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Old 01-29-22, 06:48 PM   #1
VonDos
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Originally Posted by Mister_M View Post
Hello !

Really nice torpedo boat, I like it !
Thank you

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Originally Posted by Mister_M View Post
I've found some small problems though :

- no "caustics" on the underwater hull ;
- instead there is a UnifiedRender Controler which might not work in SH3 ;
True. I'm not an expert on those kinds of controllers, so i mantained the parent unit's ones. Easy to solve, btw. Good for next version

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Originally Posted by Mister_M View Post
- it seems that the diffuse color of the materials has an effect on the texture's color in game (although I've always seen in stock SH3 units that it has no impact at all, which is strange....... it seems that S3D doesn't show all the parameters involved), so I would recommand to give a white color to this diffuse color (unless you really want the texture to be darker in game) ;
I really want the texture to be darker in game Materials' diffuse color has been chosen by texture's author. I really love the effect. But, if you don't like it, feel free to change it in your installation

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Originally Posted by Mister_M View Post
- the anti-mine device on the stern ("paravane") looks way too big for me .
I've used the same object from others unit, like Navigatori, Soldati, Spica classes etc. I think those were "standard" equipment for every classes who use them, so i copy and paste them from unit (where they were correct) to unit.

Btw, some original pics show them, and they appear to be higher than the visible hull, for example:





They appear to be high as half of the funnels (?)



Quote:
Originally Posted by Mister_M View Post
By the way, what kind of file did you use to create the .dat file ? Is it a .dat file from SH4 ?

Else, do you plan to make this unit able to split in two ?
-Yes, parent unit was an SH3 model converted by unknow author from SH4
-Maybe, this could be material for a next version also, a more radical improvement. This could require to give a new game to the mod

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Originally Posted by Anvar1061 View Post
I would call it "Tre Pipe TB - 2022 edition"
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Originally Posted by VonDos View Post
This could require to give a new game to the mod
Good one, thanks!!

Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 01-30-22, 09:05 AM   #2
Mister_M
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Quote:
Originally Posted by VonDos View Post
I really want the texture to be darker in game Materials' diffuse color has been chosen by texture's author. I really love the effect. But, if you don't like it, feel free to change it in your installation


Quote:
Originally Posted by VonDos View Post
I've used the same object from others unit, like Navigatori, Soldati, Spica classes etc. I think those were "standard" equipment for every classes who use them, so i copy and paste them from unit (where they were correct) to unit.

Btw, some original pics show them, and they appear to be higher than the visible hull

They appear to be high as half of the funnels (?)
Well, I like to remember this sentence from Protagoras : "Man is the measure of all things" . So, the best way (in my opinion) to evaluate if the size of a 3D object is correct or not is to compare it to a 3D model of a man having an average size (let's say 1m75). Judging from the size of the men ("dummies") near the DC racks, it seems to me that they are too big...

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Originally Posted by VonDos View Post
Yes, parent unit was an SH3 model converted by unknow author from SH4
That's why...
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Old 01-30-22, 04:41 PM   #3
VonDos
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Quote:
Originally Posted by Mister_M View Post
Well, I like to remember this sentence from Protagoras : "Man is the measure of all things" . So, the best way (in my opinion) to evaluate if the size of a 3D object is correct or not is to compare it to a 3D model of a man having an average size (let's say 1m75). Judging from the size of the men ("dummies") near the DC racks, it seems to me that they are too big...




Well, this is an interesting test.
I honestly don't know if the standard SH3 WatchMan is taller than the chosen random italian SeaMan in the real pic. But i try to place the WatchMan's node in order to obtain a similar position, and similar proportions.

Btw,
- real paravane's support appear to be "one man and an half" tall
- modeled paravane's support appear to be "one man and an half" taller too
- real paravane lower end appear to be "at man's shoulder" tall
- modeled paravane lower end appear to be "at man's shoulder" tall too
- real paravane tallest end appear to be "two men and one half" tall (well, maybe something less, but you can see paravane was mounted with a noticeable angle)
- real paravane tallest end appear to be "two men and one half" tall too

So, i'm really not sure that they are too big...

A different point could be the question "why in TrePipe, Spica and Orsa i've placed the paravanes oriented backward and not foreward like others italian DDs and COs?"

Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
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Last edited by VonDos; 01-30-22 at 05:22 PM.
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Old 01-30-22, 06:42 PM   #4
Mister_M
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You're probably not far from the real size.

Here is a comparison with WoWS' paravane :

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Old 01-31-22, 03:19 AM   #5
JapLance
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If it helps, here is an image with some length measures of Italian paravanes:

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Old 01-31-22, 03:37 AM   #6
Anvar1061
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Originally Posted by JapLance View Post
If it helps, here is an image with some length measures of Italian paravanes:
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Old 01-31-22, 06:59 AM   #7
Mister_M
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Thank you JapLance !

Assuming that these devices are from WWII and dimensions are in millimeters...

Here is a comparison of VonDos' paravane with all 4 types :



And a comparison with the type B :



So the lenght is correct, but the diameter is too massive. And the shape can be improved too.

Here is the Wings3D file : https://www.mediafire.com/file/65g1j...NES.wings/file
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