SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
04-17-22, 09:24 AM | #1 |
Ensign
|
Thanks John! It will be part of the next update. From now on, you will also be notified ingame when a new version is out.
Just kidding.. |
04-17-22, 10:20 AM | #2 | |
Ocean Warrior
|
Quote:
I see you found the language.txt file.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
|
04-17-22, 11:50 AM | #3 |
Ensign
|
Haha, yes!
|
08-04-22, 10:14 AM | #4 |
Ensign
|
UPDATE 04.08.2022
New in version 1.6 -New after-action newspaper screen! -Fixed color error in the new face popup images. Added a new after-action newspaper screen. Instead of reading the newspaper on a boring wooden desk, the reader now finds himself in a busy german city street, having just bought the latest edition from a news kiosk. Making the new screen work was rather difficult, as I encountered a lot of palette issues when the image fades to dark and the small animation appears in the middle of the newspaper. After a lot of time I managed to sort it out, but you need to install the included new .PAL file for the paper screen to work. I also found a graphic problem with the new face popups that I was unaware of. All the face images contained the use of black color 0,0,0 which led to a color glitch when encountering fog. Fog is created in AOTD by use of some palette entries, that the program gradually changes to shades of gray or blue, depending on the weather. Color 0,0,0 is part of those entries. While I originally did convert the palette of the new face images to the palette of the original face files, something must have gone wrong. And obviously I must have tested the files without encountering fog. Luckily, correcting this was just a matter of mapping all instances of 0,0,0 to 20,8,12 which is the darkest color used in the original Dynamix created face images, and then to re-export everything. Download: https://drive.google.com/file/d/1GX8SA6TNUQrHlGjyRG-keccAYVFW2Lqs/view?usp=sharing |
08-04-22, 06:17 PM | #5 |
Ensign
|
Original AOD port screens, Kiel, France and Norway:
Last edited by Andreas86; 08-06-22 at 10:31 AM. |
08-06-22, 10:39 AM | #6 |
Ensign
|
Here are some new port screens I have created. I am trying to capture the atmosphere of the industrial ports of Germany, and german naval might at the beginning of WW2. What do you think? I also made a new screen for France, showing, you know, real u-boat bunkers and not some boring houses. Lastly I made a new Norway port screen, with more of a cold winter feeling. The wartime winters in Norway were, after all, some of the worst winters in our countrys history. I will in time try to improve all port screens.
Last edited by Andreas86; 08-06-22 at 01:17 PM. |
08-15-22, 09:25 AM | #7 |
KapitainLeutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 407
Downloads: 247
Uploads: 0
|
You did a great job on the port screens andreas
|
09-05-22, 08:58 AM | #8 |
Ocean Warrior
|
Nice work as usual! Another nice touch AOD had was the bombed out buildings in the ports as the war went on, no band to send you off/greet your return, etc.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
09-05-22, 10:26 AM | #9 |
Gefallen Engel U-666
|
...that's cause the 'tubas & miscellaneous brass horns were all melted down for shell casings...for the deck guns!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-06-22, 02:34 PM | #10 | |
Ensign
|
Quote:
The band and audience is of no concern in that regard, as those are just tiny sprites that are superimposed on the big backgrounds. Last edited by Andreas86; 09-06-22 at 02:45 PM. |
|
01-18-23, 05:39 PM | #11 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
|
hi
i just tried this mod in AcesOTD and it crashes when i go to the bridge and try to pan around - like as some as the graphic is going be that which shows the other crew on the bridge, it crashes and the game restarts - what am i doing wrong? |
|
|