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12-31-21, 06:59 AM | #1 |
Commander
Join Date: Sep 2011
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Randomised patrol grids in SH3
When you start a career through sh3 or sh3commander, it auto allocates a grid for you to patrol for 24 hrs. It draws the grid determination from the Flotilla.cfg file in Cfg folder but I find it is always the same 10-15 grids that it randomly chooses. I know I can set it in SH3commander to what grid I want, but I want it to be random and not selected by me but also not the same limited random ones chosen all the time. I want it to generate a grid from a larger pools of grid choices from Flotilla.cfg file if your getting what I mean.
Does anyone have a modified/edited Flotilla.cfg file that gives more grid locations/variations when auto generating one for you?
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12-31-21, 09:27 AM | #2 |
Ocean Warrior
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Maybe try just adding some on your own; it's a simple text file. Or won't that work for some reason ?
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12-31-21, 10:25 AM | #3 |
Commander
Join Date: Sep 2011
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I suppose I could, I just didn't want to as I mod and test enough stuff out already and was curious if someone had an edited one they use for their careers.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
12-31-21, 11:48 AM | #4 | |
Ocean Warrior
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Quote:
Understood
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01-03-22, 05:03 AM | #5 |
The Old Man
Join Date: Mar 2010
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When selecting the patrol grid via Sh3_Cmdr, one can change the patrol grid via the "R" (Randomize) button. For one, one is given different options besides the one patrol grid that was given, and one can also write any patrol grid desired in the field and apply it to the next patrol.
I used to choose my own patrol grids but anymore, I choose one of the options given by clicking the "R" button, depending where I want to go historically, and as I seem to think, that the patrol grids "offered" take into account, any shipping being scripted into those areas by the game engine (could be wrong about that).
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01-03-22, 05:46 AM | #6 | |
Ocean Warrior
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Quote:
Actually depending on the mod; the grids are more or less the historical ones the actual flotillas dealt with vs. connected to the game engine any way.
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01-04-22, 06:04 AM | #7 | |
The Old Man
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Quote:
Okay, thanks!
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01-04-22, 04:23 PM | #8 |
Expert Shipsinker
Join Date: Feb 2007
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re
Wow, you learn somthing new every day in SHIII. I didn't know about the "R" button. I've seen it, but never checked it out. I will definitely be using it.
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