SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-24-22, 01:33 PM | #841 |
Watch Officer
Join Date: Aug 2006
Location: New Mexico
Posts: 344
Downloads: 129
Uploads: 0
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I am not new to Subsim or SH3, as can be seen by my starting date But I AM new to Win 10.
And for the life of me, I can't get the game to run in Win 10. I have the game on DVD from the old days. So it had Starforce on it. I did the removal thing after it installed and it said Starforce wasn't installed. I patched to the newest version. Still doesn't work. I keep getting an error popup saying "This application can be launched with a release version of Microsoft Windows 95 OSR2.1/98/ME/Server 2003 only". Tried compatibility mode with EVERY option available. Still won't start. Still same error popup. Getting desperate. I really want to play the game but I sure don't want to install Win 95. Can anyone help? Dep |
06-24-22, 02:53 PM | #842 | |
Admiral
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On installing, it is better to dump the default install pathway, & opting instead... to create your own pathway for the install. Have found it better to point an install to either... "C:\Games\(whatever game name folder) or installing it on a hard drive that is NOT under UAC terror-tory control. After doing an install & seeing that it is working as it "should" in just plain jane vanilla stock... would suggest making a copy of it & then... zip filing it. This can be used to replace that copy in the unlikely event that something goes wrong should you chose to mod it with any mod set for SH3. I would strongly recommend using MultiSH3 with just the 1 copy... so that it keeps the main SH3 save folder, in pristine condition in case of such a corruption occurring. It also gives the ability to run more than 1 modded version if you chose to want to run with more than 1 mod set.... simply unzip it into a new minted game folder inside of \Games (aptly named to whatever other mod set version you decide on using) & making sure to use MultiSH3 to keep the save folers... separate from 1 another. A simpler means, before making that zip copy... drop in to the copy to be zipped... both JSGME & MultiSH3, so that both are already in the zip & no need to do so after unzipping into the new folder set up. Hope this helps... as always. M. M.
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06-25-22, 04:24 PM | #843 |
Watch Officer
Join Date: Aug 2006
Location: New Mexico
Posts: 344
Downloads: 129
Uploads: 0
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Well I did as you instructed. Installed it in C:\Games2\SilentHunter3.
No success. Same message when I tried running it. Also checked for Starforce and same answer...not present in my PC. Have it set to run in compatibility mode for Win 7. Should it be set at something else? |
06-25-22, 06:55 PM | #844 | |
Admiral
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Quote:
Odd... have not ever ran into that error message, or at least that I can recall of exactly phrased that way... "This application can be launched with a release version of Microsoft Windows 95 OSR2.1/98/ME/Server 2003 only". What... exactly are your spec's, on your computer... if ya would be so kind as to relay... Win 10, still hanging on to 7 or 8.1... updated to 11... would be helpful info to know. In addition, how much "RAM" you are working with... what the graphics spec's are... Nvidia, AMD... I shall be frank... all My experience with SH3... has been with access of it, from both Steam... & Ubi aka Ubisoft. Have never done an install of it off of disk, not for any game... for some time now. Last time I did, was 1 game called... Axis & Allies & that wasn't too long ago. While I don't play it an awful lot, had no issues with playing it, regardless. I know, not quite the same as here, with SH3... just noting, the only similarity it shares is it was off a disk. Will se what I can find to sort this out so that you can get up & running with that copy you have... Only other thing I can think of... is to look into investing a bit & grabbing an online download access copy of SH3... from Steam, Ubisoft, or some other online game source that is reputable. Hopefully, another who has knowledge on how to solve this, would also be helpful... but I shall endeavor to see what I can find out, in the mean time. M. M.
