SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-09-22, 06:46 AM   #8
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Kapitän View Post
I just did a night surface attack on KSDII, Oct.42, wind 5m/s, clear night, half moon:


Fully surfaced, I was detected first at ~2500m and had to dive due to gunfire (no hits).


At the second run fully surfaced, we were deteced at ~3000m and had to dive again (no hits).


At the third run, the boat was decks awash (set depth 8m), and was not detected at distance of ~3300m.


We fully surfaced at ~3000m and were only noticed, once we engaged with the deck gun.


Nice! Thanks for sharing In Dark Waters I have made realistic night surface attacks possible. This includes getting inside the convoy and attacking from within, on the surface. Flooding down to decks awash helps as well, depending on sea state. In Heavy seas it actually increases visibility due to spray it kicks up. I applied a darker nights mod, since so much is dependent on light factor. I have more testing to do to perfect it but thus far, great results. I did a write up on some tests in the Dark Waters thread if interested.


I plan to address KSD next, if needs it. Want to make it possible to get inside convoy under right conditions, as have in DW..
Bubblehead1980 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.