SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Crash Dive & Crash Dive II
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-30-22, 04:14 PM   #1
Torpedobob
Nub
 
Join Date: Aug 2022
Posts: 2
Downloads: 0
Uploads: 0
Default Crash dive II, how to attack fuel dump

I am enjoying CDII on my iPad. I am unable to inflict any serious damage on the side mission fuel dumps. Also, I get positively hammered trying to figure it out!
Deck gun does minor damage, AA doesn’t work, torpedoes no go. Could use a hint!
Torpedobob is offline   Reply With Quote
Old 08-30-22, 05:31 PM   #2
PanicEnsues
Dev Team
 
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
Default

The "Large Fuel Tank" takes a few shells to blow up, but I prefer to use the Oerlikon or Bofors AA gun on them to conserve ammo.

Some data that might help:
  1. Large Fuel Tanks have 100 hit points each.
  2. Your deck gun does 25 to 40 HP per hit (depending on how far you've upgraded it).
  3. The M2 Browning AA gun does 2 HP per hit.
  4. The Oerlikon AA guns do 7.5 HP per hit.
  5. The Bofors 40mm AA gun does 18 HP per hit.
__________________
Scott Goffman
PanicEnsues is offline   Reply With Quote
Old 08-31-22, 10:40 AM   #3
Torpedobob
Nub
 
Join Date: Aug 2022
Posts: 2
Downloads: 0
Uploads: 0
Default

Thanks! Does it make any sense to try to take out the shore battery?
Torpedobob is offline   Reply With Quote
Old 08-31-22, 11:03 AM   #4
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,786
Downloads: 24
Uploads: 0


Default welcome aboard!

Torpedobob!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 08-31-22, 11:53 AM   #5
PanicEnsues
Dev Team
 
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Torpedobob View Post
Thanks! Does it make any sense to try to take out the shore battery?
If it's protecting a base that you want to pulverize, it's worth taking out any defensive gun(s) first. But if it's a standalone gun (e.g. protecting a bay entrance), I usually just sneak past them.
__________________
Scott Goffman
PanicEnsues is offline   Reply With Quote
Old 03-25-23, 09:43 PM   #6
josephwill
Nub
 
Join Date: Mar 2023
Posts: 4
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by PanicEnsues View Post
The "Large Fuel Tank" takes a few shells to blow up, but I prefer to use the Oerlikon or Bofors AA gun on them to conserve ammo.

Some data that might help:
  1. Large Fuel Tanks have 100 hit points each.
  2. Your deck gun does 25 to 40 HP per hit (depending on how far you've upgraded it).
  3. The M2 Browning AA gun does 2 HP per hit.
  4. The Oerlikon AA guns do 7.5 HP per hit.
  5. The Bofors 40mm AA gun does 18 HP per hit.
thank you so much for sharing this info which is very helpful for me too...
josephwill is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.