SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Classic Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-17-22, 09:24 AM   #1
Andreas86
Ensign
 
Join Date: Jan 2019
Posts: 221
Downloads: 45
Uploads: 2


Default

Thanks John! It will be part of the next update. From now on, you will also be notified ingame when a new version is out.







Just kidding..
Andreas86 is offline   Reply With Quote
Old 04-17-22, 10:20 AM   #2
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,194
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Andreas86 View Post
Thanks John! It will be part of the next update. From now on, you will also be notified ingame when a new version is out.







Just kidding..

I see you found the language.txt file.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-17-22, 11:50 AM   #3
Andreas86
Ensign
 
Join Date: Jan 2019
Posts: 221
Downloads: 45
Uploads: 2


Default

Haha, yes!
Andreas86 is offline   Reply With Quote
Old 08-04-22, 10:14 AM   #4
Andreas86
Ensign
 
Join Date: Jan 2019
Posts: 221
Downloads: 45
Uploads: 2


Default

UPDATE 04.08.2022

New in version 1.6

-New after-action newspaper screen!
-Fixed color error in the new face popup images.

Added a new after-action newspaper screen. Instead of reading the newspaper on a boring wooden desk, the reader now finds himself in a busy german city street, having just bought the latest edition from a news kiosk. Making the new screen work was rather difficult, as I encountered a lot of palette issues when the image fades to dark and the small animation appears in the middle of the newspaper. After a lot of time I managed to sort it out, but you need to install the included new .PAL file for the paper screen to work.

I also found a graphic problem with the new face popups that I was unaware of. All the face images contained the use of black color 0,0,0 which led to a color glitch when encountering fog. Fog is created in AOTD by use of some palette entries, that the program gradually changes to shades of gray or blue, depending on the weather. Color 0,0,0 is part of those entries. While I originally did convert the palette of the new face images to the palette of the original face files, something must have gone wrong. And obviously I must have tested the files without encountering fog. Luckily, correcting this was just a matter of mapping all instances of 0,0,0 to 20,8,12 which is the darkest color used in the original Dynamix created face images, and then to re-export everything.

Download:

https://drive.google.com/file/d/1GX8SA6TNUQrHlGjyRG-keccAYVFW2Lqs/view?usp=sharing


Andreas86 is offline   Reply With Quote
Old 08-04-22, 06:17 PM   #5
Andreas86
Ensign
 
Join Date: Jan 2019
Posts: 221
Downloads: 45
Uploads: 2


Default

Original AOD port screens, Kiel, France and Norway:






Last edited by Andreas86; 08-06-22 at 10:31 AM.
Andreas86 is offline   Reply With Quote
Old 08-06-22, 10:39 AM   #6
Andreas86
Ensign
 
Join Date: Jan 2019
Posts: 221
Downloads: 45
Uploads: 2


Default

Here are some new port screens I have created. I am trying to capture the atmosphere of the industrial ports of Germany, and german naval might at the beginning of WW2. What do you think? I also made a new screen for France, showing, you know, real u-boat bunkers and not some boring houses. Lastly I made a new Norway port screen, with more of a cold winter feeling. The wartime winters in Norway were, after all, some of the worst winters in our countrys history. I will in time try to improve all port screens.









Last edited by Andreas86; 08-06-22 at 01:17 PM.
Andreas86 is offline   Reply With Quote
Old 08-15-22, 09:25 AM   #7
skin-nl
KapitainLeutnant
 
skin-nl's Avatar
 
Join Date: May 2010
Location: GlanerBrucke
Posts: 407
Downloads: 247
Uploads: 0
Default

You did a great job on the port screens andreas
__________________
skin-nl is offline   Reply With Quote
Old 09-05-22, 08:58 AM   #8
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,194
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Andreas86 View Post
Original AOD port screens, Kiel, France and Norway:






Nice work as usual! Another nice touch AOD had was the bombed out buildings in the ports as the war went on, no band to send you off/greet your return, etc.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 09-05-22, 10:26 AM   #9
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,963
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
Nice work as usual! Another nice touch AOD had was the bombed out buildings in the ports as the war went on, no band to send you off/greet your return, etc.
...that's cause the 'tubas & miscellaneous brass horns were all melted down for shell casings...for the deck guns!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 09-06-22, 02:34 PM   #10
Andreas86
Ensign
 
Join Date: Jan 2019
Posts: 221
Downloads: 45
Uploads: 2


Default

Quote:
Originally Posted by John Pancoast View Post
Nice work as usual! Another nice touch AOD had was the bombed out buildings in the ports as the war went on, no band to send you off/greet your return, etc.
Thanks John! I did think about this, and possible complications to my screens. But strangely I cannot find any graphical assets in the game archives related to these bombed buildings. I can only find the intact port screens. Do you have any screenshots of that stage in the game, where the buildings are bombed?

The band and audience is of no concern in that regard, as those are just tiny sprites that are superimposed on the big backgrounds.

Last edited by Andreas86; 09-06-22 at 02:45 PM.
Andreas86 is offline   Reply With Quote
Old 01-18-23, 05:39 PM   #11
agathosdaimon
Planesman
 
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
Default

hi

i just tried this mod in AcesOTD and it crashes when i go to the bridge and try to pan around - like as some as the graphic is going be that which shows the other crew on the bridge, it crashes and the game restarts


- what am i doing wrong?
agathosdaimon is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:57 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.