![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Samurai Navy
![]() Join Date: Aug 2007
Location: Finland
Posts: 580
Downloads: 2
Uploads: 0
|
![]()
I'm big fan of this mod, I especially like the soviet campaigns and the ability to command USSR surface vessels.
One issue however. The soviet Sverdlov-class Cruiser has only the main armament and the AK-630's functional, will we be seeing the several 100 mm/70 SM-5-1 turret secondaries activated in the near future? they're already modeled on the ship. |
![]() |
![]() |
![]() |
#2 |
Mate
![]() |
![]() |
![]() |
![]() |
![]() |
#3 |
Chief
![]() Join Date: Nov 2012
Posts: 326
Downloads: 27
Uploads: 0
|
![]()
Hi, I am new to Dotmod. Just a few thanks and comments on the mod. First of all, this mod is great. Beautiful models and more in-depth playing. Some of the nuances really push the original arcade game way beyond. Just a few comments:
1. Shipborne helos for burke and Tico are great. But since there is no way to use their own sensors such as sonar buoy and dipping sonar, they are merely long range torpedo carriers. In real life, helos for these big ships are the primary ASW go-to tool. Not sure how hard to add a button/function right next to waypoint for helo to dip sonar. And once helo deploys its sonar, the detection and TMA get update with better picture. 2. Some of the ship gun ranges seem to be off. Tico and Burke's gun has a max range of 25.5kyd. But some of the Chinese old destroyers and FFG from 70s have more than 30kyd, that almost 20% extra range. 3. Now we have all these advanced ships and subs. It would be great to have a more modern campaign where a player can get to use these platforms such as VA class sub and Yassen class 4. Not sure if anyone noticed, MK50 and MK46 torpedoes cannot operate at extreme deep depth. They explode around below 1400ft. |
![]() |
![]() |
![]() |
#4 |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
|
![]()
Is it possible to edit the sound files when you're on the ships and not the submarines?
When you're on the ships you here commands that would only come from a sub. Sounds weird on the ships.
__________________
"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
![]() |
![]() |
![]() |
#5 | |
Machinist's Mate
![]() |
![]() Quote:
LINK:https://www.subsim.com/radioroom/dow...o=file&id=6282
__________________
"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. |
|
![]() |
![]() |
![]() |
#6 |
Loader
![]() Join Date: Aug 2007
Posts: 89
Downloads: 99
Uploads: 0
|
![]()
Any chance of a projected update for your next release? I am really digging this mod, while awaiting the release of Sea Power in particular.
|
![]() |
![]() |
![]() |
#7 |
Mate
![]() |
![]() |
![]() |
![]() |
![]() |
#8 | |
Mate
![]() |
![]() Quote:
Last edited by Davidtman; 01-04-23 at 08:50 PM. |
|
![]() |
![]() |
![]() |
#9 |
Swabbie
![]() Join Date: Feb 2011
Location: Mesquite, NV
Posts: 10
Downloads: 76
Uploads: 0
|
![]()
Is there some reason in DOTMOD that I cannot select a 688(I) during the 1984 time frames, or am I just doing something wrong?
|
![]() |
![]() |
![]() |
#10 |
Mate
![]() |
![]() |
![]() |
![]() |
![]() |
#11 |
Mate
![]() |
![]()
Here is the latest updated from the Devs dated 3/14/
"HobbitJack — 03/14/2023 5:46 PM @everyone Hello, folks! We're glad to announce that DotMod v0.5 is now officially named, and we're glad to have been working on it for a while now! v0.5 is not going to be a massive, completely gamechanging release like previous releases, but we do intend on making it a polish and cleanup update. However, we still hope to have some new toys for you! We also hope to have more on the DotMod Modern side project, coming soon!" |
![]() |
![]() |
![]() |
#12 | |
Loader
![]() Join Date: Aug 2007
Posts: 89
Downloads: 99
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#13 |
Mate
![]() |
![]()
TORDO222 — 03/18/2023 5:33 PM
Okay. Finally it’s time. I leave the link for the download of the "Early Freeze" mod. I hope you like it. Greetings!. Marcelo . LINK:https://www.subsim.com/radioroom/dow...o=file&id=6312 Image Here is a smaller mod that was recently added for CW. It adds the Guppy 1A some new sonars and very early torpedoes that predate the ones used in the 1968 campaign. |
![]() |
![]() |
![]() |
#14 | |
Loader
![]() Join Date: Aug 2007
Posts: 89
Downloads: 99
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#15 |
Mate
![]() |
![]()
HobbitJack — Today at 1:08 PM
Hello, @everyone! We're glad to be able to announce more details for the upcoming v0.5 update! We're sorry it's taking so long but Sea Power keeps stealing our developers! New vessels: - Farragut-class DDG - New model for Charles F. Adams-class DDG - New model for Oberon-class SS - Kidd-class DDG - Dolfijn-class SS - GUPPY IB-class SS - Osa I/II-class PTG - Atlantic Conveyer merchant (with randomized shipping contatiners) Vanilla+ textures for REDFOR submarines Fixed texture issues on Severodvinsk-class SSN New torpedo models Description file polish Save file improvements Vessels lose speed in turns Optional experimental features (lead guidance, configurable maximum vessel limit) Torpedo Depth/Homing setting improvements Minor AI improvements RTB order improvements Many developer improvements Minor campaign improvements Critical bugfix for a typo on the loading screen (Dot Mod corrected to DotMod) |
![]() |
![]() |
![]() |
|
|