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Old 02-13-22, 05:37 PM   #526
Bubblehead1980
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Close encounter with AI sub in October 1943 on eighth patrol following completion of special mission (new patrol objectives added to TMO in forthcoming version)


Read here

https://www.subsim.com/radioroom/sho...61#post2793161

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Old 02-16-22, 01:10 PM   #527
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Default Friendly Fire

Tested out historic based special mission in November 1943, based on NAUTILUS's actual 7th war patrol. Fun and challenging patrol without firing a shot, as designed for this boat and special ops. Off Pearl, had two friendly fire incidents, which were interesting. Looks like the PBY called in DD's that were nearby.


Sometimes history somewhat mirrored by the sim by chance as NAUTILUS was hit by friendly fire from DD-500 USS Ringgold on 24 November off Gilberts, putting a 5 inch shell through her conning tower. In this patrol, I was attacked by a PBY, fired on with guns, and then depth charged on and off for 11 hours 200 miles off Pearl Harbor.


Full report here.


https://www.subsim.com/radioroom/sho...d.php?t=107786
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Old 02-17-22, 02:24 AM   #528
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
here it is in order I put the mod back on top ... as you recommended to me ... (via pm)

now resumption of assembly

After a couple of years away I decided to sink ships again.


How was this fixed? I'm getting the white squares also.


This is my install order via JSGME:


TriggerMaru_Overhaul_2-5_UpdateBH Revised Final
NavMapMakeoverTMOUpdate
NavMapmakeoverTMOupdatePatch
Allied Ship Pack TMO
Ships for TMO
EAX Sound Simulation WITHOUT Webster Maneuver_TMO by Vickers03
TMO2_Different_smoke_and_splash_effects by Vickers03
IJN_Radar_Fix_2 (Required)


Thanks.
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Old 02-17-22, 02:36 AM   #529
Bubblehead1980
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Quote:
Originally Posted by Captain Wreckless View Post
After a couple of years away I decided to sink ships again.


How was this fixed? I'm getting the white squares also.


This is my install order via JSGME:


TriggerMaru_Overhaul_2-5_UpdateBH Revised Final
NavMapMakeoverTMOUpdate
NavMapmakeoverTMOupdatePatch
Allied Ship Pack TMO
Ships for TMO
EAX Sound Simulation WITHOUT Webster Maneuver_TMO by Vickers03
TMO2_Different_smoke_and_splash_effects by Vickers03
IJN_Radar_Fix_2 (Required)


Thanks.

Welcome back. Hope you enjoy the new and improved TMO. Let me know if have any questions, and let us know what you encounter on patrol. Don't forget to read the README file, as A LOT of changes made and valuable info in there.


Unfortunately, the white squares are caused by a missing texture for the sea life in the mod, somehow they were left out. Due to the process of loading the file (Neal has to do a special thing lol its large file) it is not practical to upload the mod again with the fix at this time. This has been fixed in V2.0 ( which is in testing, almost ready for release) and that is what you see in the screen shot.

A easy fix until next version released is to download vickers03's sea life mod (pacific) and apply it via JSGME. Install the sea life mod last.


G
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Old 02-17-22, 03:33 AM   #530
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Quote:
Originally Posted by Bubblehead1980 View Post
Welcome back. Hope you enjoy the new and improved TMO. Let me know if have any questions, and let us know what you encounter on patrol. Don't forget to read the README file, as A LOT of changes made and valuable info in there.


Unfortunately, the white squares are caused by a missing texture for the sea life in the mod, somehow they were left out. Due to the process of loading the file (Neal has to do a special thing lol its large file) it is not practical to upload the mod again with the fix at this time. This has been fixed in V2.0 ( which is in testing, almost ready for release) and that is what you see in the screen shot.

A easy fix until next version released is to download vickers03's sea life mod (pacific) and apply it via JSGME. Install the sea life mod last.


G



Thanks. I've been lurking off and on for the last year. Life issues curtailed my playing. I'm used to playing with TMO/RSRD. This update I've only just started playing. Infact I just started an Alaska patrol. Ice bergs are a nice touch, though you really don't see them much if at all along the Aleutian Chain. Just retired as an Air Traffic Control Specialist in Alaska after 20 years. I do like the bergs. I wonder if I will come across the Flying Dutchman again?


The white squares are not a big deal at the moment. I'll just wait for the update. From what I read in the README, this is going to be epic.
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Old 02-17-22, 01:12 PM   #531
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Originally Posted by Captain Wreckless View Post
I wonder if I will come across the Flying Dutchman again?
go patrol in/around Convoy College and you could spot her.
be adivsed: she moves quickly for an old girl and her deck guns are lethal.

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Old 02-17-22, 03:49 PM   #532
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Quote:
Originally Posted by Captain Wreckless View Post
Thanks. I've been lurking off and on for the last year. Life issues curtailed my playing. I'm used to playing with TMO/RSRD. This update I've only just started playing. Infact I just started an Alaska patrol. Ice bergs are a nice touch, though you really don't see them much if at all along the Aleutian Chain. Just retired as an Air Traffic Control Specialist in Alaska after 20 years. I do like the bergs. I wonder if I will come across the Flying Dutchman again?


The white squares are not a big deal at the moment. I'll just wait for the update. From what I read in the README, this is going to be epic.

Hey, congratulations on retirement! Alaska? Interesting. For some time I have contemplated moving to Anchorage. I plan to visit in June, a college friend lives there. Working on a trip to Attu and Kiska while there actually, but as you may know there is a lot involved. Hopefully, it works out, but am looking forward to it regardless.



