named CrewMembersNames.UPC.
mind how you go with that file. there are two sets of names that are used. i have not quite figured out why there are two sets.
i have modified that file for the same reason you are doing it and i made both sets of names the same.

I haven't modded the file and probably won't. I was just wanting to find it and take a look at it.
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"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 10-14-22, 02:54 AM   #5
Captain Wreckless
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BH,


Doing Pre war patrols and after completing 1st objective I got and odd 2nd objective.


The date is 10 July 1941. The objective is highlighted.



Pre-War PH patrol 08


[Text]
oBJ 3 MESSAGE=X CONDUCT UNRESTRICTED WARFARE AGAIN JAPANESE SHIPPING IN MARSHALL ISLANDS UNTIL FUEL AND PROVISIONS REQUIRE RETURN TO PORT UNLESS OTHERWISE ORDERED X
MissionBriefing=COMSUBPAC Operation Order 39-41. When in all respects ready for sea, proceed North of Oahu and conduct a defensive patrol within one hundred nautical miles of designated position for thirty days. Tensions with the Empire of Japan remain high and a attack at any time is possible. While a attack on the Hawaiian Islands is highly unlikley, if not impossible, we must remain on the alert. In order to avoid possibility of false alarm, friendly fire, and to remain undetected, you are operate submerged in daylight hours. If Japanese forces are encounterd you are to report contact immediately and may not engage unless authorized beforehand. However, if fired upon you may do what is necessary to ensure the safety of your boat and crew.
MissionTitle=
Stark Order=
Objective 1=Conduct defensive patrol within 100 nautical miles of desiginated point North of Oahu for thirty days
Objective 2=Proceed to Marshall Islands
Objective 3=Conduct unrestricted submarine warfare in the Marshall Islands
find=
KwajMessage=
Carriersmessage=
Objecitve 2 message=X PROCEED TO MARSHALL ISLANDS X CONDUCT UNRESTRICTED SUBMARINE WARFARE PER CNO X MAY REFUEL AT PEARL HARBOR IF REQUIRED X
Wake Message=



I reloaded a previous save and it comes up again, 10 July 1941 @1002 hours every time.

I've noticed 1 or 2 of the Pre-war PH patrols have orders to conduct unrestricted warfare. I'm guessing it depends on the date when these pop up.







Edit...


10/16.. I thought I had figured out a solution to the sound.act CTD, but alas no.
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United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)

Last edited by Captain Wreckless; 10-16-22 at 11:16 PM.
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Old 10-23-22, 09:19 PM   #6
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Well the deep running torpedo God showed up during a patrol near Japan. Found a lone Merchy running at 5kts daylight with calm seas. Fired 3 fish and then the Torpedo God made all three run deep. In the end I fired 12 torpedoes and they all ran deep. Ranges were from 900 to 2000 yards.

I was about to surface and finish it with the deck gun when 2 ASW ships showed up. He must have called for help. Evaded both for about an hour when I finally took severe damage that forced me to the surface.

I went to flank speed and surfaced right next to one of the DDs. Infact I hit it and the DD healed over. I stayed closed and fought it out. The DDs deck gun couldn't hit me but the 20mm sure did. Kept this up for about 5 minutes before CTD. Damn sound.act file. Didn't matter, because I would have been sunk anyway.

CW
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"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 10-24-22, 02:24 AM   #7
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Strangest thing occurred. Patrolling out of Manila and the mine fields are no longer indicated on the Nav Map for some reason. Has anyone else had that issue?
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"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 10-24-22, 02:51 PM   #8
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Quote:
Originally Posted by Captain Wreckless View Post
Strangest thing occurred. Patrolling out of Manila and the mine fields are no longer indicated on the Nav Map for some reason. Has anyone else had that issue?
i have never seen a minefield indicated on a Nav Map.
Must be TMO_BH thing.
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Old 10-30-22, 11:35 AM   #9
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Default odd results from a torpedo hit

enjoying Subron 50.

i have noticed a curious difference in results from the location of a torpedo hit on a german uboat.

if we hit it amidships (under the center of the turm), she sinks.
if we hit it aft of there, typically the alternate hit location is just aft of the cigarette deck, she takes the same amount of damage and she sinks, but we do not get credit.
any ideas on the discrepancy?
first four graphics are "credit" hits.
the last (fifth) graphic is "no credit" hit.




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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
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LAA enabled
Dell XPS with 32 GB Ram running Win10

Last edited by KaleunMarco; 10-30-22 at 12:10 PM.
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Old 10-30-22, 08:48 PM   #10
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
enjoying Subron 50.

i have noticed a curious difference in results from the location of a torpedo hit on a german uboat.

if we hit it amidships (under the center of the turm), she sinks.
if we hit it aft of there, typically the alternate hit location is just aft of the cigarette deck, she takes the same amount of damage and she sinks, but we do not get credit.
any ideas on the discrepancy?
first four graphics are "credit" hits.
the last (fifth) graphic is "no credit" hit.





Interesting. Not sure though, as the AI Uboats were not created by me, one is native, another was imported into TMO. However, seems you stumbled onto something here.
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