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06-26-22, 12:03 AM | #845 |
Watch Officer
Join Date: Aug 2006
Location: New Mexico
Posts: 344
Downloads: 129
Uploads: 0
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Here are my specs:
OS Name Microsoft Windows 10 Home Version 10.0.19044 Build 19044 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Name DESKTOP-I0TLK8E System Manufacturer Micro-Star International Co., Ltd. System Model MS-7C84 System Type x64-based PC System SKU To be filled by O.E.M. Processor AMD Ryzen 9 5950X 16-Core Processor, 3401 Mhz, 16 Core(s), 32 Logical Processor(s) BIOS Version/Date American Megatrends International, LLC. 1.91, 3/18/2022 SMBIOS Version 2.8 Embedded Controller Version 255.255 BIOS Mode UEFI BaseBoard Manufacturer Micro-Star International Co., Ltd. BaseBoard Product MAG X570 TOMAHAWK WIFI (MS-7C84) BaseBoard Version 1.0 Platform Role Desktop Secure Boot State Off PCR7 Configuration Elevation Required to View Windows Directory C:\WINDOWS System Directory C:\WINDOWS\system32 Boot Device \Device\HarddiskVolume2 Locale United States Hardware Abstraction Layer Version = "10.0.19041.1741" User Name DESKTOP-I0TLK8E\Mike B Time Zone Mountain Daylight Time Installed Physical Memory (RAM) 64.0 GB Total Physical Memory 63.9 GB Available Physical Memory 58.4 GB Total Virtual Memory 73.4 GB Available Virtual Memory 67.1 GB Page File Space 9.50 GB Page File C:\pagefile.sys Kernel DMA Protection Off Virtualization-based security Not enabled Device Encryption Support Elevation Required to View Hyper-V - VM Monitor Mode Extensions Yes Hyper-V - Second Level Address Translation Extensions Yes Hyper-V - Virtualization Enabled in Firmware No Hyper-V - Data Execution Protection Yes Name NVIDIA GeForce GTX 960 PNP Device ID PCI\VEN_10DE&DEV_1401&SUBSYS_854D1043&REV_A1\4&228 3F625&0&0019 Adapter Type GeForce GTX 960, NVIDIA compatible Adapter Description NVIDIA GeForce GTX 960 Adapter RAM (1,048,576) bytes Installed Drivers C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_60daf66a00f2e0b6\nvldumdx.dll,C:\W INDOWS\System32\DriverStore\FileRepository\nv_disp i.inf_amd64_60daf66a00f2e0b6\nvldumdx.dll,C:\WINDO WS\System32\DriverStore\FileRepository\nv_dispi.in f_amd64_60daf66a00f2e0b6\nvldumdx.dll,C:\WINDOWS\S ystem32\DriverStore\FileRepository\nv_dispi.inf_am d64_60daf66a00f2e0b6\nvldumdx.dll Driver Version 27.21.14.5671 INF File oem18.inf (Section066 section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1920 x 1080 x 60 hertz Bits/Pixel 32 Memory Address 0xFB000000-0xFBFFFFFF Memory Address 0xD0000000-0xDFFFFFFF Memory Address 0xE0000000-0xE1FFFFFF IRQ Channel IRQ 54 Driver C:\WINDOWS\SYSTEM32\DRIVERSTORE\FILEREPOSITORY\NV_ DISPI.INF_AMD64_60DAF66A00F2E0B6\NVLDDMKM.SYS (27.21.14.5671, 30.97 MB (32,479,640 bytes), 4/19/2022 11:40 AM) Okay, me again. On a brighter note, I was able to download "Living Silent Hunter 3" and it works great. Just have to figure out how to install some mods and I will be in good shape. Weird that I can't get the DVD to work, but oh well. At least I have it this way. Thanks for your help. At least I have a way of playing it with LSH3. And I have it working in 1080P, which is VERY cool. |
08-15-22, 05:27 PM | #846 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 253
Downloads: 3
Uploads: 1
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Quote:
Some self-refresh please? https://www.subsim.com/radioroom/new...eply&p=2815418 |
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10-14-22, 10:20 PM | #847 |
Watch
Join Date: Jun 2021
Location: India
Posts: 17
Downloads: 18
Uploads: 0
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Most effective way of sinking ships (Grey Wolves Expansion)
Cargo ships
Small <4000 GRT: Single torpedo bit forward dont hit the ships in the middle they will stall in the seas and not sink sometimes. If the seas are rough (>7 m/s winds) then a single torpedo hit anywhere will sink them. Medium 4000<xxxx<8000 GRT: Single torpedo on the bow section of the ship dont go for boiler room shots and shots to the funnel, they wont go down. Single torpedo at roughly near the second mast of a medium cargo will sink it in a single hit. May need a kill shot if the seas are calm (<7 m/s winds) but in rough seas they will go down even medium cargo's which are infamous for not sinking will go down in a single hit. Large >8000 GRT Same as Medium cargo ships, Large merchants and Large Cargo ship can go down with single torpedo hit in the bow, again dont go for middle shots they wont work if seas are calm need more torpedoes one will do. Tankers Tankers are tricky ships the small tanker and Nipawan tanker will go down with single torpedo larger tankers need 2 torpedoes aimed at the stern again this all depends on the load of the ship tanker are known to be very hard to sink UK bound convoys usually carry fuel and crude and these convoys travel at high speeds Expect tankers to take 2-3 torpedoes single hits are rare even in