I gave the Alaska campaign some attention and S Boats are not the tanks they used to be lol, max depth is way less than used to be, don't have the tank like hulls etc. so be prepared lol You should see some action up there once invasion kicks off in June 1942 , back and forth traffic starts running. Enemy carriers that bomb Dutch Harbor are in the area per history as well. I do not recall if I scripted the Dutch Harbor Air Strike in last version but 90 percent sure I did. In V 2.0 I have the invasions of Attu and Kiska scripted missions supporting them, Battle of Komandorski Islands in 1943. Have the surface ships firing at one another at longer ranges instead of closing to point blank range in daylight like its the age of sail lol.

I added icebergs to Alaskan waters as well as Sea of Okhotsk and Kuril Islands for immersion since nearly all of the patrol reports I have read from those areas mention icebergs, but . Fun fact...some of the large ones are tall enough that the SD air search radar will register them as air contact. Turned off SJ radar so would stop detecting one and slowing my travel down, and the SD (which at this time cant turn off in TMO, but working on that) picked the big berg up lol.


I was always a TMO /RSRD user myself and initially planned to revamp RSRD along with TMO since both were in need of a face lift as the creators are no longer active in the community and had been some time since last updated. However, RSRD is quite finicky about being edited, especially the campaign traffic via the mission editor, it "breaks" things, so I went with TMO only and completely reworked the traffic, which took some inspiration from RSRD as explained in the README. Worked out in the end, pretty happy with the results, working on a few things that did not make it into initial version.

The Dutchman is around, last I saw was near Johnston Island.

Enjoy!

Last edited by Bubblehead1980; 02-17-22 at 04:16 PM.
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Old 02-17-22, 05:41 PM   #533
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Quote:
Originally Posted by KaleunMarco View Post
go patrol in/around Convoy College and you could spot her.
be adivsed: she moves quickly for an old girl and her deck guns are lethal.


It's been a 11 years since I saw her around Johnston Island. I posted some pics here on Subsim somwhere, sadly they don't seem to be here any longer.
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NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)

Last edited by Captain Wreckless; 02-17-22 at 06:06 PM.
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Old 02-17-22, 06:34 PM   #534
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Anchorage and Alaska is expensive. I lived in North Pole outside of Fairbanks. Only visited ANC for either VA stuff and a friends wedding. Have visited Barrow, Nome, Sitka, Valdez, Seward. I would have LOVED to visit Attu and Kiska, but the logistics of it was crazy. Attu is only reachable by charter boat and it is a long trip. I think it is the same for Kiska, but not sure. Anyway you have to check with NPS and USCG before hand.


After 20 years, it was time for us to go back to Oklahoma.


I never saw anything other than fishing boats on my way out of DUT. Flash traffic reported the attack on DUT but I didn't see any IJN TFs. Maybe I wasn't out far enough.



---------


an observation


I get an instant reply from HQ when I do a position report. I could have sworn in the stock game there was a delay in the reply. Is there a way to add a delay of atleast 30min - 1 hour for the reply? That would may it more realistic.
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United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 02-17-22, 06:48 PM   #535
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Quote:
Originally Posted by Captain Wreckless View Post
Anchorage and Alaska is expensive. I lived in North Pole outside of Fairbanks. Only visited ANC for either VA stuff and a friends wedding. I would have LOVED to visit Attu and Kiska, but the logistics of it was crazy. Attu is only reachable by charter boat and it is a long trip. I think it is the same for Kiska, but not sure. Anyway you have to check with NPS and USCG before hand.

I never saw anything other than fishing boats on my way out of DUT. Flash traffic reported the attack on DUT but I didn't see any IJN TFs. Maybe I wasn't out far enough.



---------


an observation


I get an instant reply from HQ when I do a position report. I could have sworn in the stock game there was a delay in the reply. Is there a way to add a delay of atleast 30min - 1 hour for the reply? That would may it more realistic.

Yep, working the details out, red tape and logistics for the visit, my friend is handling it for most part since his territory up there lol but updates me just about daily. I believe it will be worth it.


May have not been far enough out to locate the carrier force. Tough to find such units at times, esp without radar. In the upcoming version, lookouts have better vision. Tired of crew only being able to see targets at 6 miles when can see a ship and smoke on horizon, masts much further on clear day. Definitely improves things prior to SJ radar
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Old 02-17-22, 09:13 PM   #536
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Is this transparency an issue with the mod or SH4 itself?



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"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 02-17-22, 09:33 PM   #537
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Originally Posted by Captain Wreckless View Post


Is this transparency an issue with the mod or SH4 itself?




SH 4 itself (I believe) , when have the environment effects enabled in the settings menu

Last edited by Bubblehead1980; 02-17-22 at 09:46 PM.
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Old 02-17-22, 09:50 PM   #538
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Originally Posted by Bubblehead1980 View Post
SH 4 itself (I believe) , when have the environment effects enabled in the settings menu

Thanks. Beginning to wonder if my deck watch was a bunch of ghosts.
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"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 02-17-22, 10:30 PM   #539
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Thanks. Beginning to wonder if my deck watch was a bunch of ghosts.

Lol yea, one of those annoying things.

Looks like your run into some nice Aleutian weather lol
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Old 02-18-22, 01:27 AM   #540
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Tenth War Patrol of USS Nautilus SS-168 in TMO Update

https://www.subsim.com/radioroom/sho...93#post2793893
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