rough seas Combat ships Very easy to kill they usually have side armour and impacts are discouraged, 1 magnetic torpedo will kill any destroyer/Corvette/Light cruiser. For Heavy cruisers/Battle cruisers/Battleships 2 Magnetic torpedoes aimed slightly behind the turrets will destroy them Carriers same formula as the cargos stern shots with 2 Magnetic Torpedoes Remember ! combat ships=have armour=under keel shots Destroyer and corvette have very low keel depth they sit very high in water so in rough seas you need to set depth to very low or just use an impact torpedo skipping the waves Notes: Avoid Passenger/Cargo they are useless ships that wont go down even of the torpedo has 600 kgs of explosive. Try to get true course of ship for AOB and speed, Speed is very important even 1 knot error will kill the attack Get as close as possible if attacking lone merchants. 500-600 meters distance exact speed of ship 90° attack angle with 0° gyro angle and using slow speed setting with impact pistols you cannot miss with this combo. Wait for the ship to sink let the flooding do the rest if ship appears to be in control and hasnt shown any progress then go back and hit it again from same angle (if attacked on port side of ship attack port side again dont go for starboard side). Sink em all!! |
10-24-22, 07:19 PM | #848 |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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How about the "one shot, one kill" ?
Does anyone have the tutorial for "one shot, one kill"? -clay
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"The Lone Wolf"] https://steelsharksforum.proboards.com/ “Keep your eyes on the stars, and your feet on the ground.” . |
04-18-23, 11:01 AM | #849 |
Swabbie
Join Date: Apr 2023
Posts: 5
Downloads: 67
Uploads: 0
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time compression settings
I've been looking at the TC settings in the main.cfg file, I can see that my RadioReport is set to 8x, however when I receive a report about a convoy or a regular radio message, my TC doesn't slow down to 8x, or slow down at all.
Is it a bug or is the game not supposed to slow down for radio reports about convoys? (Maybe to make the player use a lower TC?) When I'm out sailing across the North Atlantic to America I use quite a high TC, sometimes I see convoys but my TC doesn't slow and I miss them by an hour or two, and by then there's no point plotting a course to intercept since they've moved so far. Here are my TC settings below. [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=128 CriticalDamage=1 CrewEfficiency=1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=64 HunterState=64 3DRender=64 Maximum=8192 |
04-18-23, 11:40 AM | #850 |
Gefallen Engel U-666
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Welcome aboard!
subwayboy!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-18-23, 03:10 PM | #851 | |
CTD - it's not just a job
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Quote:
the Save data is deleted and then re-created when starting the game again the next time. Also, the game's "messages_en.txt" (and a _ge version at a minimum) have a setting for "Message Type" that influences whether the game interrupts you or not. Some messages are not set as "important", and it is up to the player to catch those and read them as they come across. |
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08-23-24, 09:33 AM | #852 |
Cadet
Join Date: Aug 2024
Posts: 1
Downloads: 0
Uploads: 0
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Mods and my Steam version
Just restarting in SH3, I see it's still in my Steam directory - yay. But I'm confused re mods - do they act against the version I have downloaded and installed from Steam or do I have to buy my own somehow from somewhere?
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08-24-24, 10:30 AM | #853 | |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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Quote:
-clay
__________________
"The Lone Wolf"] https://steelsharksforum.proboards.com/ “Keep your eyes on the stars, and your feet on the ground.” . |
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08-24-24, 10:39 AM | #854 |
Gefallen Engel U-666
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welcome aboard!
ravensview! and Welcome back CTU_Clay I was getting a little worried ; but you've surfaced after an 8 month 'silent run'!!?
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-01-24, 07:01 AM | #855 | |
Cadet
Join Date: Sep 2024
Posts: 1
Downloads: 0
Uploads: 0
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Quote:
The only way to run the game would be the "Living SH3" mod, but it's a politically correct version with all the unhistorical symbols. For the original game I have an old patch for historical correctness. Maybe I'll build my own patch for "Living SH3" if there's no solution to the above problem. |
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